Sol Sestancia 2

[Open Assets] Sol Sestancia 2 2024-09-22

Time for a new update. Some small quality of life improvements, like he level select actually working and the death pit in Royal palace fixed, new way to get to the cyan emerald.

But more importantly, brand new bonus level, explicitly designed for X Sonic:
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You're challenged to a race by Sam Speed and it'll take all your speed and parkours skills to keep up.
Unless he crashes into traffic and gets stuck. It's a bit of an experimental level so things can get a little funy sometimes. There's 5 tracks, 2 small roads first and then 3 wide open area's later. Just look for the red beam in the sky to find the finish and get there before Sam or you'll die instantly of shame.

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If it's too much trouble, you can explore the mansion at the beginning to collect more rings, so you can break the entire level with the Ring Burst. Or look for several sneaker monitors or Sonic's friends around the levels for a little boost.

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One problem I can't solve at the moment, when you beat the race, you get the option to return and explore the race courses at your own leisure.... That is, if you made it trough in one go, if you died, the race will just restart. Not sure how to resolve that now, sorry.

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Oh, one more thing, in another attempt to see if I can get fully animated sequences into SRB2, I made a special intro cartoon, only in the regular Sol Sestancia file. Very badly animated and compressed since I didn't want to waste too many resources and filesize on a quick test, but yeah, there you go.
Not sure if I'll do this more for Sol Sestancia 3 since it's kinda intrusive, but at least now I know it's a viable option for me, even if it'll have severe consequences on the filesize...

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Credits, voices done by my pals Steff, Sala and Euan who were already credited in the main game.
Music track is Keith's theme from Wild Riders, plus the japanese score of Sonic X.
The level cards will now indicate there's a chaos emeralds in the level.
There have been other minor fixes.
I deleted the flats folder, that caused patches to crash or something?
Saw weird comments about that on the discord.
A few minor fixes for the regular version to hopefully improve performances.
Alternative route ending the Great forest level in the regular version for those hating the spring platform section.
Some other minor things like credits, alternative exit restored and wrong order of emblems in Robotropolis tunnels fixed.
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