I don't know if this has been suggested before, but maybe in a future revision, we could add sprites for characters (that need to breathe air, of course) that show them puffing their cheeks out when underwater? Sonic 1 almost had that, as seen in the image below.
- Make it possible through MainCfg to configure how many lives the player will have when starting a new game
Just add lua script into your map with:
- addHook("PlayerSpawn", function(p)
p.lives = X
With the `p.lives = X`, replace the variable X with the number of lives you want. If you want it to be infinite lives, change the variable to INFLIVES.
You can modify the Followmobj ghost by checking for... I think the ghost's tracer? It's been a while since I checked the code, but I know there's a mobjpointer to help modders creating customised ghosts.
First off I've seen a lot of posts here saying that bean the dynamite duck should be in srb2 but I don't think he would fit in enough because I can't think up of a zone that will give you him and unless he's unlockable via an extra level just like Amy then he can't be just thrown into srb2 (
but he has quite a lot of mod potential an all so get to work mod makers).