Everything I said in the previous post but again

Overall
  • Fixed a major oversight where objects do not appear as they should in the Individual zip version of RuberPack.
Maps

Amazing Cup

Midnight Meadow
  • Completely reworked the pathing in the first tripwire cut.
  • Fixed an oversight where players could land on the bridge players use after the cave area that passes over the open area and break the map progression.
  • The final tripwire cut now closes on Lap 3.
  • Cool!
Reactions: stan studios
Alright so this update is 100% me and my phone's fault for not giving me proper info the way i wanted and not double checking on it. But hey, it's not all bad because i got to fix stuff i ran into/bugged me while updating:


Overall
  • Fixed a major oversight where certain objects share and overwrite object slots in other custom track packs, such as Pro Pack X.

Maps
  • All Bata-Pyon Prisons now jump slightly higher.

Wonder Cup

Wishing Wonders
  • Increased the size of certain dash rings after using the loop.

Miracle Cup

Toxic Caves
  • Fixed an oversight where the Wormbags were accidentally replaced with Scorpius Eggheads.

Amazing Cup

Midnight Meadow
  • Added a significant amount of rings in the tripwire cut near the start, along with a borded fence to make the shortcut less punishing.
  • Added and repositioned the dash rings in the final tripwire cut to prevent users going into the river, and added rings to it.
Radiant Ruins
  • Changed the Ring capsules in the second tripwire cut into Super Rings.

??????? ?????????
  • Fixed a rendering slimetrail hiding within the second tripwire cut.
  • Cool!
Reactions: stan studios
you know the drill, Post project and find funny mistakes

It has been fixed 👍 Any further issues will be taken care of in a numerical update.
Hey folks, it's been a while. Rest assured I have finally something for you, here's a big one.

Not too long ago, May 28th marked 2 years of RuberPack, and was shortly made after the first release of Ring Racers.

Dr. Robotnik's Ring Racers is a really cool game that influences originality and fanwork alike whether the gameplay is flawed or flawless. Care, time and sweat has been poured into a free product for several to enjoy, and over two years ago, had been released (although with not the best first impression) and continues to carry its own spark and identity developed by Kart Krew and their associates. Without them, this game and what creators add on to it wouldn't be here today. Thank you, Ring Racers 👍

That being said, here's something I've been working on for sometime, considering the fact I lost several weeks worth of progress just before this release.But, thanks to members of the community what was lost was mostly recovered, and now further progress was made. Thank you so much for your support and feedback, here's version b10.


Overall
  • The RuberPack folder and file setup has been cleaned up and several unused assets taking up space have been removed.
  • “RUB_Ambience.pk3” is now its own separate addon and was previously the source and cause of online FPS stuttering. Usage is NOT recommended for low-performance computers.
Characters
  • All characters will now have their version numbers fixed synonymously with the overall RuberPack version number.
Followers
  • Fixed a missing state in the “Webbington” follower.
  • All followers will now have their version numbers fixed synonymously with the overall RuberPack version number.
Maps
  • All RuberPack maps are now hidden by default and must now be Completed in order to freely access them.
  • Every custom object included in RuberPack has their object numbers updated in SOC, Lua and the maps themselves, now ranging within the 8000’s.
  • RVFX (Reduced Visual Effects) have now been implemented into RuberPack animated graphics.
  • A new visual aura texture with “GOAL” text now shows up when 1st place crosses the Finish Line in Race maps, no longer being activated before the Final Lap.
  • New themed Prisons Capsules have been implemented in RuberPack Prison Break maps.
    • - "Maruyama Capsule”: Integrated capsules arranged similarly to Matryoshka dolls.
    • - “Dynamite Capsule”: Explodes upon its destruction. Caution is advised.
    • - “Bata-Pyon Capsule”: Constantly bouncing vertically on its own springs.
  • Adapted certain maps utilizing texture alignment to comply with an editor issue where textures would be automatically rescaled without easy access or discretion.
  • A new custom podium has been added for RuberPack cups.
  • Various volumes of each music track have been adjusted.
  • New Time Attack ghosts have been implemented.

Cherish Cup

Deserted Desire
  • New Race map as of version b10, starting off a brand new work in progress cup.
3-D Pinball Space Cadet
  • New Prison Break map as of version b10.


