Aquavine
📀🌻Frutiger Aero enjoyer :3🌻📀
While I was adding a custom ambience I noticed that the sfx won't instantly play unless the object is placed at spawn. if it's placed further out of hearing range, the sfx will wait the set time delay before playing the first time. And for me it's pretty bad because the ambient sound file is 32 seconds long, so you have to wait 32 seconds before the ambient will even play the first time around. This happens to my other custom ambients too, but it's less noticable because they're like 1 second max.
And while I'm still here, Is it possible to somehow expand the sfx playing range without making the sound file louder?
Notice how the sfx starts exactly at 0:32, but when I came here first it wasn't playing at all.
Here's the objects SOC, just added it in if it's important.
And while I'm still here, Is it possible to somehow expand the sfx playing range without making the sound file louder?
Notice how the sfx starts exactly at 0:32, but when I came here first it wasn't playing at all.
Here's the objects SOC, just added it in if it's important.
Sonic Object Configuration (SOC):
Object MT_BIRD
#$Name Birb chirpi
#$Sprite RINGA0
#$Category BB's ambience
MapThingNum = 4093
SpawnState = S_INVISIBLE
Radius = 16*FRACUNIT
Height = 16*FRACUNIT
Flags = MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOGRAVITY|MF_AMBIENT
SpawnHealth = 1120 (The time period in tics, originaly 32 seconds.)
ReactionTime = 8
SeeSound = sfx_birb