StephChars v2 - Revamp Update

StephChars v2 - Revamp Update v2

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StephChars OC title.png

MB Skip.png
MB Jana.png

A Backpack full of fun and high speed action, Skip & Jana join SRB2!

Welcome to StephChars! An OC pack created by yours truly focused on the Crystal Crash Team! I'll be updating this thread from now on when a new character or update is released. Without further ado, let's get this show started!

Stephchars OC Skip.png

A Fennec Fox with his trusty Backpack with anything he could ever need! Provided, he has enough resources to craft them. Skip brings Platformer action inspired by A Hat in Time!


Skip is all about using every tool at your disposal to deal with any situation. His Double Jump combined with his Dives can help him reach higher up places and cross large distances without breaking a sweat! Should you need to fit through tight spaces, you can slide on the ground to pick up speed on slopes in style!
And when all that fails, Skip can grab onto most ledges to help himself up a platform he almost missed. Careful though, diving into walls will stun you and fling you back!


But that's not all, folks! By tapping Jump while Crouching, Skip will reach into his backpack to craft any shield in the game, including most modded ones too! By spending Scrap he gains from badniks, bosses and ring monitors, Skip is prepared for any situation!
These aren't your run of the mill shields, however! Almost every shield give Skip's Dive a unique active ability alongside its passive. From wall jumps to powerful electric dashes, there's a lot to experiment with. Just be mindful with your spending!


Too lazy to test what each ability does? Here's a quick list!​
  • Wind Dive (Whirlwind): Get a large vertical boost for your first dive!​
  • Homing Dive (Electric): Well, does what it says on the tin.​
  • Rebound Dive (Force): Stun begone! Diving into a wall will make you safely jump off it.​
  • Meteor Dive (Elemental): Fly into the ground with massive force. Leave a fire trail while sliding!​
  • Atomic Dive (Armageddon): Charge up a dive and blast away! Overcharging will blow it up!​
  • Bounce Dive (Bubble): Plummet to the ground and bounce back up!​
  • Burst Dive (Fire): Gives your dives a stronger boost forwards, excellent for speed!​
  • Wire Dive (Lightning): Dash forwards in a straight line at blinding speeds​
Level Shown: Lucid Landscape by Othius from the OLDC 2021 Round 2

Stephchars OC Jana.png

A deadly, agile Fox with Crystal Bracelets capable of generating an energy blade sharp enough to cut down anything! Well, almost anything at least. Paired with dashing and wall jumping, she's a force to be reckoned with! Jana brings high speed action inspired by Megaman Zero!


Jana excels at both combat and speeding through levels. Her sword is capable of slashing through any obstacle in front of her, unleashing quick combos and shooting short range projectiles. By holding down Spin, you'll be able to charge a powerful strike that pierces enemies and travels double distance to use whenever you like to.


Tired of dealing with enemies? Dash away at any time! By pressing C1 or double tapping any Direction (can be toggled), Jana will gain a powerful burst of speed that she can keep by jumping in the air. While in this dash state, your air control is improved, allowing you to take sharper turns and keeping your speed.

But that's not all! Jump into any wall to latch onto it and slide down it! You can now jump away and string together wall jumps to blast through levels! And as a nice little bonus, wall jumps don't reset your dash state!


And as you might have noticed, Jana has one last trick up her sleeve - The Rekkohua! Triple jumping will cause Jana to plummet down to the ground. Should she fall for long enough, energy pillars will spiral around her, dealing tons of damage! Be very careful though, while in this state she cannot latch onto walls!​

Level Shown: Falcon Emissary by InferNOr from the OLDC 2021 Round 1

StephChars OC Secrets.png


Y'all know me. I like to hide plenty of easter eggs and extra features to my mods and I highly encourage you go out and find 'em all yourself! Although if you rather have a checklist of things to do and have fun with, I won't stop ya from reading this!​


