Hey again. Just patching out a few bugs and quirks some people found, while also tweaking and adding a few others.
  • Fixed an issue regarding fadswap_control not working properly for admins
  • Reworked the I/O loading to where you need to wait a single second of being in-game once for everything to load properly and to not call any variables while spectating
  • Added a command "favchars_help" to print all I/O related commands, and what they're currently set to in a neat little list :D
  • Updated Frank's skating pose on certain sprites because it was showing its stiff age
  • Redesigned Frank's skateboard
  • Added an extra effect when running off of a ledge as Frank (he now does some tricks for fun)
  • Fixed music stuttering when Dummie enters a RushChars boat
  • Fixed a player flag mishap where when jumping as Frank and then swapping to Dummie, you were still able to damage enemies from the side before landing.
  • Fixed Dummie being able to jump out of the Sol form animation sequence instead of hurrying up the sequence
  • Fixed certain actions causing Sol form music to stutter
  • """"Added"""" a Sol form for Huggert. Now stop begging for support for it.
  • Tweaked Huggert's star colors when in a Ringslinger-available gametype with a secret effect.
  • Other miscellaneous fixes.
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Enjoy the update! Sorry it took a bit to post!
Heya! Sorry this small hotfix took a bit to come out, been juggling some things here and there. In other news, today is Huggert's birthday! ....Which I'm just now realizing the birthday hat effect was set to the wrong date! Whoops!
Huggert wearing a birthday hat as confetti rains down on him in Frozen Hillside Zone.

  • Fixed Huggert's birthday info being set incorrectly (was not set to March 13th)
  • Fixed Huggert's sleep music not turning off when switching to another character
  • Fixed Frank's GroundBounce pose not working properly when bouncing off of water you can run on
  • Fixed the frankdance command spitting out an error when trying to use the command as anyone other than Frank
  • Gave Huggert a custom weapon to use in SRB2P, along with other extra weapons to find
  • Suggested by Pikaspoop, a new command [fadswap_control], has been added to allow a server host or admin to change when a player can swap between Frank and Dummie within netgames. There are 4 different variables to set it to:
    • [0 | default]: Disables swapping in any non-friendly gametype, any battle gametypes, or any other gametype with Ringslinger enabled.
    • [1 | friendly]: Allows for swapping in non-friendly gametypes. Battle and Ringslinger gametypes are still disabled.
    • [2 | all]: Allows for swapping no matter what gametype you're in. May lead to unintended outcomes.
    • [3 | disable]: Disables swapping regardless of a player's toggle.

Alternatively, you can also enter the command without any arguments to see the full list again and what the server currently has this set to.

That should be it for now! if any other problems arise, let me know!!
Bluhhhh, sorry for the instant hotfix after releasing 1.1!!!! As it turns out, there was a lua file that needed a quick hotfix regarding file writing. Everything should be fixed now however! I hope!
you love to see it.​
Gif recording of Frank in a netgame swapping to Dummie, and then back to Frank again. Another player then walks up as Dummie with a different skincolor saying in chat: what the fuck.

  • You can now swap between Frank and Dummie within multiplayer netgames! Use the command [fadswappers on/off] to toggle this function. Note that in competitive-like gametypes (i.e. Ringslinger or Battle), you will not be able to swap between the two.
  • Fixed Dummie's poses not lighting up properly when super
  • Fixed some of Huggert's sounds being global by mistake
  • Disabled Huggert's sleep music in SRB2P
  • Altered SRB2P warning text to be more accurate
  • Fixed error where an ability for SRB2P was searched for twice by Frank
  • Fixed missing songs trying to be accessed in SRB2P
  • Created SRB2P Dungeon Abilities for the trio as using vanilla abilities were causing problems with specific mods
  • Fixed the attraction shield not using the right normalspeed when activated under certain situations
  • Frank will now surf on water as opposed to skating on it when given the ability to run on water. I thought it would be silly to add.
  • Fixed being able to swap characters in singleplayer if the other player is not Frank or Dummie
  • Fixed Huggert's cooldown getting funky when crouching just after shooting a star
  • Removed accidental doubled-up freeslots between SOC and Lua files
  • Added debug Huggert command for charged star damage amount for future testing or if a server needs to lower the double damage
  • Tweaked F&D parrying for homing projectiles to properly work

And now, for a slew of Battlemod changes after receiving lots of feedback from the Battle Community Server.

