This review will be split into 4 sections, 1 for each reviewer and a conclusion. I’m not good with openings so let’s just jump into it.
== AVERYS’S BIT ==
Hi, funny robot man here, I’m just gonna start from Day 1 and work my way down.
There is little to no direction on what to actually do every map, and you’re kinda just stuck walking aimlessly trying to find a way to progress. We spent around 20 minutes wandering around Day 1, which is a very short space until I noticed there was a orange spot on the floor which revealed the door, then we spent another 10 minutes trying to find what we had to do after that until finally coming across the bedroom. Mind you, the game crashed around twice during this entire period and we had to restart EVERYTHING which was really annoying.
Day 2 had a much larger map, the design was pretty neat and the little details like posters n’ stuff was cool, as well as that it nails the whole dreamy/nostalgic feeling pretty well but that’s pretty much the only positive.
Much like Day 1, you couldn’t progress until finding some obscure spot on the floor which takes you to another area, the sewers. We went up to the sewers which crashed our game AGAIN (FUN.) After this we spent ANOTHER 25 MINUTES in the castle trying to figure out what buttons to push as THERE ARE 0 INDICATORS, AGAIN. It was just running against wall and dying to that fuckin’ fan for what felt like an eternity. We were stuck for even longer until L-Bot (god bless that man) found a button in the sewers, and after a very VERY long time of trying to hit it we eventually got it and opened the door which ended it.
Case and point: This map was just a bigger version of Day 1, which is not a good start to begin with, because we were just head-banging our heads against the walls until we finally found a way to get past. This is just BEGGING me to use a walkthrough because god bless anyone who does this normally.
Day 3 was.. Something. The aesthetics were neat aside from the fact the game ran at a good 5 FRAMES PER SECOND. Now I have no clue whether this was Neon (the server host)’s computer being shit or the map just having too many particles. The parts where you get teleported to different bits of the dream was neat ig, the art was actually really cool though, props to whoever did it. Not much else to say aside from that, endings were boring and everything else was pretty meh.
That’s about it from me, here’s Neon:
== HEY GUYS :]]]] WELCOME TO THE NEW SERIES ON NEON TV CALLED: “this mappack fucking sucks”!!!! ==
so day 1. i sigsev'ed the game in the first 4 minutes. we’re off to a great start folks!! while we were walking around the house all we found were locked doors, and a hallway that leads to nothing. until Avery found out about some fucking orange block then, we have a fucking seizure and leave day 1 :|
while this whole “theme” thing was cool, eerie n shit. it just felt like I had no idea what to do and when something happens it’s just a cutscene. day 2. fucking aids. the crashes were WAY MORE FREQUENT THERE. ladder to the building? sigsev. Waltz up to the laptop at the top? sigsev. ENTER ANY ROOM? MOTHERFUCKING SIGSEV. I do like the map design but man, too many crashes.
day 3. I seduced a tree and it spawned Garfield. Also there was some shadow man, and I came back to the day 1 house. which made me paralyzed from the waist down, which results in the Sleep Paralysis ending :] this entire shithole also tampered with my settings. not cool.
Anyways here’s a special guest that i totally wasn’t holding at gunpoint: LuigiBot (more commonly known as L-Bot) ;]]]
== THE COOL GUEST SECTION ==
Hello whoever reads this, this is L-Bot, today’s guest reviewer! I’ll be going over Day 3’s experience, from my perspective… Ok, not really. The level felt like I was on drugs, compared to day 1 and 2. Instead, I’ll talk about the issues in multiplayer, as well as the ending stuff.
First off, once someone progresses, the others are locked out unless they do it all at once. This goes for the endings, as well. Avery entered the “Inner Peace” ending, locking Me and Neon out. Oh yeah, the endings. They make ZERO SENSE! There’s no explanation or anything, it just kinda happens and that’s it.
Second of all, Multiplayer crashed a lot, and made this experience generally unfun to play with, whether that be going up a ladder or entering a room at the wrong time, it just made the experience worse for me atleast.
(l-bot left mid review so thats all he said)
== CONCLUSION ==
Overall, the art/aesthetics were pretty neat, but gameplay wise this was just a labyrinth of misdirection and confusion, there’s 0 indicators on where or what to do and players can just be left wandering aimlessly without any direction or objective.
This map is also very clearly not built for multiplayer, at least for us, with the constant crashes from not only the host (Neon) but also me and L-bot too. Not to mention it fucks your settings up which isn’t very awesome. It's also WAY too cryptic, that needs a bit of work.
Overall, we rate 2/5.
NEON’S NOTE: overall: headbang the walls to win