  • Diving into walls make you spin around violently (funny)
  • Running dust clouds + lil footsteps sounds because cute
  • Afraid of the dark? Press C1 to use your trusty flashlight!
  • Victory pose! You can also trigger it by pressing Toss Flag while crouching!
  • Press C2 near anyone to give 'em a big hug!
  • No one's around to help, but you don't need to prove yourself to anyone. [Press Toss Flag]
  • Chaos Emeralds bring about the power of the mighty Steam Sale, cutting crafting prices by 25%!
  • Skip learned some new dance moves thanks to his crystal fox friend.
  • Straight out of his racing adventures, hop aboard the Red Rock by summoning it through a nautical token!
  • The village of Sinopa tells the legend of a Hero's Crest, gifted by the combination of chaotic crystals and supercharged crafted creations.

  • Press Toss Flag on the ground to jam out!
  • Rock on with other Jana players and make a concert!
  • Megaman Zero references in her poses, abilities and sounds! Can you find em all?
  • Sword slashes actually cut enemies in half, with a script that lets you add your own cut enemies!
  • Customizable controls + I/O
  • Although embarrassed, she will join in the kicking dance party... Or well, she'll try.
  • She really stretches the definition of a "boat", but she can summon her own Ride Chaser with a certain nautical token.
  • An actual Super Form! (Hold down jump and press spin!)
    Obtain the Ultimate Power (Toss Flag + C2)
StephChars OC ty.png

Finally... I section dedicated to well, everyone who has helped out in making my OCs a reality. I genuinely owe each of you so much and I am extremely grateful and fortunate to have been able to work with you lot. Love ya all 💕

  • Skip Coding - SMS Alfredo, Bloops, Shine & MotdSpork
Alfredo you pulled out all the stops for Skip and I can't thank you enough for all the work you've put in, I owe you big time. Bloops, thank you so much for the early versions of Skip that laid the groundwork. Shine and Spork, thank you so so much for the extra help on smoothing out Skip's abilities and all the bug fixing. Yall are great c:
  • Jana Coding - Frostiikin & Lach, ft. MotdSpork, rumia1 and SMSAlfredo
You two are a dream team. Frostii you made Jana's mobility so damn fun right out of the gate, and made an immense effort with all of her abilities and it really shows! And Lach, your work with Jana's sword attacks was outstanding!! Thank you so so much for offering to help out c:
And of course, thank you Spork, Rumia and Alfredo for stomping all the bugs you found while Frostii and Lach were busy!
  • Balance and Suggestions - Inazuma
You've been an immense help on every project I work on. Your insight on balance and fun gameplay loops is really something I love to discuss with you, and it helps me out a ton when developing these guys. I hope you continue to help out when I need a hand designing my next project, pal :P
  • Playtesting, Feedback, and Netgame Insanity - The CSCS & The Adventurer's Guild
Frankly there's way too many people to mention, but you lot know who you are. I've had the best time playtesting my characters with you guys and your suggestions and bug reporting helped my OCs get a smoother release overall. I can't thank you guys enough, so allow me to express my thoughts on you with gif:

And of course, you, the player!
Hope you enjoy StephChars as much as we did making em'!
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4.74 star(s) 23 ratings

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Latest updates

  1. StephChars v2! - Skip Sprite Revamp + QoL additions

    Alongside the newly rewritten OP, Skip has received a major sprite revamp, alongside getting...
  2. Jana The Fox Release + StephChars Conversion

    Armed with attitude and a Saber, Jana dashes past! Inspired by the quick pace and combat of...
  3. Compatibility & QoL Update!

    Surprise! It's been quite some time since Skip has been released, and while I honestly wanted to...

