Mighty's Hammer Drop now always sets speed to 0 for added precision.
Landing during Mighty's Hammer Drop or performing Trip's Bounce now both always launch at the default Normal Speed if a direction is held, regardless of the build used. The reason for this is that there was no scenario in which the higher speeds from the previous version would apply.
Fixed two bugs related to landing during Ray's Glide, one where holding Spin after exiting caused the player to roll and immediately cancel, and another that allowed you to enter Spinning during a Glide.
Removed the Friction changes for Min Dash and Max Dash, since they were inconsistent in the same manner as Tails' Flight steering changes from a previous version.
Metal Sonic now gains speed when Flying during Dash Mode, instead of only while on the ground.
Tails and Knuckles now gradually gain speed while Flying/Gliding if their vertical momentum is less than 0 (AKA when falling). This is done to make them closer to Metal Sonic in terms of speed gain, while also remaining balanced by preventing speed gain while rising.
Fang's Bounce and Popgun now only halve vertical momentum when rising, meaning they can't be used to stall when falling.
Max Dash has been reverted to 72*FRACUNIT in base and 120*FRACUNIT when Super or using Speed Shoes when using NewMomentum. NoMomentum retains a Max Dash of 70*FRACUNIT. Dash Speeds have also been adjusted to not apply friction, allowing a Spin Dash Cancel to retain the same amount of speed as a Roll Cancel.
Removed all speed caps from NewMomentum.
Reimplemented a few other minor things from previous builds. It's not easy to pinpoint, but certain things should feel better to use.
Moved Metal Sonic's Jet Flight to the Spin button, replacing his Shield Abilities. For now, I've given him the Acrobat Thok just like Sonic, but I'm open to suggestions.
Gave Super Sonic the ability to fly similarly to Metal Sonic's Jet Flight.
Fixed a minor speed miscalculation in NoMomentum when Rolling with Metal Sonic's Dash Mode.
There are a few bugs being reported that I can't replicate, so I'm reuploading the mod to make sure my dev version is the same as the one released. As a side note, make sure you load any additional characters before you load Momentum+.
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