Mint can still break walls and spikes after the speedshoes have wore off no longer
-Fixed a bug where Mint gets 2 thoks when using Adventure Super Sonic's shield
-Added command: oldburststomp, which rebinds Mint's Burst Stomp back to Custom 1
-Added Footsteps support
-Mint's thok is binded to Custom 2 when using a shield for this reason
-Mint's dance is now binded to Custom 1 (Custom 3 to cancel it), and is no longer a chat toggle
-Mint can now damage enemies, spikes, and bustable walls with speedshoes
-Mint now always has the Super Paraloop in NiGHTS stages
-Fixed some problems with Mint's animations (Taunts, waiting, etc)
-More hugfixes, hopefully this will be the last of them
Fixed every bug I could find. Hopefully this'll be the last update for a while.
Mint returns!It will activate ONLY if you jump from a slope, while also having enough speed, or you can use the Burst Stomp to cheese it, speaking of...
This release features new sprites, reworked abilities, a TON of bugfixes and added content!
First, we have a brand new move: the Slope Launch!
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The Burst Stomp now activates whilst charging a Spin Launch (Double jump + Spin)Other additions + Removals:
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Speaking of the Spin Launch, it has been prrrrromoted to primary ability, replacing the homing attack.
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But, a thok can be used by pressing Spin after jumping.
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Added a Ledge Grab (hold forward).
Added credits text in the console for when you first enter a level after loading Mint.
New taunts that can be seen by pressing Tossflag + Custom1-Custom3 buttons.
Compatibility with Hug Support. Just make sure to have Mint loaded after.
A help page by command: "helpmemint".
Mint can do an "epoc" dance using a chat toggle.
New waiting animation.
New landing animation.
New victory animation.
New death animation
Mint can escape minecarts by tapping Custom 3.
Mint now has a trail when using power sneakers or invincibility.
Removed run particles.
Removed Climb Spin.
Removed squash and stretch (coded a new one.)
Removed Superform.
Hope you guys enjoy this new update!
Today is the 1 year anniversary of Mint's release on the SRB2 Message Board. 3.0's development is still going strong, with the code just about done. Here are a couple previews of the new features, and a brand new CSS by my friend DarkShade.
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Mint v2.0 is here with a bunch of fixes and added content!
First, we have a couple of new abilities, due to the originals being just different types of jumps. I've reduced that amount to just *1.
BuggieTheBug's Climb Spin
Press Spin on a wall to spin up/over it
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Burst Stomp
Press Custom 1 mid-air to get a quick burst of speed
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*Spin Launch
Hold Custom 3 mid-air to charge a spindash, release to do a double jump
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Those are the new abilities that will come with this new update. Now, here is a list of all the additions and changes.
-removed Spin Control
-refined the homing attack
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-the meteor attack now clears nearby enemies
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-dashmode is replaced with a modified version of clairebun's momentum mod
-all of the old abilities and mechanics from 1.1 (i.e swim and dashmode) can be accessed by turning on "legacymint" in the console
-legacymint's dashmode now has a trail
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-fixed a bug where abilities could overlap
-mint is noticeably less pale
-Extem the Hedgeho's sonic colors rotation has been added (legacymint removes this)
-NeonSRB2's squash and stretch has been added as well (but legacymint still removes this)
-added Maks Grechka's run particles port
-added Balls' falling (and rising) animations
-added new jump sound
-added a custom super theme
-took advantage of the "supername" variable
That's all the changes, fixes and additions. I hope you enjoy this new update!