I'm already seeing one big issue with the new Peppino: while the new weight he has makes sense in a way, it currently makes certain sections *far* too cumbersome to work with. In CEZ1 especially, there's so many sections where you're supposed to be launched in a specific way to reach paths (or even reach the end,) and because Peppino's so heavy, he drops too soon to even entertain the idea of those higher paths existing. And it's not like superjump + dashes are always available; some spaces have too little room to start one, some areas have too large of a gap to superjump + dash over, etc.
Case in point, the end of CEZ1. No, not the chase, I mean how you *get* to it. There doesn't seem to be even a single way to reach it, and it's entirely because you're too heavy as Peppino. Even if you can reach the ledge the springs are on, there's a second ledge right below it with a thorny floor on it, meaning you'll just get hit into the abyss. The swinging hooks you're supposed to use to reach it no longer send you far enough. The gap is far too long to reliably superjump + dash to. If there's a super-specific way to actually reach it and I haven't found it yet, maybe I'm just not good at the big ol' Italian man.
On an unrelated note, I think it's a missed opportunity to not let players continue to taunt/breakdance after the goal. It's a small funny detail; I'm sure it wouldn't hurt to let them be useable again. And on that same note, personally I think breakdancing should be merged back onto taunt. You're looking at so many different controls on Peppino here, whereas in the original all you had was the 3 buttons. I think merging the two actions again could at least help alleviate a bit of the clutter here.
Otherwise, I think this is a huge step forward for the mod in a lot of ways, since now Peppino's a lot closer to the original in a lot of the ways that matter the most. Can't wait to see where this goes from here!
for now just find your own routes lol