...the tutorial is located under 1 PLAYER > TUTORIAL.
Or warp to mapz0.
Or are you talking like the obstacle course? (Which you "get" if you just go straight to the campaign lol)
More Super forms, with unique abilities for each character, like what they've already done for Knuckles. Beyond that...I trust the devs to figure out what else to add. I'm very happy with where the game is already, and look forward to any other improvements they bring.
The Pity Shield, you mean? That's supposed to be just for multiplayer modes, just for protection. It is NOT AT ALL supposed to be mixed with the other shields.The Normal Shield has always been a nuisance since the introduction of the elemental shields. A fan game by the name Project Spikepig was able to make the Normal Shield seem less of a burden and more of a welcome addition to the shield line up. They were able to create a function in where the Normal Shields were able to stack up and not take knock-back, however, they made it where it did not become overpowered as well. They did this by continuously chopping away all the shields that one has collected in which the last one will receive a knock back and invincibility frames like a Normal Shield. Of course you would have to get permission from the owner.
a new level, I don't know what it should be but I want a new level.
Also, you may ask when, and likely, when it's done, be patient and do other stuff.You're in luck. There are multiple new zones and acts being worked on, as well as some revamped acts. Some of them will most likely be released in the next major update.
This gives me memories from that thread, and i think that preserving rings from instant deaths are good, but respawning with 10 rings if you die at zero rings... idk, you could farm with the lives scattered around the level, and if you reach to a level that was meant to be hard (with enemies or bosses), well... you may know the restOh cool the MB is back properly. Now I can finally post this idea I've been cooking up for the past few weeks.
The idea is this: Revamp the lives system. Lives are, in a practical sense, infinite. However, the player still collects lives from breaking 1-up monitors. As long as the player has lives, death from instant death sources will retain their collected rings. Example: Crushing, Drowning, etc. Losing a life without any lives left will always respawn with 0 rings. Dying with 0 rings in your possession while you have at least one life will respawn you with 10 rings. Collecting 100 rings (or 200, etc.) will not reward lives, but score bonuses such as bouncing on many badniks still will, and so the score bonus from collecting many rings will still reward lives at the end of a stage.
Continues are replaced with batches of lives, effectively making it so you just get the lives you would have got from a game over right away instead.