This is a pretty fun character and a great first add-on! He has a balanced ability with a good flow. I'd like the option to be able to swap the inputs for the stomp and the charge jump, as I do find myself accidentally inputting the stomp frequently.
I enjoy this mod. For the short time I've played with this character it's been nothing but fun, and the moveset works wonderfully. It seems very well thought out, and there's a flow you can get into once you master the moves you have at your disposal.
A few things I'll say is that, for one, the counter displaying how many charges you have left should probably be moved above the charge meter so that it looks less awkward. Another thing I've encountered is a bug which leaves JMS stretched out when using the stomp ability, not sure why this happens.
Something I don't really understand is why the charge jump doesn't hurt enemies. I feel like it should, since the rest of the charges do so.
Otherwise, I'm really looking forward to the future of this mod. Good luck on your coming endeavours.
Very good mod! so far only 1 bug is keeping it from being a 5 star, if you change characters in multiplayer from jetmetal the followitems will break and then the game will crash after around 30 minutes.
Wow, this was a really unique take on Metal! This moveset has a lot of depth to it and is immensely fun to combo each ability together! The floating jet boosters look really neat, I adore how they get their own afterimages and flames.
I admire this level of polish, I had to force myself to stop playing so I could release this ASAP. Amazing work, and Welcome Aboard!
This character was a lot of fun to play around with, I enjoyed messing around and using his abilities together in a flow
There are only two bugs I've seen so far, one is the counter for how many charged moves you could do, its not in the yellow circle with the charge meter but is actually where the combo usually appears, it's hard to see how many moves you can do! Another is just environmental but JM will be stretched out when he charge thoks into a steam or stomping in the goo, mainly in Techno Hill
But otherwise, this is a great character, especially for your first SRB2 addon! Well done!
I admit, this character surprised me in a big positive way. The usage of the charge system is handled very well, and the ability to destroy walls and be able to do combos makes the character really fun to use.
Very fantastic for a first character. His kit flows together really nicely and it's super solid, and getting those Chaos Emeralds was also definitely worth it. This character is also a lot faster than he looks and I was pleasantly surprised at how mobile he is.
Been keeping an eye on Jet Metal since I first saw the WIP thread, back when it was just "charge abilities", and I'm very pleased with the results! Carrying momentum through repeat charge thoks is a blast, and the various visual and audio effects really top the delicious cake that this character is. Any criticism I could have about the character is very minor in the face of the well-constructed, simple but very fun moveset. Phenomenal work!
Awesome Character, this will surely be my new main for a long while, but could you add an option to change the Super Form Trigger to Custom 1 or 2? That way it would be possible to play without accidentally entering super mode.
A nice good quality mod, it feels very fun and fluid to play and the movement feels fast an satisfying, a bunch of the effects are nice and the charge meter is helpful. I don't really have anything bad to say about it other than perhaps giving him a different sprite other than just "metal sonic but with jet ear rings", and the very jarring lack of dash mode. Can't wait to see where it goes.
i must say, this mod is good, being able to go nyoom through every level is cool, not to mention the combo system being good, and admittedly, despite me not liking it, the removal of the boost mode kinda makes sense.
in the end, i love it!
ANOTHER metal sonic recolor? Eh, I'll give it a pass, those floating things are pretty cool.
Solid character! Not much to say other than that. The stomp is a bit lacking in utility (That fully charged bounce really feels like it should restore your charges when you hit the ground with it, or at least deal double damage to bosses and multihit badniks), but other than that, the abilities create a nice gameplay flow that rewards good timing and decision making.
Very good for a starter! The move set here is super fun and inventive, the jet-blasting action is a very cool expansion on what we've seen with mods like Maimy. Metal Sonic is already a cool character design and I love the jet boosters as weapons, they're rad as hell to use (amplified by the charging sound) and too look at. I do have some feedback though. I'd love for the charge jump to be useful whenever like JMS' other moves as apposed to just once, as I feel it could help bring JMS' technical play to a higher level (plus blasting around is just super fun!). Another suggestion is potentially maybe allow the combo meter to add numbers to his charge meter beyond 2? It might be a big undertaking, but not only would it give the combo meter a practical use, but I feel being able to use the homing-thok to add back into the moveset by chaining it in tandem with JMS' other abilities to let him "the floor is lava" across whole stages with proper usage of his kit would really make the moveset both flow into itself more and pop out a lot more as well. Good luck!
The simple addition of the dash mode makes him so much better, he feels much more fluid to play and much more rewarding when going fast. however I now realize that the problem may not have been the lack of a dash mode entirely, but specifically the fact that dash mode does not trigger out of a full charge of the "thok" he has. regardless this has made him so much better and more fun to play, the only thing he needs now is new sprites and he'll be perfect.