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FIRE ENTERS THE WORLD OF SRB2

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Fire, being ever curious about other worlds, entered Sonic's dimension in the middle of SRB2, and was recruited to help defeat Eggman! (or however it happened, i'm not good at telling cross over stories)

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FEATURES
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FIRSHEN AND FLARBARRAGE
Firshen is Fire's main form of attack, a direct Fire Bullet straight towards foes
but when he gets 20 Rings, it turns into Flarbarrage, a powerful Flamethrower that shoots as long as you hold Spin!
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FLOATY
Due to Fire's small size and light weight, he can jump higher and fall slower. this allows him to reach higher areas that he normally can't.

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FLAME CHARGE
Become a Burning Missile and Break* all in your way! You can Bump on the Walls a few times, but one too many will result in you losing control [Jump in the Air, Press Spin to Cancel.]
*Except Bosses and non-fire hazards
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BONUS STUFF
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Custom NiGHTs Sprites
A Smol boy
Unleash pent up anger when collecting 7 emeralds
Burning Ball that changes color
NYOOM
Painful Floor Burns
He can Bop to the music (Milne support)
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THE FUTURE
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With Fire v2 released [and the removal of his old Battle Mod Ability] the next thing would be to make a brand new ability for Battlemod. Oh and also other bugfixes and balance changes.

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CHANGELOG
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v2.3.1: Adjusted Animations of Milne Support


v2.3 [Unreleased]: Added Milne Support
v2.2: Updated CSS Art, Added XMomentum Support, other small changes.
v2.1: Added a Trick Fail Frame.
v2: This one is Long
-Buffed the Range of Flarbarrage
-Increased how fast you can move while using Flarbarrage
-Increased the Speed of the Firshen bullet to fast enough to hit Egg Colosseum pinch
-added Compatibility to a certain yellow and red super hedgehog
-Removed Battlemod ability due to Battlemod updating
-Added a new Ability: Flame Charge
--Press Jump while airborne to start charging
--You can aim before you start charging forward
--the Overlay changes color depending on the current player color [and it is Blue when angery]
--Flame Charge will go faster while using Speed Shoes or Super
--You can cancel Flame Charge by pressing spin whenever, if you press spin while charging you will gain a tiny bit of height.
--You will bounce off of walls 5 times, if you bounce after using all bounces you will be knocked out of the charge and unable to act.
--Any Enemies that you touch will perish and leave behind a burning ring
--If you land on the ground while charging [some how] you will leave a elemental shield Trail
--The Charge can break any breakable wall. [Any Softlocks you get yourself trapped in is not my fault, why would you go there if you knew you wouldn't be able to get out]
--You are immune to fire damage while charging
-Haunted Heights is still the bane of Fire's existence, i hate frame perfect jumps.
-A bunch of other minor things like bug fixes!
v1.1: Adds Battle Mode ability and Changes how Flarbarrage behaves, added Hurt Messages for Battle
v1.0.1: Fixed a Glitch with Anti Gravity and Floaty
v1.0: Initial Release

CREDITS
DaOrangeBoi: Made a few rotations of Firshen and Flarbarrage
SRB2 OS and CS Discord: being nice people i guess
SpinSlash: helped with Flame Charge coding
Bloopsdoob: Finishing Up Flame Charge and doing a lot of the major changes in the v2 update
Frostiikin: Helped with Beta Testing the v2 update
Ampersand: poking me to code Flarbarrage myself. [how dare he]

Notable Skips and Cuts
These can be Very Useful on Certain stages, they may be required to continue.
You can clear the wall with a carefully timed jump.
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Or You can use Flame Charge to cross the gap to the Rope section
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use a Flame Charge Cancel [Double Jump then press Spin before impact] at the peak of your Jump to make it over this Wall in Techno Hill 2, or Jump at the Perfect Time
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Author
ThatAzazelFire
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MD5 Hash
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