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- Modify: ASK ME - Maintain: YES - Others must ask me for permission before modifying my submission or use it in their own work, and I reserve the right to say no for any reason. I do, however, give permission for my entire submission to be maintained by others.
- I made sure my file(s) follow the Submissions Guidelines
- Yes
- I named my file(s) correctly (see Filename Conventions)
- Yes
A map pack with 9 courses. Check 'em out if you're interested!
Tidal Town
Tidal Town
Seriously, what was I cooking with those earlier versions?
Jungle Twist Zone
also added the 'easter egg' to all of the venture cup maps
Metro Cup:
A cup containing tracks that all have an urban theming
Tidal Town (MAPTT)
A peaceful seaside town with plenty of open space for... karting? Huh???
Downtown Dash (MAPDS)
A track set in the inner part of a city. Make use of split paths throughout the track to get the win!
Hyper Hydro Zone (MAPHT)
A classic-themed water park filled with twists and slides!
Metro Marathon (MAPTX)
The closing race for the Metro Cup and my first(hopefully last) sprint map. Race through the streets and rooftops of this futuristic city!
Venture Cup:
A cup containing tracks that cover a wide range of environments
Glacial Halls (MAPG5)
An old castle located in cold waters with plenty of winding paths and ice
Jungle Twist Zone (MAPIO)
Race through this jungle with a simple yet fairly expansive layout
Skybound Shrines (MAPSI)
A track that takes you through shrine grounds located atop the clouds in the high peaks of a mountain range. Careful not to fall, it's a long way down...
Flaming Fortress (MAPFX)
The smokin' final track in the Venture cup that'll have you karting through various fire based obstacles!
Ring Race (MAPRN)
ring racers (race ON a ring!) - This is marked as a hell map so it won't show up in normal rotations
(Ring Racer character created by SaturnsRings )
A cup containing tracks that all have an urban theming
Tidal Town (MAPTT)
A peaceful seaside town with plenty of open space for... karting? Huh???
Downtown Dash (MAPDS)
A track set in the inner part of a city. Make use of split paths throughout the track to get the win!
Hyper Hydro Zone (MAPHT)
A classic-themed water park filled with twists and slides!
Metro Marathon (MAPTX)
The closing race for the Metro Cup and my first
Venture Cup:
A cup containing tracks that cover a wide range of environments
Glacial Halls (MAPG5)
An old castle located in cold waters with plenty of winding paths and ice
Jungle Twist Zone (MAPIO)
Race through this jungle with a simple yet fairly expansive layout
Skybound Shrines (MAPSI)
A track that takes you through shrine grounds located atop the clouds in the high peaks of a mountain range. Careful not to fall, it's a long way down...
Flaming Fortress (MAPFX)
The smokin' final track in the Venture cup that'll have you karting through various fire based obstacles!
Ring Race (MAPRN)
ring racers (race ON a ring!) - This is marked as a hell map so it won't show up in normal rotations
(Ring Racer character created by SaturnsRings )
Chengi - Boost textures (Taken from the community resources addon)
Chaobrother - 2.2 Spring things and sprites (Taken from the community resources addon)
Chaobrother - 2.2 Spring things and sprites (Taken from the community resources addon)
Mapslots:
- MAPTT
- MAPG5
- MAPDS
- MAPIO
- MAPSI
- MAPHT
- MAPFX
- MAPTX
- MAPRW (Hell)
- SKY2560 (Jungle Twist Zone)
- SKY2561 (Skybound Shrines)
- SKY2562 (Hyper Hydro Zone)
- SKY2563 (Flaming Fortress)
- SKY2564 (Glacial Halls)
V1.1
Tidal Town
- Changed the texture used for the offroad shortcuts to improve visibility
- Reduced the width of the first two shortcuts a little
- Added a few shatter blocks to the first two shortcuts (They can be broken upon impact)
- Added some directional arrows to the second half of the track
- Slightly moved the boost panels in the last section of the track
- Added directional arrows to a few different sections of the track
- Adjusted the iceberg section to have smoother terrain
- Removed the FOF in the iceberg section (replaced with springs instead)
- Blocked off some sections in the castle to make the intended layout more clear
