MB's Track Stack

[Open Assets] MB's Track Stack 6.0

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A map pack with 9 courses. Check 'em out if you're interested!

Track stack visual.png


Metro Cup:
A cup containing tracks that all have an urban theming

Tidal Town (MAPTT)
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A peaceful seaside town with plenty of open space for... karting? Huh???

Downtown Dash (MAPDS)
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A track set in the inner part of a city. Make use of split paths throughout the track to get the win!

Hyper Hydro Zone (MAPHT)
kart0038.png

A classic-themed water park filled with twists and slides!

Metro Marathon (MAPTX)
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The closing race for the Metro Cup and my first (hopefully last) sprint map. Race through the streets and rooftops of this futuristic city!

Venture Cup:
A cup containing tracks that cover a wide range of environments

Glacial Halls (MAPG5)
kart0059.png

An old castle located in cold waters with plenty of winding paths and ice

Jungle Twist Zone (MAPIO)
kart0023.png

Race through this jungle with a simple yet fairly expansive layout


Skybound Shrines (MAPSI)
kart0030.png

A track that takes you through shrine grounds located atop the clouds in the high peaks of a mountain range. Careful not to fall, it's a long way down...

Flaming Fortress (MAPFX)
kart0049.png

The smokin' final track in the Venture cup that'll have you karting through various fire based obstacles!

Ring Race (MAPRN)
kart0051.png

ring racers (race ON a ring!) - This is marked as a hell map so it won't show up in normal rotations
(Ring Racer character created by SaturnsRings )
Chengi - Boost textures (Taken from the community resources addon)
Chaobrother - 2.2 Spring things and sprites (Taken from the community resources addon)

Mapslots:
  • MAPTT
  • MAPG5
  • MAPDS
  • MAPIO
  • MAPSI
  • MAPHT
  • MAPFX
  • MAPTX
  • MAPRW (Hell)
Skies:
  • SKY2560 (Jungle Twist Zone)
  • SKY2561 (Skybound Shrines)
  • SKY2562 (Hyper Hydro Zone)
  • SKY2563 (Flaming Fortress)
  • SKY2564 (Glacial Halls)

V1.1

Tidal Town
  • Changed the texture used for the offroad shortcuts to improve visibility
  • Reduced the width of the first two shortcuts a little
  • Added a few shatter blocks to the first two shortcuts (They can be broken upon impact)
  • Added some directional arrows to the second half of the track
  • Slightly moved the boost panels in the last section of the track
Glacial Halls
  • Added directional arrows to a few different sections of the track
  • Adjusted the iceberg section to have smoother terrain
  • Removed the FOF in the iceberg section (replaced with springs instead)
  • Blocked off some sections in the castle to make the intended layout more clear
  • Reduced the height of the tower section to reduce blind spots a little
  • Changed the snow on the wall section to weak offroad
  • Increased the width of the wall section
  • Added an extra shortcut to the wall section
  • Added animation to the boost panels
V2.0
  • Added the track 'Downtown Dash' to the Metro Cup​
  • Added the track 'Jungle Twist Zone' to the Venture Cup​
  • Made Tidal Town and Glacial Halls available to play in Time attack mode​

V2.1
  • Fixed an opengl rendering issue with the water in 'Glacial Halls'​

V3.0
  • Added the track 'Skybound Shrines' to the Venture Cup​
  • Reduced the file sizes of all current maps​

V3.1
  • Fixed an issue with checkpoint jank on all maps​
V3.2
  • Added the track 'Hyper Hydro Zone' to the Metro Cup​
V3.3
  • Added the track 'Flaming Fortress' to the Venture Cup​
V4.0
  • Added the track 'Metro Marathon' to the Metro Cup​
  • Added the hell track 'Ring Race' to the pack​

