Sunset Heights

[Open Assets] Sunset Heights 2024-03-03

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Sunset Heights, based on the incomplete Dark City Act 1 map from SRB2 the Past by @glaber

This is a short level that will be very easy with flying and climbing characters, but it should be easy to get the hang of it with Sonic and similar characters. Challenge missions may be added in a later update, but for now there is just one map.

Music is from the Sonic Forces OST

All other textures/graphics/objects are either original, from SRB2, or from Kenney's voxel pack.
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Author
metalharbor
Downloads
1,181
Views
2,489
Extension type
pk3
File size
3.7 MB
MD5 Hash
a7f70e4b2c0f95aca9b0586c1bb99fc7
First release
Last update
Rating
4.00 star(s) 2 ratings

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This review is semi-late and I forgot to post it.

I loved the stages you made for Sonic and the Gunslinger so seeing your name pop up again was exciting. I have to say I really enjoyed this stage with both vanillia and modded characters. You really have a way with designing stages that makes it feel destincly you.

My only real complaints was the stage feeling a bit empty was a downside, it did open up speedrunning possibilities (mostly for modded characters) and I can definitley see myself coming back to learn a new character if I don't feel like playing through vanillia.

Also I really need a seperate pk3 so I can do proper time trials.

Anyways, can't wait to see more!
metalharbor
metalharbor
Thanks for the kind words!

Re: time trial, what does that involve? Countdown, metal sonic race, or something else?
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This is a super interesting interpretation of the unfinished Dark City map. The new textures give it a very cool city vibe. You put in a lot of work to sell the aesthetic of this stage, and it shows!

The biggest issue with this stage currently is the lack of directed obstacles. Right now there's a lot of running without much that really pressures the player. There are an abundance of large flat planes that make it rather boring to run through as vanilla characters, especially on repeat playthroughs. Honestly, it's probably that Road doesn't lend itself into making the most engaging gameplay; That's definitely a limitation you have to work around.

I have a few nitpicks as well, none of the rings have the float flag, which looks super awkward, and it's inconsistent which grass edges have midtextures. There are lots of visual errors in software. In that case I think it needs a little more time in the oven to cook.

Good stuff, Welcome to Releases!
metalharbor
metalharbor
Thank you!

I will check out software mode again, but I didn't see major errors in 2.2.13
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