It's wonderful to see Super Sonic back as a playable character. It took me back to when I first learned how to load addons in SRB2 Final Demo, and going nuts when I saw the first ever Super Sonic in action, really nostalgic feeling to me.

That aside, fantastic job at making him unique from just infinite super form. While it still retains its busted invincibility (Something I think you're planning on nerfing with boss attacks stunning you), you're on the clock for your life, and I've had tons of close calls due to my own greed haha. It's a pretty cool challenge and the extra support for netgames and even unique colors is a big plus in my book.

Looking forwards to future updates, this shines brighter than any emerald can.
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AAAA
This is honestly everything I've ever wanted out of a "Super Sonic" Custom Character. ever since SonicFreak94's Super Sonic character from back in the 1.09.4 days, I've wanted a Super Sonic Custom Character that played exactly like this.

It might've taken over a decade, but damn was it worth the wait! This is so much fun to play through and adds a challenge to the game - this honestly feels like an official unlockable to the game as it's not an OC, and it adds for so much more replayability!

Stellar job done there! Also finally seeing official SRB2 artwork of Super Sonic was an absolute blessing to my eyes, so that's an added bonus there!
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This is a great idea, with good execution. I have completed a full campaign with him and I think he's a bit strict. He should be given 50 rings at the start of the level (ala Doomsday Zone / Egg Reverie Zone) to give players more leeway especially on longer levels.
You're given the tools to play perfectly, but you can't just expect people to play perfectly. A good example of having to play perfectly is Metal Sonic and Egg Colliseum, where you directly are not in control of how long the boss takes... or rather you're forced to wait to be able to hit the boss... in a mod that punishes you for waiting, both of these bosses leave you with very little rings to spare. I feel this is the hardest character mod ive played, not the hardest character mod, but the ring drain does make this mod quite challenging. Challenge is a good thing, I just think it should be less strict.
I also think that hitting a checkpoint should give you some rings. Probably something like 10.

I was hoping that he would be able to collect emerald tokens to get a super form (Hyper Sonic), but he can't. Special Stages are a good way to get lives and continues, so I think such an important part of normal SRB2 shouldn't be left out.

Hyper should have normal ring drain, (so that you would actually WANT to transform into him), his screen nuke would be good for getting rings, and his airdodge would help with platforming. (Alot of times, one mistake as Super Sonic can spell out your doom, so this would be very helpful.)
I dunno if you plan on adding him but if you were these were my ideas.

Bosses in general feel a bit odd how you just walk into them to deal damage to them, especially with Brak how you just walk into him and then stay inside him to defeat him the quickest. It makes sense because you're invincible and a hitbox at the same time, but I have an idea for how this could be solved.

I was thinking Super Sonic could have a Dash ability, like in Sonic Advance's super sonic fights. He will take damage while not in the Dash state, but getting hit will only take away 5 rings, just like in NiGHTS. The Dash ability would function how it did in Sonic Advance, but it can be compared to the Drill mechanic seen in the special stage, as it allows you to deal damage. I think this mechanic could POSSIBLY make playing as him more fun.
GreenKnight9000
GreenKnight9000
Thank you for the feedback! I definitely seek to make Super challenging to play, but being TOO hard is what I'm actually trying to avoid. Adding extra layers to how bosses operate is planned, and hopefully CEZ3/BCZ2 can be changed for the better in the process. I may also look into adding Hyper form, along with more ways the player can earn rings (such as hitting starposts.)
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Welcome to releases!
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