ThatAzazelFire
Oh it's the Plant guy.
Fire Guide
Hello!
This is a Guide on how to play as Fire, if you haven't downloaded him please do so here
Addon Link
This Guide is made for Version v2.3.X
Firshen and Flarebarrage
Flame Charge
Floaty Passive
Notable Tech
Closing Statements
Fire may be a fairly simple character, but he does have a few tiny little things that can give him a bit of an edge in some situations. I appreciate you reading this guide and I hope Fire will make as much sense to you. feel free to submit any new techs or mechanics that Fire may have in the discussion section of this post. More guides for future characters created by me will be made in the future. That is all.
Have Fun.
Hello!
This is a Guide on how to play as Fire, if you haven't downloaded him please do so here
Addon Link
This Guide is made for Version v2.3.X
Firshen and Flarebarrage
Firshen is Fire's default "spin" move, if you've ever played Fang you'd probably know how it works, face towards a target, press spin and Fire will throw a fireball at the targeted enemy.
Flarebarrage is Fire's secondary "spin" move, upon getting 20 rings, this move will replace Firshen, pressing and holding spin will unleash a Flamethrower, it follows where ever you aim, even in Firstperson!
Flarebarrage is Fire's secondary "spin" move, upon getting 20 rings, this move will replace Firshen, pressing and holding spin will unleash a Flamethrower, it follows where ever you aim, even in Firstperson!
Flame Charge
Flame Charge is Fire's double jump ability, upon jumping in the air, Fire will curl up into a ball and charge up, after a few moments he will blast forward with a incredibly quick speed. breaking through anything in his way, not even tough walls can stand a chance!
When you hit a wall with Flame Charge, he will bounce off of it, Fire can bounce off walls up to 5 times before being knocked out of the charge and stunned. If you ram into a boss, you'll be put into stun, do note you gain invulnerability frames during and a little bit after you land.
If you ever happen to land with Flame Charge, he will leave a Elemental Shield trail behind him, in addition, Fire is immune to all fire based damage (all things with the "MF_FIRE" flag will not harm him)
You are able to cancel Flame Charge at any time by pressing spin, when you cancel while charging up, Fire will simply drop down. but if you cancel while you are blasting forward, you will uncurl and go up a little bit of distance and keep your momentum. This can allow you to go up places one barely can't reach with a simple jump.
When you hit a wall with Flame Charge, he will bounce off of it, Fire can bounce off walls up to 5 times before being knocked out of the charge and stunned. If you ram into a boss, you'll be put into stun, do note you gain invulnerability frames during and a little bit after you land.
If you ever happen to land with Flame Charge, he will leave a Elemental Shield trail behind him, in addition, Fire is immune to all fire based damage (all things with the "MF_FIRE" flag will not harm him)
You are able to cancel Flame Charge at any time by pressing spin, when you cancel while charging up, Fire will simply drop down. but if you cancel while you are blasting forward, you will uncurl and go up a little bit of distance and keep your momentum. This can allow you to go up places one barely can't reach with a simple jump.
Floaty Passive
Floaty is a passive effect that Fire has, His jump height is already pretty high, but when he is falling or about to fall, he will fall at a slower rate than most characters, this can help him clear gaps and stay in the air longer, as well as get up walls he wouldn't be able to get up without the passive.
Notable Tech
Fire doesn't have much tech, as he is a fairly simple character, Besides the little bit of extra height you gain from Flame Charge, Fire's only real tech is that you are able to abuse slopes and gain even more height using his floaty jumps! this can allow him to climb up very tall walls such as the one in ACZ1 or the goop pit after the second to last checkpoint without a Elemental Shield in THZ2.
Something else of note is that Fire is able to run on water, Just keep running and you'll keep gliding across it!
Something else of note is that Fire is able to run on water, Just keep running and you'll keep gliding across it!
Closing Statements
Fire may be a fairly simple character, but he does have a few tiny little things that can give him a bit of an edge in some situations. I appreciate you reading this guide and I hope Fire will make as much sense to you. feel free to submit any new techs or mechanics that Fire may have in the discussion section of this post. More guides for future characters created by me will be made in the future. That is all.
Have Fun.
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