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Nick's Tower of Pizza Pack! V2B1

I liked it, but i didn't like that you autorun when you hold the sprint button
nicholas rickys
nicholas rickys
ntoppv2_hold_to_walk in console, i will add this as an option soon
Upvote 1
I'm already seeing one big issue with the new Peppino: while the new weight he has makes sense in a way, it currently makes certain sections *far* too cumbersome to work with. In CEZ1 especially, there's so many sections where you're supposed to be launched in a specific way to reach paths (or even reach the end,) and because Peppino's so heavy, he drops too soon to even entertain the idea of those higher paths existing. And it's not like superjump + dashes are always available; some spaces have too little room to start one, some areas have too large of a gap to superjump + dash over, etc.

Case in point, the end of CEZ1. No, not the chase, I mean how you *get* to it. There doesn't seem to be even a single way to reach it, and it's entirely because you're too heavy as Peppino. Even if you can reach the ledge the springs are on, there's a second ledge right below it with a thorny floor on it, meaning you'll just get hit into the abyss. The swinging hooks you're supposed to use to reach it no longer send you far enough. The gap is far too long to reliably superjump + dash to. If there's a super-specific way to actually reach it and I haven't found it yet, maybe I'm just not good at the big ol' Italian man.

On an unrelated note, I think it's a missed opportunity to not let players continue to taunt/breakdance after the goal. It's a small funny detail; I'm sure it wouldn't hurt to let them be useable again. And on that same note, personally I think breakdancing should be merged back onto taunt. You're looking at so many different controls on Peppino here, whereas in the original all you had was the 3 buttons. I think merging the two actions again could at least help alleviate a bit of the clutter here.

Otherwise, I think this is a huge step forward for the mod in a lot of ways, since now Peppino's a lot closer to the original in a lot of the ways that matter the most. Can't wait to see where this goes from here!
nicholas rickys
nicholas rickys
taunting is mb bro, ill be sure to add back taunting and merge breakdancing (if ass launcher isnt on) into taunt in beta 2, as well as disable gravity if the player comes to contact with springs and such

for now just find your own routes lol
Upvote 1
else one pizza wario is coming to the srb2.
oh wow...

but it's better than that monster of other moves from vanilla srb2 characters!
c'mon it's more better than that shit from v1!

taking off my hat for hard work for that beta.
yea, it's have problems with physics, as Peppino too hard to play, his have too low jump and hard gravity.

but for beta it's very good work!
Upvote 0
this is the only good pt pack for srb2 so far, i thought it was going to be bad because of the fact of no 360 peppino and the fact that the noises orange cape is literally a darker yellow, but i loved this pack, just add parrying with the taunting though.
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peppino the peppino is peppino.
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To be honest, i thought this would be a bad pack due to the fact that it dosent have "rotating" "2.5d" sprites (yet... i hope.)
but boy, i was wrong, its great, i managed to wall ruh but i don't remember how i did it (i'm on controller someone help me), overall good mod.
(but i have a question, does it support 3d models?)
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great character pack, apart from it kind of having an identity crisis.
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i think its very good definitely better then the gamebanana one as they didint do them well like how most of them just glide but this actuly fits better like how there grabs actuly go down insted of having no physics but it needs some more improvement a bit but its better i cant wait for more updates on it if it happens
nicholas rickys
nicholas rickys
thanks, v2 will be a overhaul on the characters entirely
Upvote 0
overrated not with good reason. characters slapped on from the game banana character pack, and a half assed mode. i'm sorry but this is what I think about this mod.
nicholas rickys
nicholas rickys
the sprites are from pizza tower, not the gb pack

and v2 will basically be a complete overhaul because i was limited to what i could do at the time
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very good, i hope i see a video titled "can i beat srb2 only with the noises pogo stick"
Upvote 1
Gameplay > Visuals and the gameplay of this mod is very fun. Good job (:
Upvote 2
Well, the reviews have spoken! We finally have a GOOD PT character pack! :D
Upvote 1
It's ok, but it has VERY bad menu hud and text
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I'm glad I was able to test this legendary adaptation of Peppino, Noise, and Snick and forget about that other Pizza Tower Character Pack's existance.
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friendship ended with dee's pizza tower pack, now nicholas ricky's pizza tower pack is my best friend
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The best of the pizza tower mods for srb2, no doubt about it. BTW I enjoyed playtesting these characters, pizzillion/10
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bro sorry I did not know that if you could climb
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I like this addon a lot but it's mostly because it has the pizza time in it along with lap to, sadly it's not for a solo run though, it would be a even more enjoyable with solo pizza time and a bot as pizza face like but eggman flying towards you.
Upvote 0
I'm going to say this outright, I didn't enjoy this in its current state. I really try my hardest to avoid giving low scores to mods in general. I feel like low scores demotivate people very much, but everything is open to criticism so I hope you can take this since it's going to be a bit rough.

First the sprites. Pizza Tower characters, (especially Peppino) are really expressive and have tons of sprites in-game. I'm not saying you should add every sprite since that would be insane to manage. But for there to be just to be very few sprites used and for them to not follow the SRB2 styles of having sprites for every direction is already a few points off. For credit, the mach-speed trails or afterimages (whatever you call them) were done pretty well. But this doesn't save it from looking lazy with just one sprite for running, facing, etc.

It just feels lacking, with the lack of an act clear illustration (It shows the default 'Clear!' signpost) it just feels like nothing. It felt like it was slapped together quickly to profit off Pizza Tower's popularity.

Next the characters/gameplay.

I didn't like this at all, all the characters feel like a repainted Sonic. Especially Peppino and Noise. The only thing unique about Peppino is his mega jump and wall climb. They're fine but it feels clunky to use and feels more punishing than anything else since you lose all speed, since you may not even travel farther afterward.

The Noise is much the same but with a weird Fang jump that didn't work for me at all. He's literally a Peppino copy excluding his exclusive abilities making him not fun to play.

Finally, Snick is the most unique character in this pack. With the fact knowing he was built to play and feel like Sonic. What else am I supposed to say except that his Nose Dive has some potential speeding through levels?

In conclusion, the characters are mediocre at best and mind-numbingly boring at worse. But don't let this get you down. I feel like with enough time we can get a great Pizza Tower mod, but at this stage it's bad.
nicholas rickys
nicholas rickys
i mainly made these characters in my free time for the fun of it, thanks for ur review tho!
Upvote 0
How i do the super jump and the dive?, I'm in the mobile version
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