I've had this update on my hard drive for over a year now, and decided to upload it about now.
Changelog:
Improved bomb auto-aim:
Increased auto-aim cone size by 50%.
Bombs are now aimed at where the object will be, relative to its momentum and your own momentum.
Objects that you're aiming at horizontally are prioritized slightly harder than before.
A lock-on arrow is always shown for what you will aim bombs at.
Bomb Burst was rebalanced.
It now has significantly higher gravity (from +50% to +375%), but it only lasts for 1 second instead of indefinitely until you hit the ground or interrupt with another move.
In return, it can now go slightly higher.
It should be even stronger than before overall, but it is harder to stall with.
The double jump will cancel your momentum if you use it while trying to move against your momentum. This makes it slightly more Shovel Knight-accurate.
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