SRB2 Uncapped

[Reusable] SRB2 Uncapped 2.0 hotfix 2

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Mod Edit: The build in the Download is only for 2.2.9! For a 2.2.10 version, see this post - https://mb.srb2.org/threads/srb2-uncapped.32697/post-567334

Play SRB2 with uncapped framerate!
This Custom Build uses interpolation to achieve more than 35 frames per second in srb2, while still supporting vanilla netgames.

Frame interpolation implementation made by Eidolon (also known as ShaderWraith).
Ported to 2.2.X with some enhancements and fixes by Fafabis and Golden.

Source code: https://git.do.srb2.org/Fafabis/SRB2/-/tree/uncapped-build

frameinterpolation - Toggles interpolation.
frameratecap - Changes the maximum framerate of the game when the frameinterpolation cvar is set to "On, Capped".
gif_interp - Toggles smooth gifs (beware that when this is enabled GIFs size will become heavier).
interpmovingplatforms - Toggles moving platforms interpolation.

STEP 1: Download the 32 bit exe and place it on your SRB2 folder.
STEP 2: Run the exe and done!

If you are getting a window with error "0xc00007b" you will need to reinstall the dlls, here's a link for them, just extract it on your srb2 folder:

Beware that some addons that use objects don't work too well with this build.
If you discover a new issue with uncapped be sure to report a issue to the SRB2 Uncapped gitlab!
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Author
Fafabis
Downloads
50,012
Views
93,864
Extension type
exe
File size
4.6 MB
MD5 Hash
34481c96ecc8f656ad1cb5d2b8549f8f
First release
Last update
Rating
4.08 star(s) 13 ratings

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Latest updates

  1. SRB2 Uncapped 2.0 hotfix 2

    Hopefully this will be the last hotfix. - Fixed player in objectplace mode not moving. - Fixed...
  2. SRB2 Uncapped 2.0 hotfix

    So turns out polyobjects don't like to be interpolated, sometimes they move crazily so i had to...
  3. Uncapped V2 is here!

    I hope you like the enhancements i could make for this custom build! It was very hard to put...

Latest reviews

imo this is THE best way to play srb2, but there's definitely some minor issues

- emblem radar is WAY too loud for some reason
- screen transitions are weird sometimes (i've only personally noticed this when entering the record attack menu, it showed the menu for a bit THEN did the fade-in transition)
- the "..." animation when loading the server rooms is too fast

i know some of these are really minor but i wanna see uncapped become the absolute best it can be
Upvote 0
This is really useful! I saw that it's been merged into the next official build too which is awesome. If anyone's getting inconsistent game speeds with this, try setting the cap to a multiple of 35 (I used 70), it fixed it for me.

My one complaint is that there's a severe one-frame flash at the start of every level, and on any transition that teleports you like Egg Rock elevators. My eyes are pretty sensitive to those, but they're at predictable points so it's not *unbearable* at least? A potential fix might be to disable interpolation if the player or camera had moved disproportionately far in that frame, since I think it's interpolating from the origin. (There's a similar flash when exiting first-person but it's not as big of a deal.)
Upvote 0
ok, the fixes ARE cool and all, but the main and MAJOR issue is that I can't seem to add it to srb2, as it isn't compatible
Upvote 0
This is noice. Just needs 2.2.10 compatibility.
Upvote 2
I loved it! But I don't know one thing: the original sprites looks marvelous, but the Jeck Jims' 3D Models I'm using start crashing when the frame interpolation is "On, capped" or "Uncapped". When it's off, they are normal. Can you fix the 3D Models issue in a new update soon?
Upvote 1
Thank GOD the dirk surf crash was fixed, I had to unplug my PC because of it X(, finally its fixed.
Upvote 0
It's gotten better, but i got another problem with objectplace, when i tried to use the arrow keys to move, it couldn't be able to go a single direction. It flinched, but nowhere i could go, not even up or down.
Fafabis
Fafabis
Fixed this on the new hotfix
Upvote 0
That Is Fantastic
Upvote 0
This is an absolutely amazing mod, thank you for making this! I genuinely will not be able to look at Vanilla SRB2 again thanks to this mod and I hope it gets the model treatment and officially becomes part of the vanilla game!
Upvote 0
Hits a pretty stable 144fps on OpenGL on all levels I tested, with no noticeable hiccups. Really a game changer to see SRB2 at a higher framerate!
Upvote 0
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