Goal Ring

[Open Assets] Goal Ring v2.4cc

The "Oops I Forgot to Remove the Personal Placeholder Sprites" update!

+ Samus fix! I forgot that Samus technically has TWO skins, sorry!
- Personal Gamma GR sprite has been removed.
Yeah, I can't either!

Going to be brutally honest, I have no idea what's majorly different since the last version. However, because of some funky, quirky things, I have to disable the Heroes' red ring rollangle stuff for the model.
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- Removed some code to possibly prevent an error due to a structure change
- Professionalism :dramahog:
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Reactions: BlueTorch
From now on, please add GoalRing after adding all of your characters!

+ Added sprite for Samus
+ Better file organization
- Some debugging sprites for fiddling with animated GoalRing sprites.
Not quite sure how to implement that yet.

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Imagine releasing something and immediately forgetting to check the something lmao
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Reactions: BlueTorch and temor
HUUUUGE thank you to MotorRoach for the vanilla cast's sprites!

With the way this feature is set up, if you wish to create your own sprite for GoalRing, all you need to do is create a new sprite named "GENDA0" and place it with your skin's sprites under S_SKIN.

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Use this as a base, and continue to modify your sprite's offsets until it fits nice and snug.

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Would be crazy if I released Mystic Realm 5.X support without giving the emeralds to the player for finishing the special stages, right? Right???


yeah this update fixes that sorry :dramahog:
when you focus on the new thing and forget the old thing
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Special Stages look boring, let's fix them!
GIFs recorded in OpenGL using AurumPal
The Emerald Shrine notices your presence and presents you with your reward for completing its challenge!
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Destroy the capture, and bring the token back to the shrine!
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The Shrine accepts your token, removes the barrier, and rewards you!
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This is currently a concept of how Mystic Realm Community Edition's Special Stages will eventually appear with Goal Ring added.
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Be sure to set signtype to Heroes!
Although it won't work with the current version, everything will be functional in the level pack's next update.
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Reactions: Tayes
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