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i played this mod back in like febuary and i wanted to review it but like i didnt remember to

and im glad i did. i love the new command, i like the shaking which i dont think was in the version i first played. overall its just amazing, the sound effects are goofy and stuff and i love the ultrakill reference!
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Okay, WHY? What was so compelling to make Robotnik take so many bullet just for ONE hit? This only makes the fist boss almost fucking impossible. Serious nerfs are in order.
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I don't mean to discredit the passion, effort and time that has been put into this reimagining. I'm a little picky personally because I'm an SRB2 veteran, and Mystic Realm is my childhood. That modpack, as awful, old and amateurish as it is, will always have a place in my heart as a comfort level pack to just mess around on.

As a reimagining of Mystic Realm, I think this modpack does a very poor job and is trying too hard in many different ways.

For starters, visual clarity is a mess. Textures do not give way to legible pathfinding, and this is most apparent in TVZ. Old Mystic Realm setpieces are very sparse across all of the zones, and most of them are too difficult to even pick apart because of how vastly different every zone looks at a baseline. The emerald stages are completely off-base and don't even feel like the same zones: Rainstorm Keep and Labyrinth Woods are honest to god messy in a way that feels insulting to the original zones.

Don't get me wrong. Reimagining does not mean remake, and I understand that. But I feel as if you could redesign all of these zones with different skins and names and you would lose nothing for it. I don't think these levels do enough of a job to warrant being called a "reimagining" outside of just trying to be bigger and better.

Mystic Realm had a lot of issues. Winding paths meshed together and often became confusing to explore, some levels were far, far too short and some levels were given obstacles that made no sense (MFZ having water that damaged you because it was 'cold' and NCZ acid instant killing you as two examples). I don't think that MR:CE rectifies any issue that the old level pack had aside from length. One stage I actually enjoyed a LOT was FRZ1! With a little more polish, I think a stage like that exemplifies a great way to improve the original stages while holding some of its old set pieces/reworking them while taking advantage of the abilities that MR:CE designs around.

Speaking of those abilities, I have only played with Sonic but I personally am not a fan of the rebound dash. I don't feel as if it fits SRB2 Sonic and I think that some of the levels being designed around him being able to "wall jump" for extra height actually does a disservice to the level design rather than anything else.

I'm admittedly a little hard to please when it comes to a "Mystic Realm" remaster, but outside of FRZ1, I am not a fan of this reimagining as I believe it suffers from scope creep and overambition.
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Cirno is who I can describe as a No-Spin flyer with an interesting power-building mechanic. Overall quite awkward at times (especially with how she has no ability to take No-Spin routes despite being a No-Spin character), and the power-building mechanic is a fair bit too much of a time investment to get going.

The sprites being ripped straight from Hisoutensoku is definitely a artstyle clash, but I would be lying if I said they didn't look good despite that.

Definately a character with great potential, but falling flat in a few critical areas, and was much better than I was expecting at first.
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By what do you mean if being grabbed by Crewmate and SonicHedgehog?
Also very good mod, this is one of the best mods for the game.
PikaJade
PikaJade
The SonicHedgehog interaction happens whenever you fail to escape a grab as SonicHedgehog, and requires 2011X to be loaded first. As for Crewmate, you can pick up objects with Custom 3.
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I've already played this character before, and everything that I'd be able to say's already been said by most. I like this guy a lot.

Also, this is probably what I'd consider to be a 'Pizza Tower but SRB2' kind of character. He doesn't have the mach run, sure, but after The Noise was added to PT, this guy would totally fit as a sort of Sonic version of him (minus the part where he's annoying)
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the mod is very good, but how did you change the characters' hud names in the gifs? like Tails becomes Alan and Knuckles becomes Dave
PikaJade
PikaJade
That was done with a custom-made patch separate from 2011X. You can read about how to do this yourself on the SRB2 Wiki: https://wiki.srb2.org/wiki/S_SKIN#Patching_existing_skins
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I had to sit for a few minutes after playing just to process. It's 5 in the morning after a long night, so do forgive me for getting a bit silly (sentimental? poetic? out of my mind?) in the latter half.