Tidal Town
  • Added some slopes to various points in the map​
  • Reduced the size of the map a little (It now uses MobjectScale like most of my other maps)​
  • Adjusted the first shortcut to be more balanced​
  • Adjusted the split path shortcut to include a zipper​
  • Replaced a few textures in the map (Boosts, Wood and some buildings)​
  • Added some extra decoration around the map​
  • Added a skybox to the map​
Downtown Dash
  • Reduced the outer parts of the map and added a skybox
  • Increased the size of the minimap
  • Added some directional signs to the exit of the subway section
  • Changed the 'Sonic Speedway' sign at the end of the map
V5.0
Glacial Halls
  • Adjusted the layout in the second half of the course​
  • Reduced the size of the map a little (It now uses MobjectScale like most of my other maps)​
  • Removed the springs at the first jump​
  • Removed the ice physics in the iceberg section and changed the floor texture​
  • Added a bunch of custom textures in place of the vanilla ones​
  • Added in a custom sky texture for the track​
  • Added some extra decoration to various points in the map​
  • Added a skybox to the track​
  • Slightly adjusted the encore pallette for the track​
  • Increased the volume of the encore music​
Seriously, what was I cooking with those earlier versions?

Jungle Twist Zone
  • Changed the map ID to IO​
  • Added a skybox to the track​
  • Adjusted the size of the outer parts of the track​
  • Slightly increased the size of the minimap​
Skybound Shrines
  • Changed some of the cloud bounce sections to use fans/wind instead (should work better with speed increasing gameplay mods)​
  • Fixed a few checkpoint sectors that weren't set as death sectors underneath them​
Flaming Fortress
  • Adjusted a few texture offsets and added in slope skewing (how could I forget?)
V5.1
Hyper Hydro Zone
  • Reduced the Mobjscale from 6 to 7​
  • Changed the tunnel section to have spikeballs instead of the water spinning you out (the water carries you now instead)​
Skybound Shrines
  • Changed the spring SOC to avoid conflicts with other maps (Credit to Pikaspoop for fixing this)
  • Added a bottom row of springs to the first spring section
  • Added invisible ceilings to the last spring section to avoid overshooting it
Ring Race
  • Changed the map ID to RW
  • Fixed an issue with the Main CFG that made it unselectable in the main pack pk3
V6.0
All Maps
  • Adjusted checkpoint and boss waypoint positions​
Tidal Town
  • Removed and replaced the last shortcut (Was too weak)
Downtown Dash
  • Added some additional decoration in the grassy parts of the map
  • Balanced out the split paths a little
  • Added a shortcut to the overpass section
  • Smoothed out the slope vertex sections
Hyper Hydro Zone
  • Adjusted some sprite offsets and added slope skewing
  • Removed a checkpoint from the second shortcut
Metro Marathon
  • Added additional decorations around the map (Especially the park section)
  • Fixed the issue with the checkpoints not working properly
Glacial Halls
  • Removed the first shortcut at the split path
  • Changed the level image
  • Smoothed out the slope vertex sections in the castle
Jungle Twist Zone
  • Changed the main music (There wasn't anything wrong with the old one I just thought the new one fit better)
  • Replaced the encore music with the old main song
  • Smoothed out the slope vertex sections
Skybound Shrines
  • Properly added in Pikaspoop's fix for the spring jump section (Should fix getting softlocked now)
  • Slightly adjusted the encore pallette
Flaming Fortress
  • Fixed an issue where the first checkpoint sector didn't have the sector effect
also added the 'easter egg' to all of the venture cup maps
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  • Cool!
Reactions: Avo
Author
Marioblox
Downloads
1,577
Views
6,275
First release
Last update
Rating
3.00 star(s) 2 ratings

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Latest updates

  1. 6.0 Update - Wrapping things up (for real this time (i hope))

    Hey! This 'mini revamp' update includes various changes across all of the maps in the pack...
  2. 5.1.1 Update - the hotfix curse...

    yeah so I kinda sorta forgot to make the boards in skybound shrines intangible whoops haha...
  3. 5.1 Update

    Smaller update here that mainly fixes some issues with the spring SOC used in Skybound Shrines...

Latest reviews

I think this map pack has definitely improved over time. It's quite fun to race around in!
Upvote 0
Welcome to releases. I like the themes you're going for here.

Tidal Town is fairly bland but comfy, without any huge issues. One thing I'd recommend is using a different texture for the dirt offroad, a darker one, or maybe the grass you've used elsewhere. It kinda blends in with the main road texture. Otherwise, a nice simple track.

Glacial Halls feels a lot more rough, with some hard to read / blind turns, and places to get stuck in that will lose you a lot of time. This one could use some changes, but all in all, these maps are pretty decent for a first foray into kart mapping. Keep up the good work and keep learning, I look forward to seeing your progress as a mapper.
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