Alright!The exit sector in a12 build is very tiny in the center of the circle. This was fixed, but the level is still completable
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Posting another indev 0.5 beta here! Things are coming along very nicely. This is still buggy and not a finished 0.5. All contribution is appreciated!
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-- 0.5 A14 INDEV --
Major lua reorganization by Xian
Most issues reported with A12 have been fixed
Numerous minor improvements
Marathon runs can be completed
Title Screen received major polish
Jade Coast has been updated with new tree objects and skybox textures
Verdant Forest Act 1 & Labyrinth Woods have been retextured
Labyrinth Woods majorly updated to a complete PoC
Flame Rift Zone has received a new sky texture
New Rainstorm Keep and Flame Rift 2 music by SylviaTheGhost
New Rainstorm Keep early demo remake by Speed2411
Implemented rough of TVZ lightning hazard, intended for tvz1 lightning temple
KNOWN ISSUES
Rainstorm Keep and Sunken Plant 2 are still very buggy
Verdant Forest 1 still uses vanilla flower grass textures
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jade coast with new trees by acepremiere
rainstorm keep by speed2411
verdant forest by marcos, with (old, previously made) textures by dirkthehusky, applied to the stage by othius
you mean how to unlock Hyper form?can someone explain to me what the process for unlocking hyper forms is i have no idea what i'm looking for and i cant find a guide
You have to find and beat the challenges in flame rift 1, tempest valley 1(no challenge, just a placeholder room with reward), sunken plant 1.If you beat a challenge, you will get a key stone. After you collect all 3 key stones in each challenge, go to the starlight palace and find the secret temple of light (GIF presents how to find it). After you enter in that room, you will see a portal, get in it and you wwill appear in a level Inner sanctum. Step on the master emerald and you have access to the true ending and hyper form(can be fully playable after you enter the level in level select of your save).yes thats what i asked
seems kind of weird to expect every mod to accommodate for that one instead of the other way around tbh. most levels are not designed to be backtrackable because that's not how srb2 usually worksit would be nice if all levels were backtrackable for the recently released Takis Dynamite Demo which has an escape sequence where you HAVE to go backwards
well technically for 3, TDPJR peppino and ntopp still exist (although ntopp v2's pizza time is optional, but still)seems kind of weird to expect every mod to accommodate for that one instead of the other way around tbh. most levels are not designed to be backtrackable because that's not how srb2 usually works
-New revamp of JCZ3 arena, by @Ace Premier |
-An early beta remake of TVZ1, by @Othius and @Seaballer |
-A brand new beta boss fight for TVZ3, the Egg Amoeba, by @Zipper |
Some spicy new visuals for the lava all across Flame Rift, by myself |
-New music for Vulkan Forge, the old music plays in act 2 now |
-An altered level exit for FRZ3's boss |
-Continued work on SPZ2, RSK |
-Completely rewritten momentum core based on Classic.wad (with permission) |
-Emerald Display screen improved with smoother animation and new ease transition, by @Ace Premier |
-Updated Credits |
Bugfixes include, but are not limited to: -Fixed fire temple torches being lit even if you lack a fire shield -Fixed Primordial Abyss being accessible before properly unlocking it -Removed several emblems that were made impossible when the level was replaced with a demo (to return soon) |
Known issues include: -The new momentum core may completely break character support; please be patient, we'll get things back in working order soon -The new momentum core also doesn't work very well in water; try to endure the slow pain and we'll figure something out in the meantime -There still may be resync issues in netgames; we have yet to find an actual cause for this, let alone a fix |
Have you seem the trailer? There is Pizza Time. The mechanic that forces you to go back or else you die to Pizzaface.how do you know tdpjr peppino will have backtracking the mod is not out yet
Yes, only the prior loads ingameI've noticed bothclassicmomentum.lua
andRecodedMomentum.lua
are present, is this intentional?
Elaborate?where is the location