Battle Shenanigans
[HUGGERT]
  • Stars no longer give rings to teammates
  • Stars will only last for 3 seconds, no matter if it's small or big.
  • Stars are no longer intangible, and can be blocked.
  • You can no longer aim downward while carrying a flag.
  • Increased cooldown between each bullet shot.
  • Recoil when firing a star.
  • Stars are now team or player colored for Battle gametypes
  • Disabled any form of hugging
  • Shields no longer apply an affect to the stars.
  • lowered the amount of time you can use the Snooze Cloud, you got 4 seconds before the ability cancels itself (jump ability)
  • Alt. Dodge Roll has been replaced with a different move: The Dream Star. Charge up a big star that splits into smaller stars upon contact or after 3 seconds.

[DUMMIE]
  • Fixed being able to jump while charging a punch
  • Fixed air dash not slowing you down
  • Feint Jump Dive & Big Punch spawns less projectiles, and has a shorter fuse
  • Landing from a dive cuts your speed up
  • Cooldown increase for abilities
  • Punching a wall sends you upward less.
  • Startup time has been decreased
  • Lowered Big Punch's thrust speed
  • Shields no longer affect Dummie's main abilities (Except for Attract and Armageddon)
  • Armageddon shield now works like base Battle when activated with spin
  • You have less time to hover before slowly falling down when using the Air Dash
  • Fixed being able to crouch and guard
  • Attempting a super jump while carrying the flag will no longer thrust you in the direction you're looking in. However, the nerfed height boost has been slightly increased to compensate.

[FRANK]
  • Decrease the fuse on the tossed skateboard to prevent lingering
  • Skateboard projectile can now be properly blocked
  • Skateboard projectile now has a shorter fuse of 4 seconds
  • Fixed being able to use abilities after starting the Mega Bounce
  • Added longer startup to the Skatenado
  • Added battle aim sight
  • Longer endlag when tossing the skateboard, and locks controls
  • Speed is killed when landing from a Mega Bounce
  • Reworked Mega Bounce projectiles to work similar to Sonic's Ground Pound

[MISC]
  • Dance Parry cooldown no longer resets upon a successful parry
  • Dance Parry cooldown has been extended for battle
  • The only way to make a player tumble through dance parrying is for them to have an attack stat of 1. For instance, any player standing on the ground will no longer get affected.
  • All stat priorities have been reworked for better balance and cohesion.
  • If you haven't noticed, all shields (except for the armageddon and attraction shield for Frank and Dummie) no longer affect their abilities when in a battle gametype. You can still use base shield abilities by jumping and pressing your shield swap button.
  • You can no longer guard while dancing, and vice versa. You'll need to stop dancing in order to guard regularly.
  • adjusted scaling issues when thrusting the player around at small sizes
  • Fixed specific variables for Huggert not registering properly on spawn (i.e. spawning in the air with missing variables)
  • Fixed Dummie being able to hop on the ground while charging his punch for Battlemod
  • Prevented Huggert from being able to shoot while guarding in Battlemod
  • Fixed Battlemod guard frames on death
  • Added a silly spin animation for Frank when he Air Dodges in Battlemod
  • Fixed being able to kick while air dodging as Frank in Battlemod
  • Huggert can no longer parry their own star explosions. (Thanks to the battle server and lumyni for assisting with this)
  • Fixed crouching as Huggert and somehow switching to a different character not fixing your sprite scale
  • Charging an air dash, receiving an armageddon shield, activating the ability, and letting go of spin will no longer make you air dash again
  • Fixed SRB2P Intro offset
  • Fixed Frank not being able to break floors underwater
One other thing was added as well. Within a certain secret stage of a different character mod, when playing as Frank, Dummie, or Huggert, you'll be temporarily given the ability to run on water, and get a massive boost from spring-like objects. This is to make the platforming sections a bit more possible to complete. Why was this added, you may ask? For shits and giggles mostly, lmfao
Heya. Bout time I finally posted this to the MB LOL

- Huggert is now added to the cast, finally changing the mod name to FavChars! Go check him out in the Overview tab for more details about the bean!


