• Do not use Works in Progress as a way of avoiding the releases system! Works in Progress can be used for sharing early betas and for getting suggestions for improvement. Releases of finished content are not allowed in this forum! If you would like to submit a finished addon, click here for instructions on how to do so.

Super Schoolhouse zone (Baldi's Basics but as a Sonic stage)

you know where its all empty and such, and if you can code it, null chasing you through the stage, crashing your game if caught
So basically what I said here
In which way, you mean like the whole stage is dark/at night or whar. If yes, I maybe could make the whole stage take place at night with no enemies, music and other stuff. I could make this an unlockable if I even knew how to make those. I would probably add some light sources too.
Just a alt version of this stage that leans more into the horror aspect of BB’s. It’s cool idea but I have a feeling that it’s kinda content bloat, but I’m sure I could make it work.
Maybe it would have time limit to make the stage harder or something. I’ll consider adding this.
 
Another "all over the place" update, this time I made more visual changes, both to the stage and for the software rendering users.

-I changed the posters and now they're all dithered to look less "smooth" idk how to explain it. They just looks better and more accurate to BB's style now.
-I fixed a small texture bug that only appears in software rendering. When a wall of the stage has a texture with transparent parts then for some reason it breaks with it changing texture height offsets and having visible cyan pixels. (The color used to symbolize where the texture is transparent) -And with that I also had to make changes to camping and farm field trips so the same bug won't appear, and I also changed the height of farm field trip celling with it now being 512 instead of 256, and the layout changed a bit, but only in dead ends so it won't change the true path.
-I added more stuff to older sections as always. :> Mostly added objects and lighting to make the school at night feel more atmospheric so it's not just pitch black all the time.
-One more goober to go. When I added windows with view on the skybox (mostly in night and sunset sections) I made the thok barrier area too large and you could clip the camera outside the stage with the view on empty skybox. Now I made them smaller and you can't clip your camera into the skies anymore :>
In other words, I did a lot of random stuff.​

This stage is now software mode friendly! :wow:
(It's my first software mode friendly stage ever... Also, this video is somehow perfectly 3 mb.)

More polish and more s t u f f.
 
Added more detail and started to slowly build the pitstop sections. I split the showcase into two videos because I didn't want to risk having the video be above 15mb size limit.

School showcase.

Pitstop showcase.

SMALL TEXTURE PORTING LIFE-HACK: When porting textures/sprites that come outside of Srb2 some colors may be different because of small color pallete of SRB2. If you really need this specific shade of color but it's not on the official pallete you can just do this:
1722350162834.png
1722350304798.png

Srb2 pallete Original colors​

If you look close enough, the skin and hair color is actually made out of a chess pattern that alternates between two colors to get the closest possible shade of color to the original. The same thing is used on walls of the store itself, but due to texture size of the walls you can sometimes see that wierd optical illusion of wavy patterns if you're far enough.
 
Great work! :wonderful:
BTW, are you going to add characters from BB?
At first I wanted but after thinking about it, I don’t know If I could even add them without just making them stand at random parts of the school, never to be seen again. Maybe I will be able to squeeze them at the end or just not add them at all. :oh: Even if, they would be nothing more but a decoration, just bigger flower pots. Atleast you still have the Baldi posters that I even showed in the pitstop area.
 
I have switched project priorities again, mainly because my other project is nearing completion. But that doesn't mean that there will be complete drought here though, I made a proof of concept for Johnny's store backroom area, I tried making something but I made a platforming section in such a way that you can just skip it all by a single thok. And there's a lockdown door button inside the backrooms too so you can open the pathway to the last outside section with the last button that will open the final exit section. I will be right back in [1 OR 2 WORK WEEKS].
 
I added some stuff that's mainly for visual flair. :D

While I was changing the first stage of the campaign to be the SSZ, so you can just start a new save file and go straight to the meat of the addon. I realized that "MAP99" (I wanted to have SSZ at 99th map slot because y'know, 99) is actually the map that the title screen background uses.
And with that I decided to make a small proof of concept of a custom title screen background. :>

And I also made SSZ accessible from the level select menu and made a custom picture for it.​

And when I was thinking about the ending of this stage I got a silly idea, when you reach the sign post sector the "Thanks for playing, come back soooon!" Baldi voiceline will play. And for the hub world, I think I will use the "Save & quit" idea from the pitstop for the ending of the stage. Because I'm sure someone would accidentally run into the signpost while wanting to explore the area. So you just walk into a room with a special door that leads to black void that's big stage exit sector, along with the voiceline playing in the background. :>​

And I will add a custom background for my other stage too, If someone wonders.
 
I'm back on track! I finally submitted my other project which means that now I can work on SSZ full time without any priority system. :D (Unless I get a new project idea. :knuxsmug: And I was three days early from the 1-2 week break if we don't count the title screen update...)

For now I will finally do a thing that I had in the back of my mind for a bit of time, and that is adding most of the ambients from BB's. For now I only added the ceiling lamp buzz, along with it being it's own new object. (it also took me way too much time to make the ambiance work correctly)

The list of all ambiances I plan to add:
-Ceiling lamp buzz
-Birds chirping for playground/outdoor sections.
-Conveyor belt running
And I guess that's all I want to add.

I also made a new poster for the conveyor belt section at night-time school.
(The one with dash panel conveyor belts.)
HAYWIRE.png

I still need to make a ad-poster for Johnny's store before the pitstop area.​

And while we're at the subject of the night-time school, I present the worst platforming section I ever made.

