Emerald Coast

[Open Assets] Emerald Coast 1.5 - The (hopefully) final update!

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Aquavine

📀🌻Frutiger Aero enjoyer :3🌻📀
Aquavine submitted a new resource:

Emerald Coast - All I have to do is cruise this coast! - The most accurate Emerald coast remake

Blast through sandy beaches...
View attachment 113074and grown over jungles...
View attachment 113075in this remake of Emerald coast in SRB2!
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If you play Emerald coast more than it's healthy, but you don't have accsess to Sonic Adventure, then this addon is perfect for you! In this single map addon you will traverse through both acts of emerald coast in the...​

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See my review for context.
Everything is separated into spoilers to keep things condensed.

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(I also just now realized I referred to the other Emerald Coast port as "Emerald Hill" in my review. Just pretend I said Coast instead of Hill.)
 
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Aquavine updated Emerald Coast with a new update entry:

Why is it so rough +Updated version with fixes

Yes, I know, this stage doesen't live to it's name, I should delay it, I even had a chance, this is actually a second version of this submission, the first one got rejected because I didn't knew about the importance of thok barriers, and the judge pointed out to me that the sky was creating the hall of mirrors effect, but there is no turning back now though, due to imperfections I'm changing the name of this addon to be more accurate to the actual state of the stage, I realised that...

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See my review for context.
Everything is separated into spoilers to keep things condensed.

srb20048.png
srb20049.png
srb20050.png
srb20101.gif
srb20102.gif
(I also just now realized I referred to the other Emerald Coast port as "Emerald Hill" in my review. Just pretend I said Coast instead of Hill.)
1.I will try to add the roofs someday but not now, mainly because I wasn't thinking ahead of time, and now i'm left with the most dreadful sectors you can imagine, and because I have to learn how to build these.
2.The reason why is, I wanted this stage to be played with more speedy characters, like modern sonic, or alt sonic, sorry that I didn't specify it in the begininng.
3.I will fix it after more major issues.
4.They are being worked on, the update may come out even today.
5.Adventure sonic has more floaty gravity, but added extra booster just in case.
 
Aquavine updated Emerald Coast with a new update entry:

Optimization update

I recently learned that large amount of sectors can cause lag, so I started merging fof sectors, and fell from 2200 sectors to around 1800, the most of lag/stuttering was in act 1, the reason for it was the bridge section,
the poles and bridge weren't merged, even if they shared a tag, I also optimazed a bit of act 2, mostly merging fence poles. This update was meant to come out yesterday, but at this point this stage is held by duct tape, and all of the sudden a lot of graphical glitches...

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This is a nice map but it to big and the frame drop is crazy
That’s why I recommend playing the map with characters like modern sonic or adventure sonic, first of all both of these characters are extremly fast, and second, I made this remake just so you could play with speed characters comfortably.
And maybe I just need to add more thok barriers to the map, so your computer won’t have to render the whole map at the same time. Or just size down the bits of unused space, which there’s a lot of in this map. Thanks for your opinion on this stage.
 
That’s why I recommend playing the map with characters like modern sonic or adventure sonic, first of all both of these characters are extremly fast, and second, I made this remake just so you could play with speed characters comfortably.
And maybe I just need to add more thok barriers to the map, so your computer won’t have to render the whole map at the same time. Or just size down the bits of unused space, which there’s a lot of in this map. Thanks for your opinion on this stage.
Oh sorry if I came off rude
 
Aquavine updated Emerald Coast with a new update entry:

The Final optimization update

This is probably the last optimization update in a while, fixed 9/10 of all lag spikes in the whole stage, the biggest changes were made in act 1, it plays in perfect 60 fps throughout the whole act, but there is a small spike near the mountain entrence before the act 2. And act 2 had a bit of changes too, but unfortunlely there is a a bit bigger lag spike later down the act.

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Aquavine updated Emerald Coast with a new update entry:

Now you can access E.C without having to use cheats or level select.

An extremly small quality of life update that replaces the first stage in SRB2 campaign with E.C without straight up replacing the MAP01 (GFZ1) slot. So you can still play GFZ1 if you want even after adding the stage. And you don't need to use the "MAPXX" command or level select to enter the stage.
(For the people that haven't unlocked level select menu yet.)

After looking again at this stage after I gained much more experience in zone builder, I think I will pull off a...

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Whar...? I don’t even remember putting ice shards here. :oh:
(I’m suprised this stage can even run on mobile ports! It’s badly optimazed :C I wonder how much fps you had while playing this stage?)
I think i have played with not much lag (after the first section where the music changes)
And these things are trees from MindScape that looks overwritting these trees.
:threat:
 
Aquavine updated Emerald Coast with a new update entry:

A small overhaul after gaining almost a year of mapping experience. :>

So I won't lie, this whole update was a small "spring-cleaning" that went out of control. And I made a bit more changes than I expected to:
-I trimmed down the "act 1" music which made this WAD almost a 1mb lighter than the original.
-I rearranged some problematic vertices which would create those weird corrupted lines along the water's surface.
-I finally added shadows where they should normally be.
-Changed the thok barriers shape for a bit better performance. (This still doesn't mean that...

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Aquavine updated Emerald Coast with a new update entry:

More random disconnected changes!

This is a 0.0.1 update, so there's really no major changes or additions, so you won't miss out on a lot new stuff if you won't bother to update. Most of these are visual patches anyway. (But the next one might be a 0.1 update instead! :D)

I've done more small changes and these include:
-Optimizing the geometry just a tiny bit. (Basically unnoticeable, but there's still a bit less sectors and vertices to render.)
-Changed the color tone of the CEZ shrub sprites so they'll look more...

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You need to fix the springs, the send most characters flying off course and into the water, and can't even launch you correctly into other screens! I am suprized this wasn't mentioned...:dramahog:
 
You need to fix the springs, the send most characters flying off course and into the water, and can't even launch you correctly into other screens! I am suprized this wasn't mentioned...:dramahog:
Can you show me that happening? I never seen that happen while testing.
 
nvm, I think it either got fixed itself or it was jast an xmomentum bug that missaligned springs. Because I use Sa Sonic for it and I just went off track from going too fast or smth, I even went back to norm Sonic and it still happened. Idk though
Post automatically merged:

Actually I think it might be in your NEO Emerald Coast though, you should probably test that or at least make the hitbox bigger just in case. Because many chars have different Sizes and can cause many bugs that mess up the game intirely
 

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