Coop or Die!

[Open Assets] Coop or Die! 1.2

  • Fix potential desync issue w/ team revive queue
  • Fix team lives persisting across sessions
  • Initialize properly if loaded mid-level
  • Improve coop HUD, sorting by distance and combining bot groups
  • Default cd_hudmaxplayers to 4, instead of 8
  • Add cd_hudsorttime for HUD sort interval
  • Add cd_hudgroup for HUD group squash
  • Add pinplayer2 / unpinplayer2 for splitscreen use
  • Allow partial names for pinplayer etc. instead of only numbers
  • Fix getting infinitely juggled by tagged enemies when super or invincible (whoops, lol)
  • Award % of Enemy Goal after warping back to start at least once
  • Fix revive mechanic not clearing player outofcoop status
  • Code cleanup!
  • Fix potentially getting stuck in a "warp loop" on custom level exit triggers
  • Fix team lives not honoring startinglives in multiplayer / saved life count in singleplayer
  • Fix Enemy Goal getting incorrectly set after retrying a NoReload level
  • Fix always getting a reward shield in singleplayer after retrying a level
  • Fix starposts randomly granting team lives after retrying a level
  • Allow the team life sound (S3D Chirp) to play any time we've gained a team life
  • Add a minor coop HUD notification when enemies are defeated
  • Add separate cd_teamlives option for team life sharing (instead of it being a cd_dmflags flag)
  • Add cd_emeraldbonus option for bonus ring / shield award on spawn w/ all emeralds
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