BikeMod

[Open Assets] BikeMod V2.1.2

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BIKEMOD
Inspired by minenice's Inside Drift, BikeMod is a more balanced take on the mechanic, offering a fluid experience with unique challenges. It is now a library, where it can be used standalone (see clientside command below) but is recommended to package characters alongside it.

MECHANICS:
  • Bikes have a tighter drift radius than Karts with identical stats
  • Speed conservation scales with spark rate: High speed, low weight characters lose speed on inside drifts faster than low speed, high weight characters.
  • Bikes hit are spun out for ~30% longer, depending on their spark rate. However, they also have +50% Accel compared to their Kart brethren.

USAGE:
  • Package BikeMod with the character(s) you want to apply it to.
  • Load a script after BikeMod containing BikeMod.AddBike()
Example:
BikeMod.AddBike({skin = "superhangon"}, {skin = "wheeliemotobug"}, {skin = "crazyfrog"})

Clientside Command:
bikemod_enabled (default Default): Determines if BikeMod physics are applied normally (by referencing the BikeMod character table) or forced on/off, allowing non-Bike characters a new handling model.

Have fun, and enjoy!

SPECIAL THANKS:
  • minenice, for Inside Drift
  • Interdimensional Circuit, The Vibe Check, Glitchy Gateway, and Karts R Us for extensive playtesting
PLEASE UPDATE YOUR CHARACTERS IF THEY ARE CURRENTLY USING OLDER BIKEMOD REVISIONS.
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Author
RetroStation
Downloads
934
Views
6,215
Extension type
lua
File size
5.6 KB
MD5 Hash
6f4378e3b4b475f8acc55d9f07e4821e
First release
Last update
Rating
4.00 star(s) 1 ratings

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Latest updates

  1. Update - V2.1.2

    - Fixed oversights and typos related to extended spinout (credit: Pikaspoop)
  2. Update - V2.11

    Fixed an oversight/typo re: PlayerSpin/PlayerExplode hooks
  3. Update - V2.1

    Fixed an oversight re: checking for the value of the bikemod_enabled CVar (Thanks, Aaron!)

Latest reviews

A pretty interesting balance change. It surely makes bikes much more of a unique type of kart, and the lack of rainbow drifts really makes you depend on those red sparks. I'm very curious how this will play out in larger servers, Welcome Aboard!
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