One of the most amazing glow ups i've seen, both spritewise and gameplay wise. Flare is just so much fun to play around with! There's tons of cool stuff you can do with his wheel ability, it's so simple yet so complex at the same time.
Definitely one of my favorites of all time, absolutely stellar work everyone who contributed. Welcome Aboard!
Very good mod! The movement mechanics here are incredible. If I took more time to get good at his gameplay, I could probably annihilate this entire game! My only gripe here is that CEZ3 is basically impossible with Flare - then again, there are very few modded characters that can do that fight properly. Flare's fire can't quite reach Eggman after lifting up the cage, and slamming your body into him gets you launched into a pit of spikes. I wound up skipping that fight. :p
Conversely, though, Flare is excellent for bullying Metal Sonic and Brak Eggman into submission. If you hold Spin during the initial fall into the BCZ3 arena, Flare will float down menacingly from the heavens to deliver the divine judgement of being immune to fire and being honestly kind of broken in close combat against a large, slow target. This isn't a criticism, though; there are plenty of modded characters that can plow effortlessly through Brak Eggman's health bar, and it's honestly really appreciated after the trouble he's given me on some playthroughs.
In summary: Dino goes whee and makes Black Core a joke. Very nice.
Flare suffers from a problem quite a lot of modded characters do.
He's broken. He is completely, utterly busted.
He's broken in a way that isn't particularly skill based, either-- he just has a lot of very powerful options to traverse the level. His jump is higher, he's much faster than most any characters and can near instantly zoom to top speed without sacrificing much control, he has one of the most powerful vertical mobility moves I have ever seen that isn't intentionally overpowered, he is completely immune to fire based hazards, trivializing hot or lava-themed stages, he is incredibly capable in combat due to his plethora of projectiles...
Flare would really, I think, need his own stages in order to not completely remove all difficulty in whatever stage you are playing. When you're playing Flare, you're not so much *platforming* as you are *breezing.*
And yet, I keep coming back to him. Maybe I'm biased, because I've been a fan of the character for a while. Maybe his moveset, despite how powerful it is, genuinely is pretty fun to plow through levels with. Maybe the excellent spritework and animations make him feel even more powerful. Maybe it's just kind of fun to utterly break stages with large lava planes by running all over them. Maybe he's just so goshdang adorable I could look at him all day aaaaaaaaa
Flare is not a character I would play often. He's just too strong for the game to continue giving the player difficulty. But he IS looking to be a character I pull out every now and again and thoroughly enjoy myself playing, and really, that's fun in its own right.
This is such an awesome character to use! Cheers to yet another awesome OC mod!
Flare's moveset flows really well with each other, from being able to bounce off of enemies multiple times using the tail swipe, then land on ground and use the wheel rush, to being able to hover using the flamethrower.
The fire projectiles have great power and range, and the burst you get from using the wheel rush's up mechanic gives you even greater height.
I love the added bonus of Flare being completely immune to fire elements, unlike the Blaze mod that just makes her lose rings. Nothing about Flare's moveset feels overpowered either. Just a great character to control overall.
Where I get into problems is with his super form. Spoiler territory for anyone that hasn't played the mod already. Flare grows super tall, which admittedly looks awesome af, but then it's when you try to maneuver him is when problems start to show. With the increased hitbox, Flare can get stuck in certain parts of levels, mainly in tight spaces. Now, you could say that this is the level designers fault for having such corridors, and it could very well be that reason, but of course they didn't accommodate for characters with constantly changing hitboxes. This would suck for those that are using Vanilla SRB2 cause afaik there no key to turn off super mode. I'd recommend adding a command that allows people to change whether the hitbox grows whenever you turn super.
Also, a nitpick, but I'd also add a sprite for failing a trick using Xmod. The mod does take Xmod into consideration, but it's weird that a trick sprite wasn't added tho.
Other then the super form, again, really awesome OC mod. This is such a facelift from the older Flare. Can't wait to see what else you have in store.
Man, this character is incredible! When I first saw him in the direct, I didn't really care, but playing him for myself, wow! He has a hard to learn moveset, but rewards players who learn it with a fun, powerful and original character!
This mod was just awesome! The abilities are really fun to mess around with too! After playing true arena (which you should also play) with this char was the best experience I've had! The super form is creative too.. and a little buggy... Overall this mod was the best I've played so far.
Very fun, very fluid, and a huge improvement over the first both visually and in play, only personal gripe is that I wish there was an option to set the spindash/ superjump to spin and move the fire abilities to normalfire/fire. overall a great improvement and i'm excited to see how it will improve.
This character is really really fun, the super form is maybe my favorite part even for how anoying it can get to move around as it. The only real problem I found is that the coins/ring skin from the Mario level are inmune to his fire.. Well, it's not really a problem, if not a bug, but yeah, it's just that detail
If Flare has a million fans I am one of them! If Flare has ten fans I am one of them. If Flare has only one fan and that is me. I am a die-hard fan of Flare. Flare is love, Flare is life.
But jokes aside quite honestly one of the best characters I've played in a while, probably since Kiryu. But I am getting sidetracked. Not only is his character design great, but his controls are also great. I can't wait to see speedrunners bring the most out of Flare.
The positives outweigh the negatives here. The only complaint I have like others is the super form being a bit weird. But everything else is awesome. Keep up the work!
Flare is, hands down, one of the coolest and most interesting character designs I have seen. He is very fun to play with moves that synergize well together to provide plenty of strategic options.
That stated, Flare may be the most unintentionally broken characters there is. His spinning jump is so high that it, alone, makes him broken. The idea that he is hard to control after spinning is negated by the option to shoot a fireball to cancel the spin. Thus, he just has a really high jump that, to me, is his bread-and-butter move. On top of that, holding the spin button as he is airborne allows Flare to glide after jumping really high. Between these two moves, Flare is perhaps twice as powerful as any of the non-modded SRB2 characters. His immunity to fire and ability to repeatedly shoot fire at enemies is just icing on a very rich cake.