- I made sure my file(s) follow the Submissions Guidelines
- Yes
LIGHTO PACK!
A map pack bought for you by Lighto
A list of maps i'd like to see in kart and give a good time for players
Map list:
Grass Cup
Emerald Hill Zone
Emerald Hill Zone
MAPHN
3 laps
~Blast through the verdant hills and the splashy water falls!~
But wait? something hapenned to it?? i could swear it is different somehow now?? oh no my bad just the waterfalls that dried up
Angel Island Zone
MAPHP
4 laps
~Race on the ancient mystery forest!
Endless Mine Zone
MAPHS
3 laps
~Race on the mysterious old mines~
Palmtree Panic (Past)
MAPHO
3 laps
~Race on the delicious and fresh salad terrain from Palmtree Panic (Past) lsitening that banging music ~
Rainny Savannah
MAPKL
3 LAPS
Race in the violent storm during the night at the Savannah's canyons
Sky Based
3 LAPS
Race in the thunder storm on the flying metalic base above South Island
Ancient Labyrinth
3 LAPS
Blast through the submerged ancient ruins
Carnival City
3 LAPS
Race during the happy and festive carnival of an local city
3 laps
~Blast through the verdant hills and the splashy water falls!~
But wait? something hapenned to it?? i could swear it is different somehow now?? oh no my bad just the waterfalls that dried up
Angel Island Zone
MAPHP
4 laps
~Race on the ancient mystery forest!
Endless Mine Zone
MAPHS
3 laps
~Race on the mysterious old mines~
Palmtree Panic (Past)
MAPHO
3 laps
~Race on the delicious and fresh salad terrain from Palmtree Panic (Past) lsitening that banging music ~
Rainny Savannah
MAPKL
3 LAPS
Race in the violent storm during the night at the Savannah's canyons
Sky Based
3 LAPS
Race in the thunder storm on the flying metalic base above South Island
Ancient Labyrinth
3 LAPS
Blast through the submerged ancient ruins
Carnival City
3 LAPS
Race during the happy and festive carnival of an local city
used slots
Emerald Hill : none
Angel Island : none
Palmtree Panic : none
Angel Island : none
Palmtree Panic : none
changelog
v1 - First Release
v1.1 - The first update
Emerald Hill : Now a 5 lapper, changed mobjs states names to avoid conflicts with funny death mod.
Endless Mine : Ramp cut removed.
Angel Island added.
v1.1B - Forest on fire
Angel Island - Fixed checkpoints issues, minor details changes, minor change to ramp cuts, minor change to prevent a skip and race start position changed a bit
V2.0 - Calm Forest
Angel Island - Removed one cut, changed two, added two sneaker panels, removed the big offroad before the finish line, minor changes to the second turn, minor visual changes, removed all objects that were being used for decoration
V3.0 - New Green Horizons
Emerald Hill - Now a entirely new map! A new 3 lapper map with multyple paths, shortcuts and springs trying to bring a nice variety of things and decisions to do while racing, be taking the path split or bullying someone with springs. and of course all objects slots that were being used before are free again with a addition of a LUA file, LSPR
V3.1 - wrong lap amount for Emerald Hill
V4 - Salad Update
Emerald Hill: Red springs in the third cut revised, now theyre yellow and should no stuck player inside floor anymore
Cave cut (in the middle path) Now dont have slope physics and strong offroad all the way up
Nice trees and bushes added
Palmtree Panic : First release
non map related, i removed the SOC that defined some objects, forgot to remove that ops, my bad
V4.3 - Update
Palmtree Panic : Removed two death planes from two waterfalls in one shrotcut, fixed boss waypoints and made finish line bigger to avoid people passing without counting a lap
Endless Mine : Added a ramp to the water skip section near the end, is more safe for high speed with groww, and added few signs and changed the slope a bit as well. Added three sneakers shortcuts with red spring pads, as i nthe past much complaint about front runing, this came to avoid this issue also while not making sneaker exploits viable
V4.7 - Update
Angel Island : Removed unused things, the small lake cut with springs, changed the second u turn adding offroad to it and removing the sneaker panel, added springs to the tress near the small ramp after the second u turn , added few blue springs into the offroad of the turn to the cave entrance (is some short of faster traveling but you lose your control, remember to brake drift!)
Emerald Hill: Changed all springs, now they use the LMT (Lighto Mapping Tools) ones, the most noticeable change are the ones of the alternate path near the end and the ones near the start line that requires a sneaker to climp up a slope, removed one death sector in the track side line, added downards wind in big cave entrance so player with speed mods wont overshoot, and hopefully these new springs wont make the player get stuck into the ground/wall or whatever black hole is out there
Endless Mine: Added one spring cut after the waterfall jump and one near the start line in thew broken rails, adjusted the height of one slope near start line too.