Amazing Cup

Audiopolis
  • New Race map as of version b10.
??????? ?????????
  • Find a secret in Audiopolis.
  • New Race map as of version b10
Clocktower
  • New Sealed Star map as of version b10 and the final map to finally complete the Amazing Cup lineup once and for all.
Solar Stroller
  • Fixed the large holographic countdown timer to properly count down for all player counts (if applicable).
  • Fixed slimetrails.
Glacier Gleam
  • Turtle fins around the turtle that makes up the map have now been implemented.
  • Object scaling has slightly been decreased, making the map itself slightly larger in comparison.
Hologram Hypogeum
  • Added borders around certain edges of the holographic pathing, making the map less frustrating.
  • Fixed a bug where hologram buttons activate twice at the same time (Attempt #2).
  • A raised camera pan used for MEGA maps has been implemented to make the track visually easier to look ahead.
Radiant Ruins
  • Fixed the spraycan/medal not being obtainable.
  • Adjusted invisible recovery planes so that falling from high distance in order to respawn happens less often.
  • Adjusted sectors with a recovery plane that were not reliant enough.
  • Fixed slimetrails.
Green Grove Zone
  • Prison count has been lowered from 30 to 26.
  • Minor visual errors fixed.


Miracle Cup

Metal Harbor
  • Removed the Sonic Adventure 2 pulleys from the map completely, which are currently known to lag the game and cause desyncs in Ring Racers 2.4.
  • The warping bug returned on Metal Harbor and has been fixed, along with unintended impassible linedefs which are no longer present.
  • Removed certain polyobjects that spawned in incorrect placements.
  • Fixed slimetrails.
Egg Quarters
  • Fixed a floor sector for respawning being too high.
Death Chamber
  • Prison count has been lowered from 24 to 22.
  • Fixed in game stuttering and/or crashing related to previously coded Lua object manipulation.
  • Fixed missing floor sector in one of the doorways when playing in Prison Break.
  • Removed several ark arrows found to be visually intrusive or unintuitive.
Death Chamber (Race)
  • Must now be unlocked by finding a secret in Egg Quarters during Grand Prix.
Toxic Caves

  • Added new turn to make the map’s design less egregious in the latter half.
  • Fixed Scorpius legs being off centered.
  • Fixed new minimap being off centered with icons.
Twinkle Cart
  • Lap count has been lowered to 1 using checkpoints to mitigate progress.
  • Finish Line has been pushed back into the starting room after warping back into it, so that gameplay remains consistent if more than 3 laps are set
  • Removed third checkpoint and last finish line textures so item balancing is fixed.
  • Fixed various slimetrail issues and texture alignments.
  • The minimap has also been updated due to the aforementioned Finish Line change.
Pleasure Castle
  • Fixed tripwire near the start not being unlocked on Lap 2.
  • Fixed pool respawn plane being raised too high (Attempt #4).
  • Removed few instances of floating trees objects.
Sea-Saw
  • Fixed Slam Clam’s eyes being set to wrong heights in specific instances.

Wonder Cup

Bubble Bayside
  • Added new skybox textures.
  • The pogo spring on the first U-turn has been removed.
  • Fixed slimetrails.
Frosty Circuit
  • Fixed a waypoint related issue where bots would be stuck going in circles near the last jump.
  • Enabled fast fall for bots on last jump.
  • Minor visual errors fixed.
Agaria Botanica
  • The castle's king now properly sits by his daughter’s side.
  • Fixed console errors occurring involving a missing object frame that didn't exist.
  • Fixed a returning oversight with tumbling on S loop.
  • Fixed slimetrails.
Boomerang Battleship
  • Fixed dash ring softlock that is possible near the second half loop.
Wishing Wonders
  • Updated animated texture visuals to make the map more consistent in design.
  • Added back in previously removed objects.
Fortune Forge
  • Must now be unlocked by finding a secret in Frosty Circuit during Grand Prix.
  • Fixed being able to drive on top of an invisible FOF barrier.
  • Added a few more questions to the quiz minigame.
  • The SPB Tennis minigame can only be played once selecting Encore mode in the Special’s Lost and Found category.
I made an oopsie on a bugfix it should be good now.
  • Cool!
Reactions: Saturn's Ring
Here's 9.2:


Overall

- All Characters now have a bundled and individual pack files.

