the Jade Coast act 2 music was just over a year ago, by @MarcosWhen was that new act 2 music added? Cause it's great.
ok thanksthe Jade Coast act 2 music was just over a year ago, by @Marcos
mr_ma_ep
, allowing the player to choose which episode to run in marathon, including some exclusive options like being able to run vanilla stages without lockonFollowing recent feedback, particularly regarding the upcoming tournament this weekend, this patch addresses a few balancing concerns as well as implements a few new features to hopefully round off v0.4
Such notable changes include the following:
Also now is a good time to note that, for the foreseeable future, 3D models are not supported. Any bugs found due to models being enabled, of which there are plenty, will be ignored due to not being able to fix them.
- New collectible item, the Continue Medallion. Appearing hidden throughout the zones, these minis will grant a continue to the player for every 3rd medallion they find. They're a bit more expensive in ultimate however, you'll need to find 5 per continue there. Should you find one in a netgame or on a completed save file, you will instead receive a cool 100 rings!
- You will also find some Medallions in Primordial Abyss, but they don't give any rings or continues here. They do give a little score either way, so maybe try to challenge yourself to collect as many as you can throughout MRCE's most difficult challenge
- Tails, and other bot partners, can no longer spawn in dwz / abyss (this was always intended behavior so consider this a bug fix)
- Water run splashes shouldn't spawn when going fast underwater but not touching solid ground. oops
- An invisible ceiling was placed in the arena in MFZ3 to prevent the boss from flying upwards unintentionally
- unused hidden spz2 gimmick was finished. Look forward to it's eventual inclusion ...someday
- some more easter eggs
- Rebound Dash can now receive different types of buffs depending on the shield you carry. Try to see what each shield does!
- Hyper Forms now have an unlimited speed cap, and receive x4 acceleration while under the effects of speed shoes. NYOOOM
- Fixed hyper properties not resetting as intended when the transformation ends
- Record Attack's instant retry will no longer break the hud
- Made Second Quest properly hidden and unlockable, and added 2 other unlockables to the episode select
- added new codes, including one to alter Marathon Mode,
mr_ma_ep
, allowing the player to choose which episode to run in marathon, including some exclusive options like being able to run vanilla stages without lockon- minor updates to mfz1
- player will now lose momentum past their normalspeed when running up slopes. This speedloss scales with how steep the slope is but will not scale quite as fast as speed gained from running down slopes
- rolling down slopes now increases speed faster than simply running, and has a higher speed cap
DOWNLOAD NOW
Certain content removed at author's request
You can put a room which has a trampoline that can be broken with knuckles and so that Amy doesn't pass or it is possible to use it with Amy, you would put parts for climbing, right?it is possible, but not in the way you may think. The level was designed for Sonic alone, so some characters may find difficulties that were not intended. Blame Mystic for being bad at level design ig.
mr_seasons
allows setting to -1
to force disable most seasonal events regardless of current dateGiven that progress on v0.5 has died out for a while and it may be some time before it releases, I've decided to pull together the fixes and features that have since been implemented git-side.
Fixes include but are not limited to:
New features include:
- Players will no longer lose their i-frames on respawn in multiplayer
- Episode select will no longer duplicate entries
- Silver can break egg capsules
- Snowboard will no longer accelerate infinitely
Minor adjustments include:
- The remaining 4 shields that did not have an effect on rebound dash previously have all been accounted for. Every shield (except pity) will now change the rebound in some way or another.
- The Force shield allows up to 3 rebound dashes instead of 2, and can rebound off non-climbable walls
- The Attraction shield allows the rebound dash to home in on enemies and monitors
- The Elemental shield greatly strengthens the rebound, causing it to slam into walls with great force that can break stronger walls and destroy nearby enemies
- The Whirlwind shield boosts the rebound's height when bouncing of a wall or object
- Flame shield upgrades the rebound's dash, allowing it to grow in strength the faster you go
- The Bubble shield will bounce off walls with greater horizontal strength that can scale with speed
- The Lightning shield turns the dash into a jump dash, thrusting the player up as well as forward
- The rare Armageddon shield charges the rebound, allowing each bounce to deal double damage to any enemy with which it connects. Great for bosses
- Most of these abilities can also be used while hyper regardless of shield, save for attraction and lightning. These can still be used while hyper so long as you have the shield
- New music in MFZ2 courtesy of marcos and sonix
- running in snow or sand will kick some up
DOWNLOAD NOW
- Players will no longer lose speed immediately when running up a slope, and instead will maintain speed for a brief moment before beginning to slow down.
- adjustment to command
mr_seasons
allows setting to-1
to force disable most seasonal events regardless of current date
Known: AGZ1 crashes on load, but there doesn't seem to be any noticiable cause, cannot fix until cause is found
You'll need to start a save file on a version prior to v0.4, mobile is still unsupportedok well I didn't know that about the shields but it doesn't answer my question how do I start playing how do I choose an episode if I press all the existing buttons on mobile and it doesn't let me