- power springing is nerfted while holding the flag/diamond
- dashmode's sweet spot attack decreased to 1 defense increased to 2
- reduced max charge of spindash if holding flag/diamond
- rings now take chip damage to collision based attacks (loosely inspired by ring racers)
- collision attacks cannot be blocked if the defender has no rings but the attacker does
- rings take chip damage to projectiles that are blocked
- added new collectable battle spheres
- when a players has battle spheres and uses a battle move the spheres are spent instead of rings
- battle spheres do not spawn in survival
- in survival players will spawn with 30 battle spheres
- killing a player rewards 10 battle spheres
- battle spheres may have different re spawn times and my appear more frequently depending on the level
- elemental shield's fire that is produced by spinning now has is duration dependent on player speed, the less the speed the less time they last
Fang
- reduced the nocontrol time for fang after inflicting a tumble with combat roll
- combat roll's vertical thrust is reduced if used on the ground