Fixed an issue in the special stages where the player could get softlocked if they got hit. Sorry about that.
Changed the button to open the house menu to Custom 1.
Added an on-screen prompt that tells the player how to open the house menu.
This update has taken quite some time. I'm not gonna list every change here as I completely remade the main page going over every change made to TA Tails.

TLDR:
Powerup count went from 6 -> 14
New animations and sprites
Shortened cooldowns
Added a pickup animation. This can be toggled off with "tapickup on/off"
Added a new chat emote, which also activates if you idle long enough
I can't remember all the changes but just know a lot of love went into this update!
I left the shoe powerup enabled when doing testing :) This is fixed now.
Also HOPEFULLY I squashed a bug with the menu bugging out in multiplayer special stages
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- Fixed an issue with Napalm instantly killing bosses
--- As realistic as it is, this obviously isn't intended lol
- Added a check for if Tails has the shoes equipped and is super so he doesn't go godspeed. He's still incredibly fast, just not game breaking fast.
- Slightly reduced Tails' shoe powerup speed. (40 -> 39).
HUGE thanks to SilicDev for basically doing all the emblem fixes and thinker compressions!!!
----- Gameplay changes/fixes -----
- Fixed an issue with powerups still spawning after you collect them and died/restarted the level, essentially making it so you could get every powerup from 1 emblem location.
- Adjusted the shoe powerup to be faster, giving more incentive to go after them. (Changed the value from 36 to 40).
- Made it so the shoe powerup, with its new speed buff, works properly with XMomentum
- Fixed an issue with the robot where if you pressed spin while flying to descend while underwater, it would recall the robot instead.
- Made it so the player can open the menu while moving, since this is a thing in Tails Adventure.
- Added a button check to the radio thinker so now controllers can properly scroll through the menu (I hope).

----- Visual fixes -----
- Fixed an issue with the robot not using its flying sprites while underwater.
- Fixed issues with certain shields (you still enter the falling state, but now things are WAY less buggy).
- Fixed the "Cooldown" text overlapping the "Current Powerup" text.

----- Misc fixes -----
- Compressed Napalm Thinker
- Compressed Radio Thinker
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