Latest reviews

when i first saw this mod i thought to my self this looks promising and i downloaded it when i started playing as jana i felt like this in the video its a amazing mod
Upvote 0
My two favorite characters of all time, I like Skip just a bit more than Jana though (cough cough hat in time bias)
Also, I love the new sprites for Skip. That freaking grounded slide animation is so gosh dang sick.
Upvote 0
A really fun duo! Skip feels bouncy and Jana feels very smooth. Both of the characters are quite simple and aren't the hardest to master. Plus Skip's sprite revamp made him x10 more cute. I'll a comment with some cool things I did as them.
Upvote 0
Really great mod, when playing Jana I really thought when I saw MMZ wall jump it was similar to MMX, maybe add a command to replicate to same wall jump for those types of players :V. Really great mod tho.
Upvote 0
Jana is easily one of the best mods I've ever played. She's fun, requires a good amount of skill + stage knowledge, and is very rewarding to get good at. Only minor gripe is no real way to spin things such as the wheel things in Deep Sea, but it's not the worst thing ever. Sprites are fantastic, everything is just top notch. Fantastic stuff!
Upvote 0
Great mod! Skip's platforming prowess is really fun and charming, and Jana's intense speed is a lot of style, but there's also a lot of substance to be found. Only one question though,

are you ever going to update any of your mods?
I do intend to!
Upvote 0
A great pack of character! The review here is mostly aimed towards Jana as she's the new release, but having never given my thoughts about Skip I figured I should do it as well;

Skip overall is an amazing character, the sprites look stunning and quite adorable if you ask me, on the gameplay side, he's extremely responsive and the dive attack is incredibly versatile just like the one from Odyssey you inspired it from, if I'm not mistaken.
The scrap / monitor mechanic seemed a bit flow-breaking at first, but with experience, it's perfectly possible to collect scrap as you plow through levels by diving onto enemies in the way and then use em up on monitors you need to further better your time and flow on some levels. This mechanic overall is greatly helped by how the dive interacts with shields, and in the worst case scenario, this mechanic can be ignored and is completely harmless!
I'd call Skip essentially perfect for how simple and efficient his gameplay is, being easy to learn, having some intricacies and high skill ceiling thanks to the scrap mechanic which will give you the necessary edge when used correctly and also acts as a safety net for newer players.

Jana is a character I had a bit more problems with; her sprites are amazing and super cute just like Skip, my gripes come more from the gameplay side.
You here have a character that has an emphasis on mobility, and her wall jump ability shows that. It's quite frankly a bit busted but who cares, it's SUPER FUN to use, it can cancel basically any state making it very lenient which means I was never scared about risking my life above death pits! Coupled with her dash ability to make it even stronger, and you got yourself a speed demon that's super fun to use!

...The thing is, this completely overshadows her other abilities being the cut and the slam. Generally speaking, abilities strictly designed for combat in SRB2 don't work, at least in my opinion. SRB2 enemies are too passive to bother wasting time on them, as a result, I found myself only ever using the cut against bosses and the slam only ever had use in DSZ2, and otherwise actually caused me to plummet to my death because I pressed jump too early when wanting to walljump. I understand the intent of these abilities and see that quite a lot of effort went into the visuals (props for the slashing animations, they look really good!), but unfortunately I feel like they only add clutter and don't often serve purpose.

If I was to suggest anything, I'd move her dash ability to spin on ground, and her slash on mid-air spin (while also adding the projectile to the air slash to make it more versatile), and maybe the slam to tapping spin again after slashing if you want to keep it, otherwise the dash could destroy floors by just skimming over them.
Reasoning behind all that being that I'm a bit on edge about using custom buttons on characters that have otherwise simple movesets that could easily fit on 2 buttons, and the doubletap caused so many accidental near-deaths in my playthrough I had to disable it and remap my custom button to somewhere more comfortable where it still felt awkward to use instead of spin given how often you use the dash in actual gameplay.
She doesn't really NEED ways to defend herself on the ground since she can pretty much avoid any enemy encounter, and I don't think jumping before tapping spin would be too much of a stretch in boss fights since the enemies are usually airborne there, especially if you'd have a projectile to act as leniency on the timing.

Overall, this is excellent work and are some of my favourites characters to use and I'd recommend just about everyone to give them a go for a fresh experience, so keep it up!
Upvote 0
Technically...perfect. Really fits to the mechanic of old Rockman Zero controls. Really awesome in most case possible.

