The Team is here! And Recent Tails as addition and some fixed/changes for Sonic and Knuckles.
But before the characters some that will be useful. Custom 1 - Action Button. The button used for cool stuff like Cyloop, Tornado and Crouch(More on that later). Different for characters. Custom 2 - Misc Button or Shield button. This button can be used for miscellanious stuff like Stasis, Shields and Switching (More on that later).
theres also commands to change...
I've noticed that at least when playing as the full team, the super forms were a little buggy, like switching from a super character reverts their sprites but not color, at at one point as super sonic, I kept getting put in the walljump state, even when not on a wall, or even when just on the ground.
also, I sometimes noticed that sonic would go into the paper sprite peelout when going fast enough, but would almost always revert from it.
Nah, for me, I prefer the way it is since it's a bit more accurate to Sonic Heroes also is it possible to make this version of the team option you made for custom 3 character teams?
welp
i already found sonic bugs (and a neat trick with recent tails!)
so sonic can apparently grab fire itself. not sure if this is meant to be for projectiles or not.
and wall jumping on invis walls. managed to get on top of the building in the hub too.
oh yeah, and RT can literally launch himself using an acceldash and the weird whirlwind jump thingy (possible new speed running trick?)
it seems that playing as sonic alone slows down my game, i'm not sure what's the cause for it, could it be that my phone is too weak for him? there are no particles when i stand still or move most of the time so what's causing all this lag?
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i absolutely LOVE sonic's playstyle and new abilities, i just hope this could be fixed so more low end mobile users like me can feel the same experience it has on pc/desktop
it seems that playing as sonic alone slows down my game, i'm not sure what's the cause for it, could it be that my phone is too weak for him? there are no particles when i stand still or move most of the time so what's causing all this lag?
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i absolutely LOVE sonic's playstyle and new abilities, i just hope this could be fixed so more low end mobile users like me can feel the same experience it has on pc/desktop
i think its cuz the game wasn't really meant for these many abilities, or theres something up with the code causing it to lag.
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could also be the fact that its three characters at ONCE in the game.
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but the oldc hubs work fine with them, so perhaps its levels being too large or having too many effects. (thing is, im on a low end pc which is more powerful than mobile and mine still lags in oldc and probably the base game.)
nice mod, but i have one problem that needs to be noticed. when i switch to a character that just died, i die with them and it takes out a life. i think that should be fixed because it happened to me multiple times
I'm not sure whether or not other people are experiencing this bug but when I try to change the controls it let me change any of them to fire or fire normal
Also not sure if this is supposed to be a feature but
I've noticed that at least when playing as the full team, the super forms were a little buggy, like switching from a super character reverts their sprites but not color, at at one point as super sonic, I kept getting put in the walljump state, even when not on a wall, or even when just on the ground.
also, I sometimes noticed that sonic would go into the paper sprite peelout when going fast enough, but would almost always revert from it.
The color is an oversight because characters dont have super.
The walljump? No idea what you are talking about. Maybe when you hit a thok barrier or something like that?
The peelout is when you go VERY FAST. It keeps switching because your speed is constantly is below the speed for peelout or above it.
welp
i already found sonic bugs (and a neat trick with recent tails!)
so sonic can apparently grab fire itself. not sure if this is meant to be for projectiles or not. View attachment 86270
and wall jumping on invis walls. managed to get on top of the building in the hub too.View attachment 86271
With bash you can bash projectiles (stuff with MF_MISSILE)
Walljump on air is very normal of how wall checking works. I cannot fix it unless i check for everything or just somehow port the Knux Climbing ability.
nice mod, but i have one problem that needs to be noticed. when i switch to a character that just died, i die with them and it takes out a life. i think that should be fixed because it happened to me multiple times
When i was making the mod i thought that when you die you could avoid death by switching. But that didnt work out and it seems there is a problem with it.
I'm not sure whether or not other people are experiencing this bug but when I try to change the controls it let me change any of them to fire or fire normal
it seems that playing as sonic alone slows down my game, i'm not sure what's the cause for it, could it be that my phone is too weak for him? there are no particles when i stand still or move most of the time so what's causing all this lag?
I tried all i could to optimize the mod. The thing Lached told me to try worked good, but it seems that people still expirience lag.
And i also have some lag when recording a gif in maps like RVZ.
Its probably of how many thinkers it uses.
Dunno about knuckles tho, seems like other character`s thinkers affect him too.
so turns out with using a basic momentum mod, sonic new CAN go into a paper peelout state if you have an open enough area. I even managed to get a few gifs showing it too.
It seems like an edited version of paper peelout for a different shape.
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oh yeah, and actions that say its for custom 2 are set on custom 3 for me, and i didnt play around with any commands
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