I think Uninterrupted is the most unique SRB2 mod I've ever played, aesthetically speaking. I admire sticking to the bluish palette, both 'cause it just looks neat, and because it makes anything that's *not* blue stick out very well - the pre-rendered objects in particular stood out to me.
Act 1's shrinking gimmick was cool, the switch puzzles broke things up surprisingly well, and despite the way this pack kept turning me around, I never felt lost. The only thing I could see myself docking points for is the occasional silliness. I don't think I mind it at all now that I've actually finished the pack, but act 3's boss and act 4's chase (combined with loud ending) REALLY threw me off during my playthrough.

The vibe really is Uninterrupted's greatest strength, and it works best when uninterrupted... When you get to sit with the melancholy, sit and watch the unchanging world before you. In a universe where time changes all, this one world stands alone in stagnation. Maybe Uninterrupted will change once or twice too, in defiance of its premise... but one day, what exists is all that there will ever be. Some day, we'll finally wake up, and the dream will just be an unchanging memory - one we can look back on with our future hearts and our future minds, and maybe find something new in it.

In all honesty, I still haven't figured out what Uninterrupted is exactly "about" while I've been writing. I could probably sit here for hours talking about how it makes me feel... but I can't even be sure it's intentionally inflicting these feelings, so I'll hold off.

I hope you keep creating art, whether in SRB2 or otherwise. You've certainly left your mark on me.
Mahier
Mahier
I'm speechless... Thank you so much for that! I have some things I'd like to say
Your vision is really good I have to say, I didn't think anybody would think of Uninterrupted this way...
Also, I do make a lot of art outside SRB2, though I don't think I can put that here
One last thing, this review really stands out to me from the rest... Thank you again
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This bossfight is extremely good. It manages to be the single hardest boss I've ever fought in srb2 while not feeling unfair. This mod was a joy to play. Especially as a Metal Sonic main. If you haven't, I IMPLORE YOU to do this fight as Metal Sonic it is extremely fun, extremely challenging, and lore accurate. I REALLY need more bosses like this in SRB2, where speed is still the name of the game. THIS IS WHAT I'M FUCKIN TALKING ABOUT. THIS MOD IS PEAKKKKK
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Really fun, REALLY well made, it's awesome.
Would be nice to support more custom characters though.
Other then that, GREAT job!
...just one complaint.

How the HELL do i get to mindscape!?!?!?
I've tried the vanilla way,
Even getting all emblems,
AND NOTHING WORKS!
Just a suggestion:
Make it easier to get to Mindscape.

But anyways 4 stars.
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(sorry if this kinda sucks, this is my first time using specifically srb2's message boards, i dont do this stuff often!! ^^;)

Overview is at the bottom, please scroll down if you'd like to read it.

-- Sprites
I can't really say anything here honestly, given the sprites come from Hisotensoku (as far as I know, I've never actually played it ^^;) Obviously because of this, they look quite nice. I'm unsure on if the up and down floating is part of the character or just sprite animation, but regardless it adds a little more life to it.

-- Gameplay
Generally a normal flyer, however with a much lower flight time and burst flight in exchange for instant directional change every retrigger. The time you're able to fly for increases with Power, which is quite helpful, but causes it to feel a bit sluggish at lower levels. No damaging jump, forcing you to rely on projectiles to damage enemies (which usually requires first person to do as they do not auto-target). If mastered, a player could probably speedrun to great effect with this character and get into a proper "flow state". You lose all Power on death, which I'm honestly not a fan of, because some deaths just... happen in this game. Wrong place at the wrong time.

-- Super
It does more than a usual character would, which is enough to warrant a section. That "more" boils down to an increase to flight time (a flat 500% cap), but nothing else as far as I know. Maybe it'd be interesting to mess around with the Super more, like increasing firerate of projectiles and such.

-- Flaws
Realistically, I'd only say there's two flaws, but they combo together and can be quite bad.

The less minor of the two is the on-hit bounce. It's generally cosmetic (and quite funny) but it can lead to deaths you wouldn't normally take because it gives you more momentum for longer. I died in ACZ1 to a turtle hitting me, and the bonus bounce knocked me over the road railing and killed me.

