-An early beta remake of TVZ1, by @Othius and @Seaballer
Still working on it
Lavafalls, spikes, and balloons are placeholders for the remake's new hazards. Also everything is subject to change, this level is two weeks old ok!!!
-An early beta remake of TVZ1, by @Othius and @Seaballer
I don’t want to say anything (it’s in development, etc.) but this is more like the gameplay of SRB2karts than SRB2 itself lolStill working on it
Lavafalls, spikes, and balloons are placeholders for the remake's new hazards. Also everything is subject to change, this level is two weeks old ok!!!
connect cognitivehideout.mooo.com:5033
You just did, silly :PI don’t want to say anything
Maybe should've actually explained the abilities myselfexplaining the force shield: IF YOU PRESS JUMP WHILE IN THE ABILITY you will regain your momentum but in the direction your looking
if you do nothing you drop like normal losing all momentum
if you're referring to the rebound dash, we will not be adding any means to disable or remove ithow to turn off sonic's wall jump? i just want to use adventure mode with this, and i need the thok for it to work.
aw man! why?if you're referring to the rebound dash, we will not be adding any means to disable or remove it
You may want to make those rooms smaller and add more details to the room before those balloons (the one with those sloped rectangle platforms where you used the rebound dash) either that or make them less emptyStill working on it
Lavafalls, spikes, and balloons are placeholders for the remake's new hazards. Also everything is subject to change, this level is two weeks old ok!!!
the remake will seem fairly empty for a while since they're intending to hash out the core geometry before decorating or placing too many objects. The intended stand-in for the balloons and spikes were also finished since then.You may want to make those rooms smaller and add more details to the room before those balloons (the one with those sloped rectangle platforms where you used the rebound dash) either that or make them less empty
It is possible! And there's a few ways to do it to suit your liking.if its possible, how do you add support for a hyper form to a character? was thinking of giving my own it as an update
player.mrce
userdata table that has a few options to mess with. By setting player.mrce.canhyper = true
while playing as your character, your character will gain the ability to hyper transform using the same base as Sonic, gaining a flashy hyper palette, cool sparkles, drowning immunity, some awesome music, and moderately buffed stats. Extra afterimages are configured separately since not all characters look good with the default setup. Afterimages can be enabled for your character with player.mrce.hyperimages
. If you prefer an alternate, more vivid color palette than the default, you may find our secondary palette to be to your liking. To use it, do not enable player.mrce.canhyper
and instead set player.mrce.ultrastar = true
.MRCE_isHyper(player)
, which will return true if the player is in a hyper form.mrce
, specifically checking the value of mrce.hyperunlocked
, which returns true|false.