• All aerial states (Jumping, Flying, Gliding, Bouncing, etc.) now share a thrust factor that is as close as possible to half their grounded thrust factor in response to a reviewer.
  • Spin steering on the ground has been slightly nerfed to match being in the air. This also fixes Vector's drawangle during Rev Roll.
  • You can now Spin Dash while Skidding.
  • Momentum now applies properly when underwater.
  • Ability Refresh now applies to Spinning in the air, allowing you to act out of the move by landing on an enemy.
  • Max Dash Speeds (For Spin Dash characters and Amy) are now properly reduced to 36*FRACUNIT underwater to match the Thok and prevent cheesing.
  • Max Flight Time has been increased from 2 seconds to 3 seconds.
  • Knuckles' Glide Landing no longer slows him down if he's moving slower than his normal speed.
  • Landing during Amy's Hammer no longer cuts speed (I don't even know how that happened).
  • Amy's Hammer Jump now puts her in the Spin Jump state.
  • Jumping while Spinning when using Amy or Fang now puts the player in the Spin Jump state.
  • Cancelling Vector's Beat Bash by failing to time a wall hit twice or by pressing Spin now puts you in the Spinning state.
  • Bomb can now Spam Dash if below Max Dash Speed.
  • Fixed a few miscellaneous bugs.
  • Mod is now limited to characters currently compatible, fixing a number of bugs relating to Modern Sonic and Adventure Sonic.
  • Cool!
Reactions: SusSped
Forgot to apply the Fall Speed change to Bouncing.
  • Cool!
Reactions: SusSped and Saas321
Increased Fall Speed from FRACUNIT/2 to 3*FRACUNIT/4 in response to a review. Also fixed a few bugs related to being able to move during a Spin Dash / Spin Dash Equivalent.
Accidentally re-added an old bug in the original Momentum+, so one more hotfix I guess.
Something else broke while updating again. If this keeps happening, I'm going to blow a gasket...
Broke something else while updating and had to do it again. Also patched a few more bugs.
Fixed an issue where Sonic would immediately enter the Jump state in certain situations after leaving the ground.
  • Reduced Tails' Max Flight Time from 8 seconds to 2 seconds to encourage bouncing on enemies to refresh it.
  • Not holding a direction while Spinning now reduces speed faster than when holding a direction, in response to the controls feeling "slippery".
  • Metal Sonic's DashMode now accelerates on the ground again in response to a review.
  • Fang can no longer use Popgun after Bouncing or after already using Popgun, as originally intended.
  • Squashed a few bugs.
Realized I messed up Bomb's Spin Jump and I forgot to rename the pk3 file, so I reuploaded the patch.
  • Cool!
Reactions: SusSped
After my attempt to upload a custom build failed, I decided to use what I'd learned to recreate that build using LUA. There are too many changes to list here, but I'll be updating the main page shortly.
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