All aerial states (Jumping, Flying, Gliding, Bouncing, etc.) now share a thrust factor that is as close as possible to half their grounded thrust factor in response to a reviewer.
Spin steering on the ground has been slightly nerfed to match being in the air. This also fixes Vector's drawangle during Rev Roll.
You can now Spin Dash while Skidding.
Momentum now applies properly when underwater.
Ability Refresh now applies to Spinning in the air, allowing you to act out of the move by landing on an enemy.
Max Dash Speeds (For Spin Dash characters and Amy) are now properly reduced to 36*FRACUNIT underwater to match the Thok and prevent cheesing.
Max Flight Time has been increased from 2 seconds to 3 seconds.
Knuckles' Glide Landing no longer slows him down if he's moving slower than his normal speed.
Landing during Amy's Hammer no longer cuts speed (I don't even know how that happened).
Amy's Hammer Jump now puts her in the Spin Jump state.
Jumping while Spinning when using Amy or Fang now puts the player in the Spin Jump state.
Cancelling Vector's Beat Bash by failing to time a wall hit twice or by pressing Spin now puts you in the Spinning state.
Bomb can now Spam Dash if below Max Dash Speed.
Fixed a few miscellaneous bugs.
Mod is now limited to characters currently compatible, fixing a number of bugs relating to Modern Sonic and Adventure Sonic.
Increased Fall Speed from FRACUNIT/2 to 3*FRACUNIT/4 in response to a review. Also fixed a few bugs related to being able to move during a Spin Dash / Spin Dash Equivalent.
After my attempt to upload a custom build failed, I decided to use what I'd learned to recreate that build using LUA. There are too many changes to list here, but I'll be updating the main page shortly.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.