Palmtree Panic: Made the finish line bigger so players might not skip it anymore
Removed unused sprites and objects from the maps.
V4.8 - Update
Added the alternate slope and air speed easing lua script into the pack and now all of my maps will use it, experimental but everything should be right
Emerald hhill music decently looped, courtesy of Goldencreme, thank you
V5.0
Rainny Savannah - First release
Alt slope lua added to be used on Rainny Savannah
V6.0
Removed all scripts from before and cleaned all the maps,s othey either use common Community Springs or got some minor changes
Added para gliders
Sky based released
V7.0
Emerald Hill: Fied one death pit in the wrong place
Sky Based: Fixed the evil regal wall, also changed the second glider portion to be more safe and difficult to miss it somehow
Rainny Savannah: Added more sneaker panels in the first ramp jump
skyboxchange.lua added in the pack
V8.0
Carnival City released
V8.1
Changed Carniva's shortcut to let player get out in case of failuregitgud
Acient is gone
Fixed Carnival's music def
v1.1 - The first update
Emerald Hill : Now a 5 lapper, changed mobjs states names to avoid conflicts with funny death mod.
Endless Mine : Ramp cut removed.
Angel Island added.
v1.1B - Forest on fire
Angel Island - Fixed checkpoints issues, minor details changes, minor change to ramp cuts, minor change to prevent a skip and race start position changed a bit
V2.0 - Calm Forest
Angel Island - Removed one cut, changed two, added two sneaker panels, removed the big offroad before the finish line, minor changes to the second turn, minor visual changes, removed all objects that were being used for decoration
V3.0 - New Green Horizons
Emerald Hill - Now a entirely new map! A new 3 lapper map with multyple paths, shortcuts and springs trying to bring a nice variety of things and decisions to do while racing, be taking the path split or bullying someone with springs. and of course all objects slots that were being used before are free again with a addition of a LUA file, LSPR
V3.1 - wrong lap amount for Emerald Hill
V4 - Salad Update
Emerald Hill: Red springs in the third cut revised, now theyre yellow and should no stuck player inside floor anymore
Cave cut (in the middle path) Now dont have slope physics and strong offroad all the way up
Nice trees and bushes added
Palmtree Panic : First release
non map related, i removed the SOC that defined some objects, forgot to remove that ops, my bad
V4.3 - Update
Palmtree Panic : Removed two death planes from two waterfalls in one shrotcut, fixed boss waypoints and made finish line bigger to avoid people passing without counting a lap
Endless Mine : Added a ramp to the water skip section near the end, is more safe for high speed with groww, and added few signs and changed the slope a bit as well. Added three sneakers shortcuts with red spring pads, as i nthe past much complaint about front runing, this came to avoid this issue also while not making sneaker exploits viable
V4.7 - Update
Angel Island : Removed unused things, the small lake cut with springs, changed the second u turn adding offroad to it and removing the sneaker panel, added springs to the tress near the small ramp after the second u turn , added few blue springs into the offroad of the turn to the cave entrance (is some short of faster traveling but you lose your control, remember to brake drift!)
Emerald Hill: Changed all springs, now they use the LMT (Lighto Mapping Tools) ones, the most noticeable change are the ones of the alternate path near the end and the ones near the start line that requires a sneaker to climp up a slope, removed one death sector in the track side line, added downards wind in big cave entrance so player with speed mods wont overshoot, and hopefully these new springs wont make the player get stuck into the ground/wall or whatever black hole is out there
Endless Mine: Added one spring cut after the waterfall jump and one near the start line in thew broken rails, adjusted the height of one slope near start line too.
Palmtree Panic: Made the finish line bigger so players might not skip it anymore
Removed unused sprites and objects from the maps.
V4.8 - Update
Added the alternate slope and air speed easing lua script into the pack and now all of my maps will use it, experimental but everything should be right
Emerald hhill music decently looped, courtesy of Goldencreme, thank you
V5.0
Rainny Savannah - First release
Alt slope lua added to be used on Rainny Savannah
V6.0
Removed all scripts from before and cleaned all the maps,s othey either use common Community Springs or got some minor changes
Added para gliders
Sky based released
V7.0
Emerald Hill: Fied one death pit in the wrong place
Sky Based: Fixed the evil regal wall, also changed the second glider portion to be more safe and difficult to miss it somehow
Rainny Savannah: Added more sneaker panels in the first ramp jump
skyboxchange.lua added in the pack
V8.0
Carnival City released
V8.1
Changed Carniva's shortcut to let player get out in case of failure
Acient is gone
Fixed Carnival's music def