However, the most prevalent issue is Power scaling. Due to the character having no extra ways to deal damage outside of Armageddon shields (which be real, you won't get many of, most levels only have one) or projectiles, Power plays a huge role in how quickly some stages are beat. 0 Power especially has quite pitiful damage, which is fine for normal enemies. However, bring Bosses with their 8x health into the equation...

Yeah. Bosses are quite miserable to fight at low Power. Especially combined with the on-hit bounce, some of these bosses are especially bad. I accidentally died in BCZ1 because I ran into a laser with speed shoes, and bounced into a pit and took all my power. I got to BCZ2 the attempt after. The damage of 0 Power shots made it take me 1:30 to hit Metal TWICE (after which, a single energy bullet hit me and I got bounced into the outer pit and died). It's probably the worst part of the character, and I felt it had to be brang up.

-- Ending Words
Overall, it's quite a good mod! I'd recommend it, and I'd definitely play it again every so often. Although, maybe tinker around with reducing the Power loss on death, and doing something about the misery that is low Power bosses.
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Very great mod! Really takes on the modern sonic from the Modern games!
Still waiting on the next update, hopefully you make it soon!
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This mod is pretty good! Feels like prime all over again, but gore in a srb2 mod? I'm surprised. Never seen a srb2 mod with gore in it! Well done!
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The screenshots look incredible, but whenever I try to open it in game, it just crashes everything! Is it not compatible with the android version or have I been loading it wrong somehow?
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For sonic.pk3 in Maps
IT'S THAT ONE CHARACTER FROM EXECUTIONERS CLU- ok all jokes aside, I know I'm extremely late to this mod but honestly, This mod is pretty cool for being a horror mod. I could genuinely see this getting it's own game however the level design seems slightly undercooked with some basic placements and you spawning in the wrong direction (in the second level). But I don't think you need to fully overhaul those parts, Anyways it did spook me out a bit (probably cuz i was downstairs playing it by myself alone lmao) so uh yeah this mod is peak!
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Yoooooo! At last! Cirno is here! And not just Cirno, Icicle Cirno! The mightiest ice fairy, powered up by the chaos emeralds!
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This RPG is AMAZING. The weapons, the abilities, passives, EVERYTHING ABOUT IT. I can't even find the words for my gratitude. I just got done with stage 2, level 2, but far before that I was already ADDICTED.
If you're thinking on improving it in any way (which is nearly impossible in my eyes), I do have one request.
About the badnik weapons for the force class. It doesn't quite make sense that cool robots like that are only used as hand weapons.
Which is why I'm suggesting a new class: The Engineer.
It could either be unlocked in a certain way, or just enable it when someone gets their first badnik weapon.
Someone could control their summons in certain ways:
1: Follow (summon automatically uses light attacks)
2: Transform (player becomes summon, able to use heavy and light attacks)
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this add-on changed my life by introducing me to tohou
althought having to aim in first person is odd and bosses are a bit tanky
but otherwise this add-on changed my life by introducing me to tohou.
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Needed more C.R addons, talk about convient! :D

Ironically, I was able to get some others back into Ring Racers with this, so thank you greatly for taking time to make all of these characters real!

I usually have criticism for this, however the reason I'm rating this a 5/5 is because most of the "issues" I had found were either: client sided (potato pc) or were barely noticeable (some sprites not transitioning well, but those are nitpicks, aren't they?)

Speaking of the sprites, excellent work on them as well :D
I genuinely hope you decide to update this with more, (if you ever want to,) plus I'd love to help work on it too if possible if you wanted to tinker in LUA!
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These models are beyond peak. Like, I cannot begin to express how mind-bogglingly amazing these are! Not only have you modeled almost every important sprite in the game, but you did so with a mid-poly style that actually matches the original 2D sprite art. From every angle too. I can superimpose your model on top of its reference sprite and they align nearly 1:1 in dimensionality. No other mod, not Jeck Jims', not Kromos and Drakiras', not Peppermints', does that. So, 1000x kudos to you.

Frankly, I think it's criminal that these models haven't gone viral by now. I was expecting to see them everywhere on YouTube, but nobody seems to know they exist. That cannot stand. I will personally tell anyone and everyone who will listen to me: "download Ixryzisen's F.I.N.S SRB2 Models." And if they ask, "what's a SRB2?" I will send them to hell like RedXVI.
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