Super Mario Bros.

Super Mario Bros. v2.0.1

Welp. Let's hope this doesn't get a Cease and Desist Order from Nintendo.

Mario is super fun! And I recently cleared the game as him (I'll replay as Super thanks to this update). Though, I have one question, and it's about Metal Mario...

Why do Detons, Crustaceans, Explosions, and Spikeballs hurt Metal Mario?

It'd be nice to have Mario to be invincible against all enemies (the downside is that he doesn't bounce off them, rather he just squishes then flat), but the Spike Consistency is wack. Crustaceans' Spiked Fist should not hurt Mario, as it is a Spike, and Spikeballs hurt too, even though M. Mario is immune to Spikes and Electro Hazards.

Other than that, this mod is really cool!

Though Sonic is better in my opinion (;
 
Welp. Let's hope this doesn't get a Cease and Desist Order from Nintendo.

Mario is super fun! And I recently cleared the game as him (I'll replay as Super thanks to this update). Though, I have one question, and it's about Metal Mario...

Why do Detons, Crustaceans, Explosions, and Spikeballs hurt Metal Mario?

It'd be nice to have Mario to be invincible against all enemies (the downside is that he doesn't bounce off them, rather he just squishes then flat), but the Spike Consistency is wack. Crustaceans' Spiked Fist should not hurt Mario, as it is a Spike, and Spikeballs hurt too, even though M. Mario is immune to Spikes and Electro Hazards.

Other than that, this mod is really cool!

Though Sonic is better in my opinion (;
I mean of course sonic would be better the levels are desgined around him
 

AHHHHHHHHHHHHHH

the guy who has spent 7 days of his life on Gmod
nice, now i can speed run this the way a sm64 speedrunner would
 

Attachments

  • srb20304.gif
    srb20304.gif
    5 MB · Views: 55

Terionic

coder who does not code
I found a slight sound bug. If you get the Super Mario Land flower power-up, then go super and run out of rings, the Super Mario Land music won't start playing again.

also can you please add an option to toggle the blj bug from sm64 ill love you if you do
 

BuggieTheBug

https://www.youtube.com/shorts/DvIX0-9vVro
Cat Bell please but awesome mod cape is the best

Cat bell would spawn using an enemy: With a small random change(1 out of 50) a special enemy will replace an enemy and when it dies it will drop a cat bell with a 50/50 Chance. It would be a great addition i think and it will be rare too(oh and the enemy will be with cat ears just like in SMW3D).
Post automatically merged:

Cat Bell please but awesome mod cape is the best

Cat bell would spawn using an enemy: With a small random change(1 out of 50) a special enemy will replace an enemy and when it dies it will drop a cat bell with a 50/50 Chance. It would be a great addition i think and it will be rare too(oh and the enemy will be with cat ears just like in SMW3D).
srb20078.gif


I tried to make it but it is just to show how it could look like. Oh and also i just chaged Crawla sprites
 
Last edited:
Same issue on the ULDC Spooky version, I couldn't tell it that was intentional to make playing mario harder on it.
Still having some great fun with Mario, levels can be a challenge sometimes as they weren't created with Italians in mind, but luckily Mario has a good kit to get by.
 

lnferno

Blazing Creator
Same issue on the ULDC Spooky version, I couldn't tell it that was intentional to make playing mario harder on it.
Still having some great fun with Mario, levels can be a challenge sometimes as they weren't created with Italians in mind, but luckily Mario has a good kit to get by.
ULDC reuses the base ghost here: I've pushed a fix for ULDC that will be part of a larger update, and Glaber will need to fix his ghosts himself.

The issue is that the Ghosts use MT_GHOST, the same name as a vanilla object...
 

PupDaNi

Hey-Hey-Hey-MOTHERFU-
Welp. Let's hope this doesn't get a Cease and Desist Order from Nintendo.

Mario is super fun! And I recently cleared the game as him (I'll replay as Super thanks to this update). Though, I have one question, and it's about Metal Mario...

Why do Detons, Crustaceans, Explosions, and Spikeballs hurt Metal Mario?

It'd be nice to have Mario to be invincible against all enemies (the downside is that he doesn't bounce off them, rather he just squishes then flat), but the Spike Consistency is wack. Crustaceans' Spiked Fist should not hurt Mario, as it is a Spike, and Spikeballs hurt too, even though M. Mario is immune to Spikes and Electro Hazards.

Other than that, this mod is really cool!

Though Sonic is better in my opinion (;
Than there would be no need for a super form then.
 

ERROR2401

Member
ULDC reuses the base ghost here: I've pushed a fix for ULDC that will be part of a larger update, and Glaber will need to fix his ghosts himself.

The issue is that the Ghosts use MT_GHOST, the same name as a vanilla object...
On that topic, the autumn ULDC for this year seems to overwrite something else Mario uses, for his hammer. It causes a large amount of points to be gained every time the hammer hits the ground, and may even generate rings/coins, as well as causing an accompanying sound, either the "hammer hit ground" or "hammer defeated enemy" sound to play MUCH louder than basically anything else.
 

Who is viewing this thread (Total: 1, Members: 0, Guests: 1)

Top