[Frank]
- Frank has a new ability: A Mighty Kick! While diving or after a bounce (indicated by the flashing ghost effect), press spin again to lunge yourself forward, cancelling your downward momentum and gaining extra speed.
- Frank can now bounce on multiple enemies at a time. In turn, you are also able to fly once again after bouncing on an enemy. This also replenishes your flight time before getting tired.
- Frank now stretches properly while diving, being based on your Z momentum. Other spritescale issues have been resolved.
- Frank's poses function similar to Dummie's, based on a timer rather than if you're falling down to end the pose.
- Super poses now properly use fullbright
- Pain spinning now works with dust devils.
- Holding spin to fly downward is now faster, and has the easing that it needs.
- Added a new dance: Breakdance! The music used is Pizza Tower's "Cold Spaghetii". You can move around while using this taunt as well.
- Frank with the elemental shield has been changed to allow for continuous bounces. Instead of revoking enemy bouncing, each bounce will produce a ring of fire around the enemy.
- Frank's rare poses are now slightly more common to come across
- MORE poses have been added! Style on everybody!
- Bouncing now actually FEELS like bouncing, basing your height on your overall speed downward before landing.
- Added a drumroll when diving


[Dummie]
- Dummie has a few new poses as well!
- Dummie's Shield abilities have also been tinkered with, both in fixing bugs and making certain shield abilities better to use.
- Instead of uncurling, Dummie will now automatically start crouching/sliding.
- Air Dashing no longer halts your speed entirely. Now, your speed will gradually slow down and hover in the air. You're still free to move around while being slowed down, so use this to make tighter turns around a corner!
- Starting as Dummie when playing as both Frank & Dummie no longer spews out warnings for missing variables.
- Dummie now uses his own color, PumpkinPie!
- dummyfunny. That's it, that's the update note
- New pose VFX
- Fixed Dummie's ghost flickering while doing a Super Jump.
- New CSS Art!
- Changed nights flying pose to work better with Battle and SRB2P
- Added new skidding sound
- Fixed not being able to activate spindash panels in DSZ Act 2
- Gave him another cookie on good boy behavior terms


[Misc.]
- You can now parry projectiles and enemies by dancing as Frank or Dummie! Yes, I DO suffer from a Pizza Tower Brainrot, thank you for asking. The 5 year grind for the game was worth it.
- Dancing now has better FX (Confetti is MUCH better than a note LOL)
- Certain issues regarding shields getting funky should be working properly.
- Playing as both Frank and Dummie resets certain variables differently, allowing for better chaining when using both of their movesets.
- Super colors have been updated! Nice and stylish if I do say so.
- Added poof effect when dead for too long because i do NOT want to deal with making "corpses 2.0"
- Fixed stretching and squashing looking choppy
- Event hats! Thanks to os.time() being exposed to lua, FavChars can now celebrate Christmas mode with winter caps during December! Even OC Birthdays will be celebrated with a party hat! (If you're a party pooper, you can use the command [favhats] to disable FavChars hats from showing up.)
- An extra color here and there for fun!
- Megamix HUD Support prepped up for a future update
- New Frank & Dummie Logo and CSS art!
- Fixed ground bouncing as Frank, swapping to Dummie, and then jumping later in the air as Dummie not allowing you to perform another ground bounce.
- I/O support, so now your command inputs can save next time you load up the game!
- Removed certain midi files, and replaced a song or two with a proper OGG file since half the time people dont have the midi option on to begin with
- Removed Rushchars custom music because there's no way to get around the constant forced music playing when in a sol form
- So long, Botanik! A new song will play when turning super from any of these goobers, that being "Pico Pico Adventure" by Mr. Asyu!
- Finally fixed that weird bug where you'd be stuck in your standing animations if you were to walk against the tip of a slope at a slow speed
- Custom super form particles because I Think They're Neat :D
- Fixed certain carry objects messing with characters in unintended ways


