GrayAngel
Member
I want the original Chaos Emerald's colors back.
Wut? What colors are you talking about? We have all of the colors from Sonic 2 here.
I want the original Chaos Emerald's colors back.
Wut? What colors are you talking about? We have all of the colors from Sonic 2 here.
They're still present in the game' files, the updated ones are only part of patch.pk3. (Oh and btw the Emerald Shards were also hueshifted)The colors I'm talking about is the non-hue-shifted Chaos Emerald's.
Perhaps Knuckles tunneling? like the minus in Arid Canyon, by pressing spin he can tunnel underground and destroy badniks from beneath when exiting, or unearthing a monitor. The tunneling could be limited to certain surfaces (Dirt, grass, rocks, other natural surface textures)
Like in Sonic 3 and Sonic and KnucklesSimple level transitions. They don't even have to be built into the game itself; it can just be part of the level design. For instance, the end of Greenflower Act 1 should look like the start of Greenflower Act 2, similar to the way THZ1 transitions to THZ2. Not to mention the boss arenas should be changed to accommodate for this. In addition, transitions like these should also be there between zones. For example, the train that makes up the boss arena of THZ should stop at DSZ when you defeat the boss, sort of like the way the elevator stops after the end of BCZ2.
Like in Sonic 3 and Sonic and Knuckles
Not quite. I'm pretty sure it would be really hard to do that with the current HUD implementation. Instead, it should be traditional signposts, but the end of the vanilla level layouts should be tweaked to look like the start of the following ones. This would prevent a significant reworking of the zone-card system while making the game feel slightly less like a random collection of levels.
I'm pretty sure it would be really hard to do that with the current HUD implementation.
I wanted to make a single player ringslinger game mode that could play like a fusion of SRB2 and Doom. On the wiki it states:Interesting. What gametypes could be made specifically for single player? Are existing Lua functions not enough for something you'd like to do? Please elaborate.
https://wiki.srb2.org/wiki/Game_modes#Custom_gametypesSince v2.2.1, modders have the option to create custom gametypes with their own rules and gamelogic, allowing for more flexible game modes. All custom gametypes are Multiplayer-exclusive options.
I wanted to make a single player ringslinger game mode that could play like a fusion of SRB2 and Doom. On the wiki it states: https://wiki.srb2.org/wiki/Game_modes#Custom_gametypes
So as it stands, I can technically make this game mode now, but it would be locked into multiplayer coop and not allowed in single player.
Inject character themes (eg. Knuckles Theme from Sonic 3 alone/Live and Learn from Sonic Adventure 2) halfway through the boss fight theme. It would make fighting the bosses more intense.