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Nick's Tower of Pizza Pack! V2B1

I was excited to try playing as Peppino in SRB2. However, I faced some issues while playing. Peppino's wall climb was quite slow (even dashing at Mach 3), I couldn't perform a Superjump due to gravity, and I couldn't reach Mach 4 even when I pressed the forward button. Despite these issues, I still found it enjoyable!
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Ill be honest, at first i kinda hated the idea of this mod, mostly because i hate fully 2d chars. But seeing you actually care more about this than i thought and started working on making all anims for all chars full sided. Hat's down.

I have one major issue tho and its how hard it is to play with keyboard and mouse, i suggest having an auto mach run mode available which could be toggled instead of being held so that its easier to manage for people that struggle.

Overall its still pretty polished, slightly rough around corners but plays well.
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These characters work just like the pizza tower game.
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The heavy gravity makes walkthrough WAY harder, I am playing on techno hill zone and its hell, i need to think how i can run on a wall and fall on right place, the springs turns into... nothing because you dont need them, you have heavy gravity
Re-rated: oh, i can't spindash to open the door in deepsea zone, act 2... how we will fix that, Nick?
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the peakest peppino
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this is the most accurate Peppino mod i've ever seen, aside from Peppino's gravity being stronger than in PTOPP which makes AI Tour impossible without using the Grab move at the start (with the springs).


by the way i worked on this too...
nicholas rickys
nicholas rickys
forgot to credit you lol

thanks for the signpost sprite tho u the GOAT
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Aside from playing like a sack of bricks, this is the best peppino mod I've seen in a hot minute. Almost felt like playing the real thing. Although I dunno if it's just me, but his movement when running feels a bit stiff and wrestles with your controls.
nicholas rickys
nicholas rickys
yea thats basically cause i wanted to balance him out between the vanilla cast and encourage players to drift more, next update will fix the sack of bricks problem. thanks!
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While I think the move set made the transition very well, promoting more diverse traversal through both sonic and knuckles sections, I think his weight might be a bit much. I think him having a slightly shorter jump makes sense, since it would promote use of his super jump or wall climb. But finding weird work-a-rounds to springs and catapults just because they don't launch you far enough is kind of annoying and a tad frustrating. Maybe is you had the ability to move slightly left and right while wall climbing would make it a bit better, even if less faithful, I still think making him less heavy, or reverting his weight back to normal with using springs specifically, would help a lot in the long run.
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the mod is really good, i have almost the same experience i had on original pizza tower but on 3d, but you should make peppino's gravity lower, it is nothing like pizza tower and annoying to be honest
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The only thing is that you have to hold spin to run. I don't really like that 😐
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It may not be perfect, but for a Pizza Tower SRB2 Mod, its very good!
It plays alot like as if Pizza Tower were 3D, and its probably the best 3D Pizza Tower Representation so far! (excluding those roblox games)
I tried it out after some months of not playing SRB2, and I must say, its already really good after only playing the first 3 zones.
Ok, so not everything about the mod is perfect, sadly. Peppino is kind of too heavy, even if it is to make him balanced. It kind of makes it..less fun? Also, I feel like Peppino's walk speed should be a little bit faster to fit more with Pizza Tower's Peppino. No, not like SUPER Fast, like being able to run like Sonic In SRB2 without the Mach run, but, like, at LEAST a little bit faster when walking to make it easier to get around. Also, It could use more special sprites, but I think thats a plan for this mdo.
Other then those, this is a faithful 3D recreation of Peppino Spaghetti from Pizza Tower! I had fun playing it, and I hope this mod has a bright future.
Also, are you ever thinking of making a Playable Gustavo and Brick to add on to this mod?
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This is basically a version of Peppino in full, albeit with unfinished sprites.
But it still needs a bit of tweaking n' more stuff.
Here's what i think should be fixed/added:
Peppino's gravity. (It gets in the way of the level way too often, and it can reduce the amount of fun you have with playing as Peppino on custom levels)

A Tutorial Level. (A tutorial is basically required to help the player get a hang of Peppino's moveset and physics. Oh, and maybe let the player know how to use moves such as uppercutting or super taunting.)

Besides all of that, this mod is great.
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Balanced and skilled. ITS PIZZA TIME
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the best and the only peppino that will be updated
i worked for this too lol
nicholas rickys
nicholas rickys
SHIT I FORGOT TO ADD YOU TO THE CREDITS
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sorry dude but theres already a mod about a fat italian who can ground pound
nicholas rickys
nicholas rickys
fuck i was too late is peppinover
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Please add a setting for people coming from V1. I'm too used to using SPIN to grab and just automatically machrunning.
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Made an account to give this my own two cents, so...here we go

Short and simple, outside of the problems that others have, which may or may not be fixed in upcoming updates...it would be nice to have a bit more information as to what the updated Peppino can do, as well as ironing out a few things like maybe the moves like the Grab only working when they feel like it (Though maybe that could be just me). Other than that, though...this has some pretty good potential!
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Too accurate to it's detriment.
Maybe think of taking some creative liberties with his gameplay to flow better with the level design of the game. His weight, the way his moves are binded, his walking and startup being too slow, and his mach run being too fast to even react to oncoming obstacles are all problems for me.
He's just not fun to play. I think making the mach run automatic (similar to Metal Sonic's dash mode) and making his grab the spin ability could really make him flow a lot better.
nicholas rickys
nicholas rickys
yea weights gonna be changed, idk about the moves tho, the idea is to leave peppino as accurate as i can

f you eant autorun, go to your console and type "ntoppv2_hold_to_walk yes"
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This really feels like pizza tower in 3d. All the moves work fantastic and the 3d run sprites are great. My biggest problem is the weight of peppino. It makes a lot of sections unnecessarily harder and some custom stages (like Angel Island Tour) straight up impossible. Maybe you could increase the strength of the springs in order for them to still function, but to leave peppino a heavy character.
Otherwise this mod has huge potential to become a 5 out of 5 mod for me!
nicholas rickys
nicholas rickys
weights gonna be fixed dw my bro
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First impression, super excited this was finally happening and I'm honestly hyped for what comes nexts, even if I keep on running into walls with how fast he is

I do have some problems, the options don't save if you quit a zone and load a new zone and Peppino feels a bit too heavy for springs

My biggest problem is when trying Peppino with either pizza time addons pressing the grab button to knock down John just... Kinda deletes him? Leaving you stuck without a way to beat the act.

And I know this was recently added and in beta but I felt like this should've been tested with other pizza tower addons
Overall great overhaul, and I'm excited for this pack to be completed
nicholas rickys
nicholas rickys
meh, pizza time v2 is discontinued, me and jisk are gonna make final updates for it then dipping, play spice runners instead

and yes, peppinos gravity will be fixed
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