• Improved death animation.
  • Added a new sprite for the bomb lock-on arrow.
  • Moved crouch to Custom 3.
  • Fixed bomb lock-on being able to target spectators.
  • Fixed a debug print that was left in v1.3.
  • Added support for SRB2infinity.
I've had this update on my hard drive for over a year now, and decided to upload it about now.

Changelog:
  • Improved bomb auto-aim:
    • Increased auto-aim cone size by 50%.
    • Bombs are now aimed at where the object will be, relative to its momentum and your own momentum.
    • Objects that you're aiming at horizontally are prioritized slightly harder than before.
    • A lock-on arrow is always shown for what you will aim bombs at.
  • Bomb Burst was rebalanced.
    • It now has significantly higher gravity (from +50% to +375%), but it only lasts for 1 second instead of indefinitely until you hit the ground or interrupt with another move.
    • In return, it can now go slightly higher.
    • It should be even stronger than before overall, but it is harder to stall with.
  • The double jump will cancel your momentum if you use it while trying to move against your momentum. This makes it slightly more Shovel Knight-accurate.
  • Fixed a Lua error that could appear when dying.
  • Removed Battle support.
  • Increased bomb fuse by 0.5 seconds.
  • After a future Smart Tether update: Plague Knight will be allowed to dance in the HOLD! state.
I've uploaded version 1.1 to fix a possible soft-lock on the Brak Eggman fight. Please redownload!
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