SLADE can open .pk3 files, allowing you to extract the map files from the archive.How are you able to load the base game's levels in the editor? It looks like a pk3.
You have probably pressed Tab by accident, which toggles the visibility of floating platforms & other FOFs in Visual Mode. As for the sky issue, does the map have a level header setting SkyNum to 553?I am having some serious problems with zonebuilder.
First, whenever I make a floating platform it won't show up properly in editor, but will when playing.
Second I created a custom sky texture, added it to my level wad with Slade and I cant see it. I put it into it's own wad and added it as a resource, still cant see it. texture is 512x512. named 'SKY553' Yes I put in the TX_START and TX_END markers.
Hard to say without seeing the map. If you still need help, feel free to share the file, either here or on the Discord server's #zone-building channel.During the testing of the map, all the objects are floating and the game character himself, including, tried to delete some sectors, it helped for a while, tell me what is the reason for this bug?
This doesn't help very much. Where exactly do you see this error code?I cant download it for a glicht:View attachment 82859
The bug that I have, most likely due to the limitation of the size of the map, you need to build zones closer to each other and not stretch over the entire area so that this does not happenSLADE can open .pk3 files, allowing you to extract the map files from the archive.
You have probably pressed Tab by accident, which toggles the visibility of floating platforms & other FOFs in Visual Mode. As for the sky issue, does the map have a level header setting SkyNum to 553?
Hard to say without seeing the map. If you still need help, feel free to share the file, either here or on the Discord server's #zone-building channel.
This doesn't help very much. Where exactly do you see this error code?
Post automatically merged:
After working on Zone Builder some more, the next update is looking quite large. To make sure the next release is stable enough, I've uploaded an installer for a beta build.
v2.15-beta2 · Tags · STJr / ZoneBuilder · GitLab
A level editor for SRB2, forked from GZDoom Builder.git.do.srb2.org
If you encounter any bugs, please report them on GitLab or in this thread.
This is almost certainly caused by your antivirus being too aggressive, as this is the first time I've ever heard of this issue.Whenever i save a map, my antivirus detects it as a malware; So i allow it, but may i ask why it does this?
Very unlikely, as even Ultimate Doom Builder doesn't do this. However, as of v3.0-rc1, Zone Builder does properly support folder resources, which makes it feasible to use the following workflow:Is there a way to have PK3 be supported as a selected file? Since it's time consuming to keep replacing the wad file with an updated version and have to keep extracting it to work on it.