I love your profile pictureWell i can see people stopping using the original .exe and starting to use this, whatever, it's really nice to see 60+ FPS in a game like SRB2, really poggers.
I hope you like the enhancements i could make for this custom build! It was very hard to put this all together, and it will be probably the last time i will be able to update this build.
Changelog:
Fixes:
- Fixed 1up icon jittering for once and for all.
- Fixed Smooth gifs slow when the fps counter is disabled.
- Fixed the infamous DirkChars Dirk Surf Crash.
Changes:
- Now moving platforms interpolate, making they look smoother, but unfortunately this causes the lighting...
So turns out polyobjects don't like to be interpolated, sometimes they move crazily so i had to remove all the interpolation related to them.
where do i get this sonic baby boi
This is pretty cool, but the fact that objects that get teleported kinda jank the hell out is rather annoying, and i'm not sure there's any real way to fix it on my side with lua. One idea I have for how to fix this would be to keep teleported objects stuck to the object they were teleported to until the next "thinking" frame happens, or if that causes issues, only do it if said object is being teleported, and has also been teleported last frame. One other issue I have is that the camera just feels... sluggish. Not really sure how to describe it, but it feels like I lose some of the precision over my camera that I usually have when playing with interp. If these two things could be fixed, i'd 100% use this all the time, but as-is, it's just a bit too prone to jank when used alongside mods.
For comparison, this is what it *should* look like when running at high speeds.
View attachment 52496
When do you stop begging?where do i get this sonic baby boi
I told you stop begging
Hopefully this will be the last hotfix.
- Fixed player in objectplace mode not moving.
- Fixed shields and the camera itself jittering on first person mode.
Sorry, i don't think it's possible to fix follow objects created with lua, your idea for fixing it is pretty good but i don't have any idea on how i will implement it as how interpolation works now.
This is pretty cool, but the fact that objects that get teleported kinda jank the hell out is rather annoying, and i'm not sure there's any real way to fix it on my side with lua. One idea I have for how to fix this would be to keep teleported objects stuck to the object they were teleported to until the next "thinking" frame happens, or if that causes issues, only do it if said object is being teleported, and has also been teleported last frame. One other issue I have is that the camera just feels... sluggish. Not really sure how to describe it, but it feels like I lose some of the precision over my camera that I usually have when playing with interp. If these two things could be fixed, i'd 100% use this all the time, but as-is, it's just a bit too prone to jank when used alongside mods.
For comparison, this is what it *should* look like when running at high speeds.
View attachment 52496
no like i will stop nowI told you stop begging