Jelly Tails

[Open Assets] Jelly Tails v1.1.5

A quite small update. The changes are:
  • Changed normalspeed back to match v1.1.3
  • XMomentum compatibility:
    • Jelly Tails' own Hyper form is disabled when XMomentum is added. Its effects still apply when using XMomentum's Hyper form, though!
    • Recurl is remapped to Custom 1 + Spin when XMomentum is added in order to prevent conflicts with its tricks
  • Cool!
Reactions: kriby and SusSped
A quite small update, with a few changes here and there

Changelog:
  • Slightly reduced vertical flight speed
  • Reduced vertical swim speed to about half of fly speed
  • Reduced underwater bounce height
  • Significantly reduced the usage of after images
  • Reduced normalspeed and spindash speed to match the vanilla cast
  • Changed flight cancel sound to the jump sound
  • Reduced ring requirement for hyper transformation to 100

I may or may not have been working on an update for a certain blue bean as well
Fixed yet another multiplayer related issue that causes jelly tails to act like regular tails, slight change to how the hyper color works, and also fixed jelly tails being able to activate shield abilities (for real this time)
This update prevents Jelly Tails from using shield abilities except from fire shield (except it doesn't because i fucked up), also fixes a bug that prevents jelly tails' custom lua stuff to work when another jelly tails has carry, and also fixes Jelly Tails keeping his hyper form stats after dying in multiplayer
A small update, makes Jelly Tails' wall bounce reflect off of walls instead of just inverting his momentum, also fixes Jelly Tails not being able to flight cancel when swimming, and also prevents Jelly Tails from entering the spinning state if you hold spin before bouncing
ha ha yes, releasing a new version right after releasing the addon, this version fixes Jelly Tails being able to gain more momentum than he had when bouncing, this version also makes Jelly Tails able to turn Super and gives him a Hyper form, press Custom 1 after jumping with 150 or more rings while super to turn hyper
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