- rings will drop from ring chip damage
- wall combos added
- fixed dashmode spawning turbulence from no speed
- dashmode now deals deal twice as much ring chip damage
- fixed players getting stuck in solid collision objects
- fixed hitboxes and ring spark field popping team boxes
- nerfed "amy tech" again
- players don't take ring chip damage if finished from a race
- players can get battle spheres from checkpoints
- fixed an issue where characters with no battle support can break collisions
- fixed a bug where touching bashables could drain rings
- fixed knuckles being able to glide out of air dodge
- power springing is nerfted while holding the flag/diamond
- dashmode's sweet spot attack decreased to 1 defense increased to 2
- reduced max charge of spindash if holding flag/diamond
- rings now take chip damage to collision based attacks (loosely inspired by ring racers)
- collision attacks cannot be blocked if the defender has no rings but the attacker does
- rings take chip damage to projectiles that are blocked
- added new collectable battle spheres
- when a players has battle spheres and uses a battle move the spheres are spent instead of rings
- battle spheres do not spawn in survival
- in survival players will spawn with 30 battle spheres
- killing a player rewards 10 battle spheres
- battle spheres may have different re spawn times and my appear more frequently depending on the level
- elemental shield's fire that is produced by spinning now has is duration dependent on player speed, the less the speed the less time they last
Fang
- reduced the nocontrol time for fang after inflicting a tumble with combat roll
- combat roll's vertical thrust is reduced if used on the ground
- replaced parry, popgun and tails swipe's P_SpawnGhostMobj with P_SpawnMobj's to prevent there afterimage effects from getting stuck in pending removal (should improve performance)
- removed bounce from Sonic's ground pound
- removed attack on explosive punch's start up
- altered the attack pattern of dig's rock blast
- reduced tumble time of Knuckles and Sonic's rock projectiles
- respawn death penalty caps out earlier in control point if there are less players
- reduced ring spark field's duration by 1 second
- added a small startup effect to ring spark field
- fixed auto using shield ability's during ring spark field
- energy shots now requires overheat to be below 80 for its speed to be doubled
- fixed errors involving battle collision with non player objects
- fixed control point 2 capture not being reset on player death
- tumble ends early if a player hits a spring
- using force shield out of a tumble removes the jump state from the player
- reduced air dodge end lag
- explosive punch can now knock back players that are in invulnerability frames
- fixed a bug where Sonic can keep his spindash charge by using parry
- reduced the height of Amy's hammer hitbox a little
- Metal Sonic can no longer use his battle ability during ring spark field
- gametype control point can now spawn up to 2 control points rather then just 1
- when players bump into each other it adds 2 seconds to there losstime
- whirlwind and force's shield ability's can now be used out of tumble
- fixed some exhaust issues when holding the flag/diamond
- fixed some visual issues on scaled arena maps
- tail swipe cooldown slightly increased
- tail swipe end lag slightly increased
- tail swipe projectiles no longer bounce off of players in invulnerability frames
- tail swipe projectiles are removed when Tails takes a hit
- added control point and diamond in the rough support to some of the arena maps because I can
- Sonic now spawns with most of his thok speed charged rather then none
- can now hold jump during piko spin to gain more height
- tail swipe has more end lag while in the air
- tail swipe projectile hitbox height slightly reduced
- fixed some bugs regarding analog mode
- increased explosive punch's thrust a little bit
- Armageddon shield ability now has invulnerability frames during the charge time
- parrying a player during Armageddon shield's ability charge removes the shield
- Armageddon shield ability now auto triggers should the player take a hit,
the charge time becomes longer if triggered this way
- using battle abilitys with the flag/diamond adds an extra 2 seconds of cool down rather then 1
- fixes to dashmode bugs (thanks to JoJo once again)