Maps

- Fixed a small yet critical oversight where ambient objects would throw a warning error.
- Fixed a bug where the ambience objects would throw errors in console when playing in splitscreen.

Wonder Cup

Bubble Bayside

- Map size has been brought down from 1.80mb to 1.38mb sacrificing map decor in various spots.

Fortune Forge

- Finally fixed the heinous oversight that caused loading this map to crash when using the individual ".zip" files.
• Massive thanks to Dr. Joey for leading me to what had been causing it as the .log files for this bug in particular weren't being spit out.


Miracle Cup

Twinkle Cart

- Fixed the SRB2KART start banner texture alignment and replaced it with a new texture.

Sea-Saw

- Minor Texture and HUD improvements.


Amazing Cup

Solar Stroller

- Map size has been brought down from 2.52mb to 2.22mb sacrificing map decor in various spots.
- Fixed an oversight where linedefs would allow players to slip through the Power House building.
- The proper way to obtain the Spraycan/Medal has been made easier.

Glacier Gleam

- Fixed the Red mist not appearing during Overtime in Battle mode.

Hologram Hypogeum

- Fixed large texture within the map not appearing.
- Minor texture updates and fixes.
Firstly, I want to apologize for the abrupt delay with then update. Having some internet trouble on my end, but rest assured things are okay now. I want to thank RedDasherCAS (creator of the CASTrackPack) for coming through and helping with this upload, or this update would not be here.

Alrighty anyways, 9.0 was pretty decent I'd say but because nothing is perfect, here's an update:

Overall

- Rearranged the internal files so that organization is easier.
- Fixed an oversight where some texture animations within files for certain maps were left out by mistake.


Wonder Cup

Boomerang Battleship
- Fixed an oversight where a Death Pit sector would cause players to go "out of bounds" if a certain wall was touched.

- Fixed a bug where a piece of a linedef in a corner of the road acts as solid for reasons unknown.

- Fixed an oversight where a Death Pit FOF caused the dash rings by the Spraycan/Medal impossible to get into.

Fortune Forge

- So I don't know why this happens but... Fortune Forge crashes upon loading the individual .zips files, but runs fine on the .pk3 bundle and I have looked into to messing around with it all over, and I have no clue what's up. So I made the unfortunate decision to remove it from the individual zip files. You can play it if you get the pk3 however.

- Updated the SPB Tennis Minigame
• You now get 2 to 3 "points" per hit during SPB reflection, which actually uses the Timer so the game results can show the "score" amount on the time counter.
• Fixed an oversight where the SPB Tennis HUD was not properly aligned.

- Fixed a typo in one of the answers of the quiz.
- Notable texture additions, details, and updates.


Miracle Cup

Toxic Caves

- Fixed last waypoint not being activated properly when crossing

Twinkle Cart

- Tweaked last waypoint due to it not being activated upon crossing the finish line.
- Fixed slimetrails appearing in the map.


Amazing Cup

Glacier Gleam

- Tweaked the overall map, object and skybox to fix a bug involving friction properties of sectors, so now players can utilize turning properly easier.
- Slightly lowered the volume of both songs for this map.

Hologram Hypogeum

- Fixed a bug involving light up paths that would break and not appear properly in various circumstances.
- Fixed an oversight that caused the Spraycan/Medal to not appear within the map.

Radiant Ruins

- Fixed an oversight where going through the left loop in reverse would cause the player to become stuck in gravflip.
(Having difficulty getting these to upload on my end)
(Notation outdated please see further Update records)
So much for trying to go without something exploding i cry, here's an important fix, and thankfully as far as i know this is it

Overall

- Fixed a discrepancy with a SOC file in Toxic Caves that caused warning errors when loading Miracle Cup before Wonder Cup.

Maps

Miracle Cup

Toxic Caves

- Raised the height of a Cluck after being placed too low.

Amazing Cup

Hologram Hypogeum

- Fixed the Finish Line linedef flipped the wrong way, resulting in the map being unplayable.
- The mugshot for this level has been updated with something more accurate to it's current state.
  • Cool!
Reactions: Stig and Benjitaysu
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