- replaced parry, popgun and tails swipe's P_SpawnGhostMobj with P_SpawnMobj's to prevent there afterimage effects from getting stuck in pending removal (should improve performance)
  • Cool!
Reactions: SusSped
- removed bounce from Sonic's ground pound

- removed attack on explosive punch's start up

- altered the attack pattern of dig's rock blast

- reduced tumble time of Knuckles and Sonic's rock projectiles
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Reactions: SusSped
- respawn death penalty caps out earlier in control point if there are less players

- reduced ring spark field's duration by 1 second
- added a small startup effect to ring spark field
- fixed auto using shield ability's during ring spark field

- energy shots now requires overheat to be below 80 for its speed to be doubled

- fixed errors involving battle collision with non player objects

- fixed control point 2 capture not being reset on player death

- tumble ends early if a player hits a spring

- using force shield out of a tumble removes the jump state from the player

- reduced air dodge end lag
- explosive punch can now knock back players that are in invulnerability frames

- fixed a bug where Sonic can keep his spindash charge by using parry

- reduced the height of Amy's hammer hitbox a little

- Metal Sonic can no longer use his battle ability during ring spark field

- gametype control point can now spawn up to 2 control points rather then just 1

- when players bump into each other it adds 2 seconds to there losstime
- whirlwind and force's shield ability's can now be used out of tumble

- fixed some exhaust issues when holding the flag/diamond

- fixed some visual issues on scaled arena maps
  • Cool!
Reactions: SusSped
- tail swipe cooldown slightly increased

- tail swipe end lag slightly increased

- tail swipe projectiles no longer bounce off of players in invulnerability frames

- tail swipe projectiles are removed when Tails takes a hit

- added control point and diamond in the rough support to some of the arena maps because I can
  • Cool!
Reactions: SusSped
- Sonic now spawns with most of his thok speed charged rather then none

- can now hold jump during piko spin to gain more height

- tail swipe has more end lag while in the air

- tail swipe projectile hitbox height slightly reduced

- fixed some bugs regarding analog mode

- increased explosive punch's thrust a little bit

- Armageddon shield ability now has invulnerability frames during the charge time

- parrying a player during Armageddon shield's ability charge removes the shield

- Armageddon shield ability now auto triggers should the player take a hit,
the charge time becomes longer if triggered this way

- using battle abilitys with the flag/diamond adds an extra 2 seconds of cool down rather then 1

- fixes to dashmode bugs (thanks to JoJo once again)
  • Cool!
Reactions: SusSped
-"Amy tech" nerfed when holding the diamond/flag

-Sonic and Knuckle's rock projectiles now tumble if blocked with a defense of 1

-big thanks to JoJo for the Amy hammer fix
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