[Battlemod Junk]
- [Nerf/Buff?] Frank's Skatenado is now only a second long before he throws the skateboard, which was done to prevent prolonged parrying and a big hitbox for way too long. You can already parry people and projectiles through dancing though!
- [Nerf] Dummie has a shorter amount of time to be invulnerabe and activate his dive.
- Dummie now bounces higher when landing from a dive.
- [New] Frank can now use his old-but-reimagined ground slam ability when activating your special in the air.
- [New] Dummie has a new air special as well: after charging up and halting your momentum, Dummie will launch forward with a big punch, capable of piercing high defenses. It's pretty fast, so make sure you aim properly! If you miss and hit a wall, it'll send you upward, allowing the ability to also work as a great recovery from a pit!
- [New] Guard frames! Using TRNS was getting BORING smh.......
- FINALLY figured out why stretching was getting wacky and not showing up.
- Countless other bugfixes spotted within the Battle! Discord server


[Another SRB2P Rework]
- New art for Frank and Dummie since it was showing its age
- Touch-ups on Frank's ability list to be a bit more coherent and offer more abilities
- Changed the Groove effect to now rain confetti on the dancer. Lingering effects after the battle has also been fixed.
- ENTIRELY Reworked Dummie's moveset, especially removing the ability that required spamming. I'm so sorry for that.
Just some more fixes, turns out Frank had some glaring issues regarding his ability for Battlemod that led to too many resynchs, among other things that went underneath my nose.
  • Fixed tilting being broken when in NiGHTS stages as Frank
  • Fixed boat music stuttering for Dummie (RushChars)
Battlemod Related
  • Fixed being able to be stuck in a spinning state while using Frank's battle ability
  • Refined checks for Frank in CTF due to severe resyncs
  • Altered stats for Frank regarding certain Battlemod attacks
  • Added proper text to show up when Frank's skateboard or Dummie's debris hits someone
  • Allowed Frank to attack other people after bouncing, both during a pose and after
  • Switched Frank's Armageddon shield ability to use Battlemod's version
  • Decreased Frank's cooldown by a smidgen
  • Cool!
Reactions: SRBluke122
Yeaaah, that's on me for saying that bugs wouldn't show up last update. Sorry for the issues!!!
But thank you to those who managed to find these bugs, I appreciate it!
  • Fixed Frank not being able to ground bounce properly due to a faulty floor check that went unnoticed
  • Fixed Frank not bouncing if managing to perform a jump on the same frame you land after bouncing
  • Fixed Frank still being able to bounce after getting parried in battlemod
  • Fixed Dummie being able to keep the backflip trail in battlemod if he manages to stay on the ground through teleporting or other means
  • Fixed Dummie hurting enemies from all sides after bouncing on the ground after using his battlemod ability
  • Altered Frank & Dummie Duo pose effect a smidgen
  • Fixed Dummie's taunt being spammed when in a different state than the dance animation
  • Adjusted sprite offsets
  • Disabled abilities when Dummie has a CTF flag, forgot to do that to him as well ig
  • Reverted Dummie to use vanilla shield abilities due to problems regarding the air dash and using tossflag to activate the shield abilities
  • A handful of rocks now spawn around Dummie when landing on the ground after using his battlemod ability. This was done due to consideration that basically almost all battlemod attacks feature some use of an MF_MISSILE object.
  • Fixed projectiles not changing to the proper color when Frank reflects it in battlemod
  • Attempting to super jump while carrying the flag as Dummie will instead slide you forward and allows you to reach slightly past Sonic's jump height.
(Honestly not sure why I haven't been using the list feature in the first place until now)
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  • Cool!
Reactions: SRBluke122
Hi! If you saw the recent SRB2 Direct, here it is! V1.6, fresh out of the oven. Hope you're ready for a big changelog, cause here we go!
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Frank
- Enhanced Frank's squash-and-stretchiness
- Tweaked flying animation, along with tilting added
- Added banana dance to Frank
- 100% confident that Frank flying on the floor is no more, swear to god if that bug shows up again I'm gonna lose it
- Disabled custom Rushchars Surfboard music when in Sol form due to constant stuttering
- Fixed not being able to dive in goop properly as Frank
- Frank using the Armageddon shield now flings him more upward instead of only activating the shield, but also slows you down when used.
- Disabled Frank's abilities when holding a CTF flag. Finally, balance.
- Fixed Frank being able to instantly spin, spindash, or jump just before you land for a bounce.
- Fixed Frank not rolling under a spin-sized hole when diving and pushing against the wall above said hole.


