There's a lot to unpack here, so, let's give it everything we got! It's Review Time!!!
From least to best:
Crygor's Lab (2/5)- This course was, meh for me. Easily the worst and most forgettable map in the pack and that's saying a LOT! Outside of the toilet, this course isn't there really. IDK, I really feel like there should be "more" to the lab proper, but alas, it's just not there. Still functional though.
Jimmy T's Nightclub (2/5)- Had Crygor's Lab had something more to the table, this place would have been the worst for a different reason. It's an absolute snore for the first 10 seconds and the track theme, while on theme, gets grating every lap you do. Not to mention that it's just hollow after that initial start.
The Rapture (3/5)- As funny as it sounds, this place is ok and functional, but there's a lot of "gotcha" and "haha" moments that will make newer racers feel really bad. There are a bit too many blind track segments that really leads into a wall and for those looking to get max speed with tricks, this isn't a trick-friendly course, unless you have the Handling 3 ot better rating.
Rising Underground (3/5)- This course is just, out there and for what is worth, there's NOTHING that really pops into my face for this level. maybe after going back through it a few dozen times, but overall, I found this course, forgettable, yet functional...
Battle of Lil' Slugger (3/5)- I NEARLY RATED THIS LOWER.... Had it not been for a few set pieces and the fact that it gives you a sense of urgency (definitely in a race scenario), this would have been with the bottom 3 for sure. There is a couple of good moments of speed and drift-happy racers will appreciate the length and power of drifting here.
Tatanus Ville (3/5)- Holy smokes this is confusing. Thanks for making this the one lapper, otherwise I would have gone insane.... From the rails and the multiple paths in this course, it forces you to prioritize navigation over speed, but if you can handle both, OH!!! You're in for a very GOOD TIME!!!
Wario's Challenge (3/5)- MMV here. I love the fact that you are racing against not only the clock, but against other racers as well because , OH BOY!!!! The things Wario requires you to do is brutal and crucial!!! I love it, but I can understand why some may not enjoy this course. Thus the 3.
Fleagle's Airship (4/5)- Maybe because I saw many speed and trick opportunities here, but I really enjoyed the course. What kept it from top 3 status was that there's a little too much happening about halfway in that requires you to be attentive, but other than that, a solid course for speedsters around!
The Hospital (4/5, 3rd in the Pack)- There's very few reasons why I would put a rather meh designed course over an action packed, speedster's paradise. The race track is meh, but the amount of things and opportunities to really get a good lead here is really good. Not to mention that there's some wicked airtime for tricks towards the end and the fact that you have the fan to assist in it is FANTASTIC!!! But, there's two that is so much more to them!
The HELL (5/5, 2nd in the Pack)- Had Space Pinball not exist, this would be the top track for the pack. The course is filled decently enough, but if you can get some good speed (via a turbo or better), there's a 3 second gap skip that will make your life easier and gives you a good position for a racing line afterwards! Add that with portals to juke attacks and some interesting jump locations, you have a near FLAWLESS course. But near perfection isn't perfect.....
Space Pinball (5/5, TOP PICK OF THE PACK)- OH MY GOD!!! There's nothing to say, the ever changing walls, the speed opportunities, the drifting, speed boosters and a Chuck E Cheese's atmosphere makes for the perfect map in the pack and top 15 overall of custom maps I've collected and played! This is just too damn good (sorry, I'm more professional than that)! This is the best I've seen and I want to thank you for making Space Pinball a reality for us hardcore fans!!!
Final Pack Score- 37/55
Average Score Per Map- 3.7/5
As much as there were interesting and great maps to race on, there were the stinkers that really dragged this score into the dirt a bit. It's a solid pack, but the tracks that stunk, really didn't do it any favors at the end of it. I will say, Avoid the bottom four unless you want to experience them yourself and get this pack for everything else!!!!
Sinister-Sama