You probably can see why it's scraped. But I have a new idea, I maybe will make the whole room based on climbing with use of springs to make your way to the button of the top of the comically high (back)room.​
Post automatically merged:

I already added conveyor belt sfx btw. It was quite easy after finally figuring out how to make ambient objects. I was also thinking about redoing this mods OST, maybe just making the notes flow better or something.
 
Last edited:
I some stuff today, I remade the button section and replaced the platforming section with an actual backroom, added belt sfx and bird ambience. (Even though it's a bit broken.:dramahog:) And started working on remake of the main SSZ theme.

Also for some reason the only FREE! sign that looks normal is the one with speed shoes, but the rest has wierdly streched textures. (The texture is aligned with tag 7. I also noticed this same exact bug while working on my other map.)

Here's a sneak peak hear on new SSZ theme!
(I was too lazy to convert the mp4 to ogg. And because It's 10 p.m for me as of writing this.)

 
God DANG IT, you did not have permission to make a track this bonkers. Yet, you did. Neat.
It's even better now. :knuxsmug:

All I can say is that I made it have more of BB's soul instead of just using out of place instruments, and fully leaned in into that dnb/jersey club style, mainly with over exaggerated note patterns, for example I made the piano have more rapid notes. But It's still unfinished btw.

I also fixed that wierd texture streching with the FREE! signs with the power of having two textures. :/ After some testing it looks like this bug only happens in OPENGL. So I just made two textures, one is normal and the other is flipped 90 degrees. (Pure engineering.)
srb20095.gif


And added more decorations to the store's backrooms.
 
Added more stuff to the pit-stop lobby and added the second button to the exit door. Also added more life into the exit theme. (I unfortunely have no more ideas for outdoor sections, so I just made a maze. :dramahog:) I think I will also remake the hub-world theme while I'm still on the music rampage.

 
It’s already been way more than a month since I’ve sent my e-mail to Mystman12 with no response. And I wonder If I should re-send. I know that he might have no time to check all of his daily 100+ e-mails but I still kinda want him to see all of that. :< And I feel like I kinda messed up my timing because when I sent my e-mail, he made an update in which he said that he was going to be busy for the next week and I’m sure that even a few days is more than enough for my e-mail to be buried under few whole pages of other messages. So now I don’t know what to do with that situation. :dramahog: And there might be a chance he saw it but didn’t respond due to time and If just re-send the exact same e-mail I would come off as a attention seeker. (Atleast I think I would.)
 
Made the final set of sections before the hub-world thingy! :wow: I just made a few simple boost-formula type sections. I will maybe add some classrooms inbetween for some exploration factor, also more scenery.


And v0.7 is going to come out in a week and a half from now without counting the pre-release footage. I maybe will add some stuff from this update but I'm not sure If I will update the camping, because we need proper night time representation in this stage. :D (And because the original design is iconic at this point.)
 
I got a bit too carried away in my new project. :oh: But I made a pretty big update this time, I finally finished the main stage and now I only have the hub-world left to do! :wow: But I also still have to remake the hub-world theme, or just make some changes to it. Anyway, I realized that I only made two fake exits instead of three so I fixed it now, I also added more scenery, one new faculty room and the section leading to the hub. (Which is a placeholder for now.)


And I finally released the stage that was stealing my attention from development of this map and I followed it up... With another map that already stole my attention from the development. :oh: And that's why there was a random stop in updates.
(You can also check the stage map-pack out if you want, it was probably my biggest project in my SRB2 mapping carrier yet. :>)​
 
I started working on the hub world. :> I made it a bit smaller than what I thought of, but the idea is 1 to 1 accurate to my brain storms. A street that leads to buildings with one of them being a way to the exit, other being a room with credits in style of the character posters like in principals office and just stuff to explore and hang out for a bit. I wanted this hub world to give off a "Going to school at early in the summer morning" vibe, and I think I made this quite well with the environment and the music. And about that, I will leave this track as it is for now. But I will make some small changes to it later.


I'm sure I'm forgetting a lot of points I wanted to tell, but just know that I will do more stuff with this area that I just can't think of/remember at the moment. :C
 
Finalized version of the credits wall!​

srb20145.png


Along with the original texture!​
Credits.png

I'm proud of that absolutely raw lookin' custom SRB2MB logo. I took inspiration from the looks of the message board. :>
This is how the credits tab will look like on the addon page. But without my poster and with regular white brick texture.​

Post automatically merged:

I feel like it's finally the time to officially finish stage once and for all. I'm done with it after 3 months! (+2 days as of writing.)
Now all I have left to do is optimize the stage and do some other minor stuff and then I will confidently say that I'm done!​


And about the Mystman12's e-mail, he didn't responded. :< I think I will try messaging him again maybe few days after submitting, so If everything goes right this stage will get approved right before he answers! :wow:
 
Last edited:
Started working on the thumbnail render! (The one for the addon's page) It's still a bit unfinished because Baldi got nervous and he just stood there rock-solid. I will hopefully encourage him to strike some cool pose. (Idk which though :<)​

1725984214813.png

The text won't change, the logo might have a small redesign and the chalkboard will be a bit larger. That's all I change about this.​
 

Who is viewing this thread (Total: 2, Members: 0, Guests: 2)

Back
Top