However There's just one seriously annoying factor with this particular character. The double tap dash, which is totally unnecessary, makes me dash down to pits to my death if I dare to tap the same directional key too often. It's terrible and disturbing.

The reason it's just 3 stars and not 5 is that this one little double tap dash problem. I know, I know Zero has it in his own games, but for the love of god creator pls remove it cause using C1 for dash is wholesomely enough and a way more predictable button to use to do the job properly without rendering myself dashing into the pit every single time just because the controls to it is too sensitive.

Just remove the double tap dash function and it's 5 stars, thank you.
You... know there's a command to disable that right? I wrote it down in the Dash section. All you have to do is type "janatapdash off" in console and issue fixed!
Upvote 1
[This review is mostly aimed towards Jana. Might make a new or updated review for Skip later.]

Jana plays incredibly well and has quite the unique play style that both breaks, and compliments the game.

Utilizing her sword attacks to clear enemies and obstacles, the dash and wall jump mechanic from Megaman Zero. This character truly feels like a well made passion project, as both an outlier, and perfect fit for the vanilla stages.

However, as of this review, theres a few bugs with Jana at the moment. here's some I found.

You can cancel ANY animation state with her wall jump state. this includes damage frames, which allow for instant damage boost wall jumps, and last second saves from getting hit into a pit.

You can't double jump after springs like Skip. (could be intentional design, but I don't know for sure)

[glitches involving easter eggs/netgames]

using both the rock guitar and drip easter eggs in netgames can cancel the music of each respective easter egg, in some cases reverting back to the stages normal music.

using the drip easter egg as your rings run out from super causes an instant crash. No violation sign, no stalls for the user, just an instant quit to desktop when that happens. (could relate to other mods that allow players to remove the super music)

Besides these small problems that mostly affect netgames, the new character is incredibly fun to play. My only personal nitpick besides certain glitches is that its much harder to aim her charge beam when using angle attacks. Aside from that, near perfection!
Upvote 2
Skip and Jana are simple to learn, but hard to master characters who can really blast through stages!! Both of them look absolutely adorable and cool respectively, and each bring a lot to the table. They also have really amazing sprites and animation, and their easter eggs are small but get a smile out of me every time.

Skip is really fun to control given his collect-a-thon style and you'll be skipping across levels really easily with his dives and monitor abilities! He's more hard to master than Jana but easier to learn IMO, as his dives will *smack* into walls- but if you get his dives down perfect, you can gain really high speeds and heights that can easily speed through even Aerial Garden. I really adore his monitor crafting, and how mechanical parts spill out of busted badniks and monitors in the zone already. The shields you get from crafting and each zone buff Skip really well, making combat easier as well as platforming. That's my only issue with Skip really... I haven't gotten used to dealing with enemies as him as you can only beat enemies while falling or by diving, and I often miss my dives in Simple controls, which I'm more used to (and also makes him play closely to his inspirations). Bosses aren't as hard thankfully, given their large hitboxes!
Also, the flashlight is a really nice tool even though you don't see it used often. Hopefully levels with dark, secret-filled areas get made so he can take advantage!

Jana on the other hand, is a dream of mine realized. She brings the fast pace and insane mobility of Zero to SRB2 almost flawlessly!! Jana has not only a really fun dash which can be jumped out of for mobility, but the wall jump shenanigans she can pull off make hard levels quiver in fear, and with her saber, put them out of that miserable fear! Her slashes are quick and rarely dampen the pace unlike Amy and her hammer, and the charge slash can get tricky airborne enemies!
Jana's wall detection for wall jumps is also nigh perfect, though at times I can wall jump only to cling to it a second time without height, but given a second jump I hop off perfectly. (Also, a part of me deep down wants her jacket to flap more in the wind when she moves, blame Zero's successor Gunvolt for that. Jana doesn't *really* need it though as she already looks so cool, haha!)

TL;DR, both Skip and Jana bring fun abilities that you'll be figuring out cool tricks with every time you play, while looking awesome doing so.
Upvote 0