- Reduced the height of the tower section to reduce blind spots a little
- Changed the snow on the wall section to weak offroad
- Increased the width of the wall section
- Added an extra shortcut to the wall section
- Added animation to the boost panels
V2.0
- Added the track 'Downtown Dash' to the Metro Cup
- Added the track 'Jungle Twist Zone' to the Venture Cup
- Made Tidal Town and Glacial Halls available to play in Time attack mode
V2.1
- Fixed an opengl rendering issue with the water in 'Glacial Halls'
V3.0
- Added the track 'Skybound Shrines' to the Venture Cup
- Reduced the file sizes of all current maps
V3.1
- Fixed an issue with checkpoint jank on all maps
V3.2
- Added the track 'Hyper Hydro Zone' to the Metro Cup
V3.3
- Added the track 'Flaming Fortress' to the Venture Cup
V4.0
- Added the track 'Metro Marathon' to the Metro Cup
- Added the hell track 'Ring Race' to the pack
Tidal Town
- Added some slopes to various points in the map
- Reduced the size of the map a little (It now uses MobjectScale like most of my other maps)
- Adjusted the first shortcut to be more balanced
- Adjusted the split path shortcut to include a zipper
- Replaced a few textures in the map (Boosts, Wood and some buildings)
- Added some extra decoration around the map
- Added a skybox to the map
- Reduced the outer parts of the map and added a skybox
- Increased the size of the minimap
- Added some directional signs to the exit of the subway section
- Changed the 'Sonic Speedway' sign at the end of the map
V5.0
Glacial Halls- Adjusted the layout in the second half of the course
- Reduced the size of the map a little (It now uses MobjectScale like most of my other maps)
- Removed the springs at the first jump
- Removed the ice physics in the iceberg section and changed the floor texture
- Added a bunch of custom textures in place of the vanilla ones
- Added in a custom sky texture for the track
- Added some extra decoration to various points in the map
- Added a skybox to the track
- Slightly adjusted the encore pallette for the track
- Increased the volume of the encore music
Jungle Twist Zone
- Changed the map ID to IO
- Added a skybox to the track
- Adjusted the size of the outer parts of the track
- Slightly increased the size of the minimap
- Changed some of the cloud bounce sections to use fans/wind instead (should work better with speed increasing gameplay mods)
- Fixed a few checkpoint sectors that weren't set as death sectors underneath them
- Adjusted a few texture offsets and added in slope skewing
(how could I forget?)
V5.1
Hyper Hydro Zone- Reduced the Mobjscale from 6 to 7
- Changed the tunnel section to have spikeballs instead of the water spinning you out (the water carries you now instead)
- Changed the spring SOC to avoid conflicts with other maps (Credit to Pikaspoop for fixing this)
- Added a bottom row of springs to the first spring section
- Added invisible ceilings to the last spring section to avoid overshooting it
- Changed the map ID to RW
- Fixed an issue with the Main CFG that made it unselectable in the main pack pk3
V6.0
All Maps- Adjusted checkpoint and boss waypoint positions
- Removed and replaced the last shortcut (Was too weak)
- Added some additional decoration in the grassy parts of the map
- Balanced out the split paths a little
- Added a shortcut to the overpass section
- Smoothed out the slope vertex sections
- Adjusted some sprite offsets and added slope skewing
- Removed a checkpoint from the second shortcut
- Added additional decorations around the map (Especially the park section)
- Fixed the issue with the checkpoints not working properly
- Removed the first shortcut at the split path
- Changed the level image
- Smoothed out the slope vertex sections in the castle
- Changed the main music (There wasn't anything wrong with the old one I just thought the new one fit better)
- Replaced the encore music with the old main song
- Smoothed out the slope vertex sections
- Properly added in Pikaspoop's fix for the spring jump section (Should fix getting softlocked now)
- Slightly adjusted the encore pallette
- Fixed an issue where the first checkpoint sector didn't have the sector effect