- What permissions do you give others to modify and/or maintain your submission?
- Modify: ASK ME - Maintain: YES - Others must ask me for permission before modifying my submission or use it in their own work, and I reserve the right to say no for any reason. I do, however, give permission for my entire submission to be maintained by others.
"Dis is it, Luigi!" -Mario from Hotel Mario
This mod has 2 versions depending on the character or gametype you wish to play:
Normal:
Basically what you'd expect from Super Mario 64. The lives, coin counter and (decorative) Lakitu Cam sprite are all arranged identically to the original game. Any version of Mario is reccomended for this one. (Bros., N64, Paper, etc.)
'Minus Mario:'
The more 'netgame friendly' version. If you're playing as any other character, or playing a gamemode that requires more player info, this one's for you. It gives you a more SM64 styled vanilla HUD that includes the time, a more condensed coin counter (which is just a fancier looking ring counter), and the lives still on the top left (slightly adjusted to make room for the emeralds in Match)
There's also a major overhaul of most the game's font and graphics to make it look more like SM64's. (Many tweaks were made to make the text readable and compact.)
Normal:
Basically what you'd expect from Super Mario 64. The lives, coin counter and (decorative) Lakitu Cam sprite are all arranged identically to the original game. Any version of Mario is reccomended for this one. (Bros., N64, Paper, etc.)
'Minus Mario:'
The more 'netgame friendly' version. If you're playing as any other character, or playing a gamemode that requires more player info, this one's for you. It gives you a more SM64 styled vanilla HUD that includes the time, a more condensed coin counter (which is just a fancier looking ring counter), and the lives still on the top left (slightly adjusted to make room for the emeralds in Match)
There's also a major overhaul of most the game's font and graphics to make it look more like SM64's. (Many tweaks were made to make the text readable and compact.)
Not to mention that there's secret visual surprises in-game! (But you'll have to find them yourself.)
We might add more to this mod in the future! But for now, enjoy the SRB2 HUD that might have had the longest development time!
-
- The graphics for the Normal HUD does not display properly on non-green resolutions.
- The Normal HUD still displays in special stages (but that shouldn't be much of a problem considering it's not in the way of the Special Stage HUD.)
- If you load Super Mario Bros. AFTER this, the health bar won't change.
Credits:
Pacola: Main coder and HUGE help with the Normal HUD.
supermayropros: Minor help with sprites and HUD elements.
Dee (me): Almost ALL the sprite replacements, and everything else.
Nintendo: Most of the actual sprites used in the mod.