BikeMod

[Open Assets] BikeMod V2.1.2

- Fixed oversights and typos related to extended spinout (credit: Pikaspoop)
Fixed an oversight/typo re: PlayerSpin/PlayerExplode hooks
Fixed an oversight re: checking for the value of the bikemod_enabled CVar (Thanks, Aaron!)
At long last, the BikeMod update is here!

  • Improved handling model.
  • BikeMod can now charge up to Rainbow MT.
  • Extended spinout now universal - no longer only applies to drifts.
  • Fixed a bug where drifting as a bike during autoscroller intros like Stardust Drive and Cosmic Eclipse would propel you forward and give you a head start.
  • Explosion momentum multiplier reduced.
  • New clientside command, bikemod_enabled: Determines if BikeMod applies physics normally (by referencing the BikeMod character table), of if they're forced on/off - good for players who either want an alternative handling model for non-Bike characters, or for Bike players who don't want to deal with extended spinout and increased explosion momentum.
Additionally, applying BikeMod physics to characters is now a simplified process; check the mod Overview for details.
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