Dummie
- Gave Dummie poses after he lands on top of an enemy for some fun flair
- Fixed stray pixels on Dummie's fireworks
- Dummie now properly plays Mariomode jumping sounds
- Fixed Dummie not being able to properly jump out of using the S3K fire shield ability
- Fixed Dummie's height not resetting after crouching into a horizontal spring
- Added more control when using Dummie's Armageddon ability
- Dummie using the S3K water shield will now send him up much higher, and won't keep him rolling now.
- Dummie using the elemental shield will now thrust him forward rolling instead of bouncing back up. The bigger ring of fire will now work underwater.
- Both of these shields will launch you down faster
- Fixed Dummie's elemental fire hurting others in co-op
- Added a 3 second cooldown to Dummie's ring of fire from the elemental shield to avoid spamming issues
- Fixed not being able to use any of Dummie's abilities after diving into a spring-related object as Frank

Other
- SRB2P related

- Completely redid Dummie for SRB2P. Forgot to give him a cleanup too, whoops.
- new moveset consisting of Strike, Pierce, Fire, Bless, and a hint of Curse for fun
- new strike attack for Dummie that will destroy your keyboard >:)
- May or may not have also redone Frank's moveset as well, considering it was actually kind of lacking more than it should
- changed Frank's stats to actually be all-rounded, and tweaked his moveset just a bit more for some extra variation
- Taunting notice for SRB2P plays a different sound and appears a bit after the map loads
- BattleMod related
- New abilities that don't feel too basic now!
Frank's ability is now the SkateNado. It has a bit of a windup, but once ready, Frank will grab a skateboard and spin it around him like crazy, letting him hover, attack, and reflect projectiles all at the same time. Once he's ready, Frank will throw the skateboard depending on where you look, which will bounce around for a bit before disappearing. However, he's completely open on the windup and after tossing the skateboard, so be careful!
For Dummie, his abilities are now the Feint Jump and Feint Jump Dive. As Dummie backflips away from danger, he's invulnerable to any attacks, and ignores collision from others. Pressing the attack button again will cause Dummie to dive down to the ground. Landing a hit will manage to send Dummie high into the air.
- Added Ringslinger Neo support
- Frank: Grenade and Skateboard [Max: 30]
- The skateboard is the same thing as the one thrown in the BattleMod ability, lol lmao
- Dummie: Automatic and Accel [Max: 40]
- Fixed issue where managing to play walking or run animations while dancing did not stop the dance
- Increased chance for rarest death effect to occur
- Gave Dummie a cookie for good boy behavior
- Removed frankdancesfx command, literally NOBODY needed it lmfao
- Removed super and hyper midi
- New Duo CSS art because I hated how the other one looked

..Let's hope I don't run into any other bugs after this, lol. But let's also hope you enjoy! Expect the overview to update later.
Guess some more bugs snuck by. Whoops.
- Fixed waterfalls preventing you from flying as Frank
- Fixed boats allowing you to "kind of" perform your jump ability
- Fixed being able to dance while on the boat/surfboard
- Fixed Frank not being able to break spikes while in Sol form
- Fixed srb2p VFX issues that weren't ever noticed for a good year or so
- Fixed Frank's flying animation not changing when landing on the ground a certain way

Oh yeah, and if you didn't get the hint from before, FaDChars works with RushChars now, both boat and sol form compatible.
With the Sol Emeralds, Frank will harness the wind element! Both the ground bounce and propeller burst will push enemies (and players!) away from you. Perfect for troll moments.
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As for Dummie, he harnesses the water element! Similar to Marine, he can help players out in space or underwater by air dashing to spawn a boatload of bubbles for others to catch their breath.
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  • Cool!
Reactions: Zoraxua
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