a very simple and easy to understand, but extremely versatile and fun rendition of sonic! i love his sprites and design, there's no other mod in srb2 that takes quite an approach to the style like this, and it honestly works.
in terms of gameplay it's absolutely great. the dashmode is a little bit underwhelming in everything other than presentation, it's extremely difficult to preserve if the road ahead isn't just a straight shot or wide enough to manoeuvre, which leads to the dashmode really not being as integral as you wanted it to be.
the drop dash and homing attack are great, though. both moves flow insanely well and being able to drop dash out of a thok and having two different launch options makes navigation an extremely unique experience compared to any other mod.

if i did have any issues, they would be v2.2's new additions. turbulence is a great idea in concept and occasionally in practice, but unless you have your camera zoomed out a lot, it mostly just gets in the way of gameplay. that, and the high speed spin dust takes up even more screen space than before.

overall, a great experience and one everybody should try out, but it can be improved and doesn't reach all of its potential.
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Oh boy, Neo Sonic. This is gonna be a wild one.

Pros:
GOD this spritework is amazing. I still cant get over it. His moveset feels like an inbetween of classic and advance, and drop dashing with him is super fun when you gain enough speed.

Cons:
I don't really get why he's missing sprites at this point. You could just use that colors turning lua (very nice addon by the way) somebody made a while ago.
Plus, holy shit I need to see that dash a2 it'd look so cool I'm BEGGING you

His dust doesn't really look like dust, rather it looks like large, white bullets.
His spin dust kinda covers my entire screen, which is really annoying.

Overall, a very, VERY nice character addon. Still holds up to this day.
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not quite as cool as modern but still a good sonic you could however slap soap shoes on him for a dream cast look and add a generation to the list you dont have to its just an idea
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(Review for Neo v2.2, opinion obviously subject to change)

Neo is a very fun character, and a majority of his visuals are an absolute treat to look at.

The custom homing attack goes wonderfully with his kit, and gives him something unique among all the other homing attacks. It also feels significantly more satisfying to use than most of them, as well (at least for me.) It also works pretty nicely with his dropdash since his "powerspring" lets him use it after significant air time and allows him to get right back to moving.

Dash mode is a nice touch, but unfortunately feels a bit tacked on in it's current state. If it were given aerial preservation (ala XMom/Alt Sonic, or Sonic Advance 2) and slightly better spike breaking (Neo kinda gets stuck on spikes sometimes) it would be perfect, though.

The new Turbulence gates are a pretty neat mechanic, but the visuals are just a tad too obtrusive for me. In some netgames it's even gotten so bad that people behind me actually can't see in front of them with how many gates are blocking their view.

To briefly mention, I adore the squash and stretch used here. However, sometimes it's a bit too much (jumping off of high ledges or hitting some death pits turns him into jelly upon impact.)

7 Emeralds collected within the vanilla game. Overall he's pretty solid, and I can sincerely recommend giving him a shot.
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Wonderful experience as usual!

The only thing is, Turbulence's dust spawns below any FOFs you're running on.
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best sonic mod I've seen the jump is a little short but i love it nun the less
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What you see is what you get. Just a guy that loves adventure.
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Perfect, outstanding, amazing, i have no other words.
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After completing a handful of levels with it, I am going to leave this review, first of all ... Let's start with what I liked.

His sprites are a clear 15/10, it feels SO good to play with him and watch him run at breakneck speeds, they are one of the most eye-catching sprites I saw in SRB2
His homing attack is intuitive, but difficult to master, which I love, I also really like the fact of sacrificing speed to go higher and vice versa
The special effects it has are very nice to see, like when you break the sound barrier for example, it is TOO satisfying
Your spindash is quite good, it is OP but at the same time it takes more time to load, nice touch!
... Now the things that were not very to my liking,
The trail that you leave when you run in Boost mode, distracts the eye a bit when trying to see where you need to go, maybe making them smaller or a little more separated is a good solution.
His dropdash ... It's weird, I don't know how to explain it, but maybe I get used to Pointy's a lot, but that's not a problem!
the boost mode is something difficult to maintain for a long period, and I don't think they are my reflexes because I play with SMS almost all the time and I have good records
The last thing is that you can not break the spikes if you are in Boost mode and rolling at the same time, neither in turbo mode and jumping, but that I do not think is a problem very of the character, but more me that I get used to breaking it in monstrous ways with HMS

I'm going to give 5 stars, stellar work to those who made this character! There are some nipticks that can be fixed with some time, but I'm having a LOT of fun with this Add-on
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My favorite take on a Modern Sonic moveset. NIcely done!
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Great homing attack and animation! If you wish SRB2 felt a bit more like one of those "Sega hire this man" games, this is the mod for you!
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An excellently drawn Sonic with an actually good and fun Homing Attack, but not overcomplicated by needing additional buttons beyond jump and spin. Simple excellence.
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