Will this ever be updated? It was super fun. I get we got a couple different "modern" Sonics now but this is still unique, nothing wrong with variety.

Guess the homing attack could have better control and you could shield abilities to one of the custom buttons but this was overall dope.
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This is a fire mod that adds Sonic advance, adventure, and rush together but is there a 3D model for this?
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the current version loads with errors about certain things being allocated
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My favourite mod character, but he's outdated, we NEED an update to fix bugs.
And please add super sonic
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pretty cool but it lacks super form sprite and abilities, other than that its a pretty cool mod
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even though he doesn't have any super form, this guy was a lot of fun to play as.
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I feel the drop dash kind of gets overshadowed by the homing attack moves to the point it feels kind of useless to use but besides that I feel the mod is pretty nice, fun to play
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Now this is epic

When Neo Tails and Neo Knuckles 🗣️🔥
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You can really tell that the person who made this has played and gotten good at a lot of Sonic games. Neo Sonic is chock full of the same type of appeal that every Sonic game strives for, especially the classic ones. Every time I bumble into an enemy or awkwardly stumble around a wall that I so clumsily launched myself face-first into, it hurts in an invigorating way, because I know that there's so much more potential. I can just feel the speed, the flow I could achieve if I could only get good. Good's in high supply these days, but if I put in the work, I can tell it'll be well worth it.

You can also tell that the person who made this is an indie game dev from the copious amounts of squash and stretch. As a hobbyist game dev myself, I've never understood the appeal of that procedural squash and stretch that so many indie games do...
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Alright, I've got a few things to say, both some positive stuff and negative

Firstly, the positives. I love the squash and stretch animation he has, it adds a bit more character to him. His move set is also pretty solid, I like how his drop dash animation makes the Jumpball glow a bit more, and i like how you can drop dash after doing a thok or homing thok bouncing off an enemy.

As for the negatives... he feels... a bit too slow?

I tried running through GFZ1 as Normal Sonic and then as Neo, and I was able to get 27 seconds as Normal Sonic, but i got 35 seconds as Neo, of course, 35 seconds is still pretty fast, but it feels weird to have a modded sonic that's slower than Basegame Sonic that doesn't have any extra gimmicks (like Snolf, who is very much a gimmick character). Also, I get why his dropdash overrides the shield abilities, but I think it could've been nice if you made it so you could still use the shield abilities with custom1 or something (similar to what Adventure Sonic does, letting you use some shield abilities with one of the custom buttons)

So basically: it's pretty good, but could use some improvement
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one of my favorite mods!!
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This is honestly not only my favorite sonic to use on this site but my favorite character overall, not only is momentum well implemented but he really gives a sense of speed and fluidity. The only thing I could hope for more with this mod is a super form
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Lol, flattened Sonic, i like that.
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My favorite Sonic on the site, hands down. Straddles the line between Classic and Modern wonderfully.
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Goodbye 2.2 Neo Sonic................ Welcome 2.4 Neo Sonic!
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Feels very good to control, feels like i'm playing sonic frontiers or at least a beta version of it, Drop dash feels rewarding and overall a great character.
Unfortunately sometimes when i spindash up a slope it feels like Neo is glued to the ground so there's that. Overall 9/10 character
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It's very good, amazing sprites, well made moves. I just feel like it should have more abilities.
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I love this, but I have a suggestion.

Rebind the key used in midair for dropdash to custom 1, so Neo can use shield abilities AND maybe even have a super form. Just a suggestion, but it would definitely be cool.
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@SRB2SuperSonic review I quote:

"This is a fun mod to use, but there's a lot I have to say about it. And not much of it is nice. First off, I like how fast he goes, but he's a little too fast in my opinion. Second, his moveset can be expanded to include more modern abilities like the Light Dash and Bounce Bracelet and even the sweep kick from Sonic 06. Also, this is probably the first modded Sonic in SRB2 to not include a Super form. If you can implement that, it'd be appreciated a little more. Also, there's either incompatibility with BuddyEX, or I just don't know how to spawn a Neo Sonic bot. I hope this gets looked over and some of these changes I mention actually happen. Thank you."

1. He does have compatibility with BuddyEX. His spawn code is "addbot msonic color", and if you don't know Greeneyes, it's "addbot greeneyesonic color", with Modern Sonic being "addbot modernsonic color".
2. Yeah I agree, he could use a bit more moves, with (most of) them being the ones you suggested. I'm not criticizing him, but still. I only suggest a few extras: Super Peelout, some sort of combat like ability, and a double jump.


Now on to my actual review: He's very nice to control, albeit being slipperier and heavier, I would like it a bit more if he was less slippery and heavy, but if that's the point, that's cool. Also, he feels a bit more empty since you removed shield abilities being stacked with the Dropdash. Adding them back would be nice. But criticizing aside, He's a very good character, almost like SonicRE (with Bounce Attack replaced with Dropdash), but not nearly as complex to control as say, oh I don't know, GREENEYES? But still, this is astounding, and I give it a 10.5 out of 10.
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This is a fun mod to use, but there's a lot I have to say about it. And not much of it is nice. First off, I like how fast he goes, but he's a little too fast in my opinion. Second, his moveset can be expanded to include more modern abilities like the Light Dash and Bounce Bracelet and even the sweep kick from Sonic 06. Also, this is probably the first modded Sonic in SRB2 to not include a Super form. If you can implement that, it'd be appreciated a little more. Also, there's either incompatibility with BuddyEX, or I just don't know how to spawn a Neo Sonic bot. I hope this gets looked over and some of these changes I mention actually happen. Thank you.
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